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This is a generic post about load-outs.  This is more for a generalist list; I won't want to be building armies based on knowing what my opponent will bring (and counter-pick).  I find that this helps you understand the army strength and weaknesses, and you learn how to deal with more problems as you encounter them.

 

I'll start with my theories

 

Generally, I build like this:

 

Librarian: 135pt

ML3

(140 if i have spare points, given storm bolter)

 

Reason: Librarians are batteries, generally. I always run them with a squad of terminators because who knows what you'll get when rolling for your 3 powers.

 

Dreadknight: 225/235

Psycannon, Psilencer or Psycannon/Incinerator

Teleporter, Greatsword

 

*Why would someone choose the sword over the hammer, or vice versa?

 

Reason:  Dreadknights are a great choice in just about every GK list.  I try to run at least two, if not three in each game because they are so versatile.  Psycannon (with rending) makes them super awesome for dropping vehicles and some highly armored troops while psilencers are godly at taking out multi-wound models.  The incinerator is awesome for hordes and really is a must-include against a TON of armies (Tyranid especially)

 

Terminators: 185/211

Psycannon

Given a spare 26 points, 4 falchions + 1 hammer

 

Reason: A hammer is really a mandatory take.  You're going to need it for cracking some tougher models and many vehicles (where your standard attacks just aren't going to be reliable enough).  The falchions are awesome for getting the +1A per model.  Your terminators are going to get 4 attacks on the charge each except the hammer who gets 3, but crushes face.

 

4 Paladins + Apothecary: 320

2 psycannon, 1 hammer

 

Reason:  While a lot of people argue that paladins aren't worth taking ever, I think they have their use.  I generally only run it as a deathstar with a librarian and Draigo, but you're looking at a 700+ pt investment for that.  The extra wounds really help this squad out and does give them a unique role (giving us our only deathstar.. albeit expensive, but very mobile).

 

Interceptors: ??

Incinerator(s?)

 

Reason: From what I understand, the shunt plus flamers gives them a crazy ability at wrecking hordes.  No psycannons to prevent salvo from ruining our day (PAGK)

 

Purifiers: ??

Incinerators as well? 

 

Reason: No psycannons for the same reason as interceptors. PAGK..  Throw these guys in your stormraven.  These models are generally taken for Cleansing Flame.  from what I understand, they can cast it twice? (or is that only when combat squadded?)

 

 

 

 

 

 

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Librarians I leave as is. Even Mastery 3 is often something I'd drop to fit other things into the list. 

 

Purifiers I leave as is. They're expensive enough, and they're mainly taken for 'Cleansing Flame'. If you combat squad you can cast 'Cleansing Flame' from each unit, that is correct. Also each combat squad generates 2WC. 

 

Paladins are useless, don't take them. 

 

Terminators I go psycannon+hammer, and leave the rest of the squad with swords. 195 is expensive enough for Troops choices. 

 

Interceptors I'd take an incinerator, hammer on Justicar, and falchions for the other 3 dudes. 

 

Purgators are trash, never take them. 

 

Dreadknights should always take teleporter, sword and heavy psycannon (it's the best gun by far and fulfills our anti-tank needs). Gatling psilencer and heavy incinerator are entirely optional, and depend on your meta (if you expect multi-wound Deathstar units or MC's, take gat...but if you expect hordes, incinerator is more useful). 

Librarians I leave as is. Even Mastery 3 is often something I'd drop to fit other things into the list. 

 

Purifiers I leave as is. They're expensive enough, and they're mainly taken for 'Cleansing Flame'. If you combat squad you can cast 'Cleansing Flame' from each unit, that is correct. Also each combat squad generates 2WC. 

 

Paladins are useless, don't take them. 

 

Terminators I go psycannon+hammer, and leave the rest of the squad with swords. 195 is expensive enough for Troops choices. 

 

Interceptors I'd take an incinerator, hammer on Justicar, and falchions for the other 3 dudes. 

 

Purgators are trash, never take them. 

 

Dreadknights should always take teleporter, sword and heavy psycannon (it's the best gun by far and fulfills our anti-tank needs). Gatling psilencer and heavy incinerator are entirely optional, and depend on your meta (if you expect multi-wound Deathstar units or MC's, take gat...but if you expect hordes, incinerator is more useful). 

 

Why would yo choose a sword over the hammer for the NDK?  I've not found a solid reasoning on it.  They're both STR10 force.

