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Anyone using attack bikes still?


Theredknight

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Pod Assault Squads with triple melta are probably better in terms of flexibility

Funny, I'd say the opposite. Once the pod melta are down and they've blown their load, they're not going to be doing much, really.

I disagree, while yes it's just 5 marines, having a couple of these squads in the backfield gives your opponent some tough decisions if you also have some other jump units bearing down on him. The four melta shots a turn are going to hurt anything else pretty easily in the coming turns - so they at least provide some target saturation. They could also tie up some fire-bases in assault happy.png

For twenty more points you get three Attack Bikes armed with Multi Meltas. This equates to greater range, mobility and durability (toughness and wounds) over first turn usage.

 

Certainly, the affectionately known "Meltacide" unit could ideally do with a friend (i.e another Pod's worth of stuff) to keep it alive but that requires a third Pod to do this whereas the Attack Bike is likely to be with support when it moves up.

 

All in all, it depends on your army and what you want.

I think 3 MM attack bikes can actually be a cheap, durable, and effective escort for Dante:

 

-They provide 6 T5 wounds to absorb lots of small arms shooting

-Majority T5 means Dante gets to treat shooting attacks on himself as if he is T5 as well

-The entire unit can move 12" a turn and the attack bikes can jink for a 4+ cover save if required (and Dante has his 4++ all the time)

-Once near the enemy, the Attack Bikes can split off and target one vehicle or unit with their MMs while Dante charges another with his 6 x  S7 AP2 I6 attacks on the charge.

-Dante adds another melta weapon (albeit very short ranged) to the unit for a total of 4 melta shots a turn and he also gives the Attack Bikes Hit and Run to assist them in getting out of combat and back to shooting again.

I disagree, while yes it's just 5 marines, having a couple of these squads in the backfield gives your opponent some tough decisions if you also have some other jump units bearing down on him. The four melta shots a turn are going to hurt anything else pretty easily in the coming turns - so they at least provide some target saturation. They could also tie up some fire-bases in assault happy.png

On top of what Jolemai said, I'd add that the meltacide marines will be in doubletap range in all likeliness, whereas the jumpers coming will likely not be. Therefor, target priority becomes very easy.

I think 3 MM attack bikes can actually be a cheap, durable, and effective escort for Dante:

 

-They provide 6 T5 wounds to absorb lots of small arms shooting

-Majority T5 means Dante gets to treat shooting attacks on himself as if he is T5 as well

-The entire unit can move 12" a turn and the attack bikes can jink for a 4+ cover save if required (and Dante has his 4++ all the time)

-Once near the enemy, the Attack Bikes can split off and target one vehicle or unit with their MMs while Dante charges another with his 6 x S7 AP2 I6 attacks on the charge.

-Dante adds another melta weapon (albeit very short ranged) to the unit for a total of 4 melta shots a turn and he also gives the Attack Bikes Hit and Run to assist them in getting out of combat and back to shooting again.

 

Can Dante join a squad of attack bikes? I thought he's a different unit type.

Unless this has chnanged and he can now, in which case that would be really cool

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