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Commissars


Joasht

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Greetings all!

I want to ask: what do you guys think about Commissars/Lord commissars/Yarrick?

 

I've always like Commissars in the fluff, but have never quite found a use for them. It seems like Marine allies give a better leadership buff, while the Lord doesn't feel as worth it as a command squad (unless you take allies and few troops). Yarrick intrigues me, but does fall under the "not really a close combat monster relative to some other things".

 

Thanks!

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1) Commissar/Lord : I use them for fluff and look. But generally, I much prefer priest. Sometimes I use them to get a good LD/moral while still being able to go to ground and getting myself back up after that. It's also a good choice of a cheap warlord since he cost almost as the CCS, but can be hidden in a blob or whatever.

2) Yarrick : I haven't used it much, but I like him for being Eternal Warrior. In bigger games, having an EW warlord (especially one that can get back up!) is great for denying the Slay the Warlord (especially now with Maelstrom missions you have other benefit for this : killing warlord, killing characters, etc.). In CC he can, with support of his squad, kill marines and stuff. But I would never put him against a MC or SM character. Yet he can one shot Eldar, Dark Eldar and other Imperial Guards (even Inquisitors !) since he got Str 6 ap 2, so it's not bad. 

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I guess for a little extra insurance you can throw a Commissar in with a priest. Sure, Zealot takes care of 99% what a Commissar can do, but maybe you'll have that rare leadership test where you need that 9 instead of a 7. I dunno, Priests just do things so much better and don't BLAM your own guys, fluff is pretty much the only reason I take a Commissar Lord.

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A Commissar with a Power Weapon (I like Axe myself) can do some damage in CC. I mean, you never want to plan for CC with Guard but then what's 40 to 80 points more in a 30 man blob, in an army already full of tanks. You might kill a bunch of TDAs while the blob tars them down and your Sgt.s take the Challenges.
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Greetings all!

I want to ask: what do you guys think about Commissars/Lord commissars/Yarrick?

 

I've always like Commissars in the fluff, but have never quite found a use for them. It seems like Marine allies give a better leadership buff, while the Lord doesn't feel as worth it as a command squad (unless you take allies and few troops). Yarrick intrigues me, but does fall under the "not really a close combat monster relative to some other things".

 

Thanks!

 

Lord commissr to me doesn't seem all that great he takes up a hq slot that could be used for tank commanders or company command squads while the regular commissr is pretty nice becuase of his relative cheapness. Yarrick on the other hand is a beast. He's the best of both worlds he's basically the best part about orders in a nice and hardy commissar that can be hidden in a nice 50 man blob. His striking last isn't much of an issue because he has 5 seargent to challenge for him. Put a priest in there and his squad isn't going anywhere. Also he can make a mean assault blob though it is expensive.

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Very handsome and dashing, generally all round top blokes that-oh wait you mean on the table top? Actually I don't really use them... which might sound odd! I've never had too much trouble with leadership as the 144th have always been brave, and I don't use conscripts so the need of their special talents is lessened. As part of a blob squad with a nest of power weapons mandatory and useful with better stats, but I think the Lord Commissar is less useful. As Marshal said a valuable HQ slot for a single model isn't a great idea for Guard as he's a support character that costs a few bob for what a commissar could do pretty much.

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Just wondering as a bit of a side track,

 

Fluff-wise, what would the justification be for a commissar leading a tempestus scions force?

 

Would commissars ever have missions of their own? Or are they always attached to some other regiment for morale purposes?

 

And if so, why would he be attached to scions?

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Commissars and Scions both come from the Schola. So they will have the same standard operational procedures.

 

Commissars probably like being 'officers' to Scions and vice versa because of that similarity.

 

And, not because Commissars need to execute Scions to keep them in check.

 

Tabletop wise I like putting a cheap unupgraded Commisar in with Scions sometimes to give my Tempestor with Power Axe a chance to hit back.

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If I'm remembering my Only War fluff right, Commissars spend their early careers in Stormtrooper/Scion Regiments before being transferred to the standard Guardsmen units also. Presumably, it's done as an 'easing in' process since the Stormtroopers aren't likely to going to need much in the way of executions nor morale kept in check.

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If I'm remembering my Only War fluff right, Commissars spend their early careers in Stormtrooper/Scion Regiments before being transferred to the standard Guardsmen units also. Presumably, it's done as an 'easing in' process since the Stormtroopers aren't likely to going to need much in the way of executions nor morale kept in check.

Think it's more to harden them up and get actual field experience so they know when to apply the field execution to the upper echelons of the military as well as dealing with troublesome troops.

 

Just been reading some of the Gaunts Ghost novels again, such a good story line. ;)

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Commissar can have leadership position, for example the novels Gaunt's Ghost where Gaunt is a Colonel-Commissar at the head of the Tanith First and Only. So I guess they could be the head leadership of a Scion forces.

Although, as noted, it is rare!

 

I love the thought of a Commissar leading Scions - I used to use as many as I could field to 'bolster morale', helps that the sculpts are great!

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