Why would yo choose a sword over the hammer for the NDK?  I've not found a solid reasoning on it.  They're both STR10 force.

 

Re-rolling to hit is awesome? Granted, its only one miss per assault phase, but it adds up. By comparison, Concussive is rarely going to matter. 

 

Why would yo choose a sword over the hammer for the NDK?  I've not found a solid reasoning on it.  They're both STR10 force.

 

Re-rolling to hit is awesome? Granted, its only one miss per assault phase, but it adds up. By comparison, Concussive is rarely going to matter. 

 

 

That makes plenty of sense.  What instance would concussive matter? When fighting another MC?

That makes plenty of sense.  What instance would concussive matter? When fighting another MC?

 

Only if they had 'Eternal Warrior', as if you're fighting an enemy MC you should have 'Force' active. Concussive is also handy for taking on enemy super-heavies, as it lets you cause Shaken in addition to other effects (which can suppress a lot of their firepower). 

 

That makes plenty of sense.  What instance would concussive matter? When fighting another MC?

 

Only if they had 'Eternal Warrior', as if you're fighting an enemy MC you should have 'Force' active. Concussive is also handy for taking on enemy super-heavies, as it lets you cause Shaken in addition to other effects (which can suppress a lot of their firepower). 

 

 

Thanks for the info, Darius.  You're the man.

I run terminators in different configurations but my two favorite are swords + psycan + hammer, and all falchions + psycan. The latter is a great unit, probably my best performing setup.

 

Libby I prefer ndh ml3. Hard to beat that value. Anything more depends on the list.

 

The rest I pretty much agree with darius although I'm not that sold on purifiers anymore. When I do run them it's usually no upgrades.

 

Thanks for the info, Darius.  You're the man.

 

Glad to be of help. If you want more info hit up the stickied threads at the top of the forum. Quite a bit of discussion about our army. 

 

Thats where I went for the bulk of my information, but things get out-dated and it looked like the topic has gone unedited for a while.

Thats where I went for the bulk of my information, but things get out-dated and it looked like the topic has gone unedited for a while

 

I edited the codex summary OP not too long ago, to account for some changes I felt had to made in light of experience with the new codex. It's as current as any other discussion on here. 

Concussive is good against IKs, as, assuming you survive the first round of combat, the next round you strike before it, giving you a better chance at survival.

 

Here are my "plug and play" loadouts for the units that I use.

 

Libby - stock, maybe ML3 if I have the points.

 

Terminators - I only run them as a 5 man unit, as MSU is still the way to go to provide efficient damage output. My upgrades are: 1 psycannon, 4x halberds, 1 hammer. The S5 is great against average infantry, as you don't need to spend dice on hammerhand to get good damage output. Additionally, S7 with hammerhand can even threaten IKs.

 

Purifers - Again, only a 5 man unit, with the only upgrade being 2x psycannons and buying them a rhino. This provides a solid gun platform. This set up works fantastic against other midfield shooting armies/assault armies, as the weight of fire from  psycannons will shred a lot of units.

 

Dreadknights - Two builds here, one is heavy psycannon/heavy incinerator and the other is heavy psycannon/gatling psilencer with both load outs having the personal teleporter and greatsword. The psycannon just adds another layer of mid strength, high rate of fire shooting, while the heavy incinerator and gatling psilencer can do a number on hordes. The gatling psilencer has the added benefit of also being able to force out a lot of pesky units at range (such as canoptek wraiths, multi-wound daemons, thunderwolf calvary, all manners of tau battlesuits, all kinds of pesky tyranids, etc).

 

And those are pretty much all the units I use. Occasionally, I'll bring the stormraven (usually carrying the TLLC and TLMM), rifledread, or strike squad (varying loadout and size here), but that's really only if I'm toning my list down for my opponent.

My common load outs are:

 

Libby w/ Staff, PML3

 

GKT w/ 1 Psycan per 5, 2 Hammers per 5, the rest Falchions

 

Interceptors w/ 1 Incinerator per 5, the rest Swords, maybe a Melta Bomb on the Justicar

 

NDK w/ PT, H Psy, H Incin (although the H Psi is looking nice, good thing I magnetize), Sword or Hammer or Fists depending on points.

 

Stormraven w/ Las and MM for tank hunting.

 

Draigo

 

I don't use any of the rest.

 

SJ

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