EnterRehab Posted January 7, 2015 Share Posted January 7, 2015 I always come unprepared to ask questions, but I can't focus until I know.. When shooting a weapon (say.. Heavy PC), 2 of your rolls were rending, and 2 of them were not. Which shots get resolved first, or is it up to the shooter? Link to comment https://bolterandchainsword.com/topic/301642-resolving-rending/ Share on other sites More sharing options...
Dam13n Posted January 7, 2015 Share Posted January 7, 2015 Check out "The Wound Pool" on page 34 of the BWB. Link to comment https://bolterandchainsword.com/topic/301642-resolving-rending/#findComment-3912801 Share on other sites More sharing options...
Reclusiarch Darius Posted January 7, 2015 Share Posted January 7, 2015 Once you've rolled to hit and rolled to wound, your opponent then begins to allocate wounds. You may force them to allocate your Rending hits first, then normal hits, or vice versa. Normally, you want to get as many kills as possible, so you actually make them take the normal hits first. Once they're resolved, you can put Rending hits on them, which have a higher chance of causing damage (as they need either cover or invul to save against them). Depends though, sometimes you want to snipe out an annoying character (say a storm shield Librarian, or Draigo etc), so you'd force them to take Rending first. Link to comment https://bolterandchainsword.com/topic/301642-resolving-rending/#findComment-3912802 Share on other sites More sharing options...
EnterRehab Posted January 7, 2015 Author Share Posted January 7, 2015 Once you've rolled to hit and rolled to wound, your opponent then begins to allocate wounds. You may force them to allocate your Rending hits first, then normal hits, or vice versa. Normally, you want to get as many kills as possible, so you actually make them take the normal hits first. Once they're resolved, you can put Rending hits on them, which have a higher chance of causing damage (as they need either cover or invul to save against them). Depends though, sometimes you want to snipe out an annoying character (say a storm shield Librarian, or Draigo etc), so you'd force them to take Rending first. Exactly why I wasn't sure about it. So basically you can have them resolve in any order you want. All of one then all of the other. Link to comment https://bolterandchainsword.com/topic/301642-resolving-rending/#findComment-3912805 Share on other sites More sharing options...
Reclusiarch Darius Posted January 7, 2015 Share Posted January 7, 2015 Exactly why I wasn't sure about it. So basically you can have them resolve in any order you want. All of one then all of the other. Yeah. It's basically to avoid gaming wound allocation overly, as happened back in previous editions. Combined with other changes (wounds cannot be allocated to models outside maximum weapon range of the firing unit, closest model must be allocated first etc), it prevents shenanigans that made previous Deathstars too powerful (Nob Bikers, Paladins etc). It also lets you snipe more effectively, if you can position your shooting well. Link to comment https://bolterandchainsword.com/topic/301642-resolving-rending/#findComment-3912817 Share on other sites More sharing options...
EnterRehab Posted January 7, 2015 Author Share Posted January 7, 2015 Exactly why I wasn't sure about it. So basically you can have them resolve in any order you want. All of one then all of the other. Yeah. It's basically to avoid gaming wound allocation overly, as happened back in previous editions. Combined with other changes (wounds cannot be allocated to models outside maximum weapon range of the firing unit, closest model must be allocated first etc), it prevents shenanigans that made previous Deathstars too powerful (Nob Bikers, Paladins etc). It also lets you snipe more effectively, if you can position your shooting well. This is going to change my playstyle quite a bit. Understanding the nuances of the game is really clutch in being remotely successful (even if you have a talent for strategy) Link to comment https://bolterandchainsword.com/topic/301642-resolving-rending/#findComment-3912822 Share on other sites More sharing options...
raverrn Posted January 9, 2015 Share Posted January 9, 2015 Exactly why I wasn't sure about it. So basically you can have them resolve in any order you want. All of one then all of the other. Yeah. It's basically to avoid gaming wound allocation overly, as happened back in previous editions. Combined with other changes (wounds cannot be allocated to models outside maximum weapon range of the firing unit, closest model must be allocated first etc), it prevents shenanigans that made previous Deathstars too powerful (Nob Bikers, Paladins etc). It also lets you snipe more effectively, if you can position your shooting well. This is going to change my playstyle quite a bit. Understanding the nuances of the game is really clutch in being remotely successful (even if you have a talent for strategy) This x100. Wound allocation is a huuuuuuuge part of the game, with wound pools, weapon firing order, model placement and the like. GK don't get many shots, you have to use them where they count. Link to comment https://bolterandchainsword.com/topic/301642-resolving-rending/#findComment-3914719 Share on other sites More sharing options...
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