Theredknight Posted January 8, 2015 Share Posted January 8, 2015 Since fast attack slots are filled with ras now. Anyone using quick meltas like the old days? Link to comment Share on other sites More sharing options...
Zeller Posted January 9, 2015 Share Posted January 9, 2015 Still the best heavy anti-tank in my book. Link to comment Share on other sites More sharing options...
Deschenus Maximus Posted January 9, 2015 Share Posted January 9, 2015 No, I wouldn't use attack bikes anymore. Now that normal bikes have access to gravguns, I'd rather take those. I will add a MM AB to the squad, though. Link to comment Share on other sites More sharing options...
Chaplain Gunzhard Posted January 9, 2015 Share Posted January 9, 2015 I haven't used them yet, but I find it interesting that attackbikes with mm are one of the few things in the whole book that actually went up in price (barely). Link to comment Share on other sites More sharing options...
JamesI Posted January 9, 2015 Share Posted January 9, 2015 I still like attack bikesk but I have not yet used them. Still seems like a good melta platform, though probably not as good as pod assault marines. Link to comment Share on other sites More sharing options...
hairojin Posted January 9, 2015 Share Posted January 9, 2015 I use two as separate units. I think they are good if your list needs some cheap anti tank and you don't want to use pod assault squads. Link to comment Share on other sites More sharing options...
Jolemai Posted January 9, 2015 Share Posted January 9, 2015 For the moment, yes. Link to comment Share on other sites More sharing options...
SamaNagol Posted January 9, 2015 Share Posted January 9, 2015 Pod Assault Squads with triple melta are probably better in terms of flexibility Link to comment Share on other sites More sharing options...
Deschenus Maximus Posted January 9, 2015 Share Posted January 9, 2015 Pod Assault Squads with triple melta are probably better in terms of flexibility Funny, I'd say the opposite. Once the pod melta are down and they've blown their load, they're not going to be doing much, really. Link to comment Share on other sites More sharing options...
Charlo Posted January 9, 2015 Share Posted January 9, 2015 Pod Assault Squads with triple melta are probably better in terms of flexibility Funny, I'd say the opposite. Once the pod melta are down and they've blown their load, they're not going to be doing much, really. I disagree, while yes it's just 5 marines, having a couple of these squads in the backfield gives your opponent some tough decisions if you also have some other jump units bearing down on him. The four melta shots a turn are going to hurt anything else pretty easily in the coming turns - so they at least provide some target saturation. They could also tie up some fire-bases in assault Link to comment Share on other sites More sharing options...
Daddywarcrimes Posted January 9, 2015 Share Posted January 9, 2015 I'm still using them because Imperial Knights exist and I need high mobility melta units to stretch their shields. I did briefly consider double MM landspeeders, but T5 bikes are still far more durable than AV10 vehicles. Link to comment Share on other sites More sharing options...
Jolemai Posted January 9, 2015 Share Posted January 9, 2015 For twenty more points you get three Attack Bikes armed with Multi Meltas. This equates to greater range, mobility and durability (toughness and wounds) over first turn usage. Certainly, the affectionately known "Meltacide" unit could ideally do with a friend (i.e another Pod's worth of stuff) to keep it alive but that requires a third Pod to do this whereas the Attack Bike is likely to be with support when it moves up. All in all, it depends on your army and what you want. Link to comment Share on other sites More sharing options...
Jolemai Posted January 9, 2015 Share Posted January 9, 2015 Conversely, a triple Melta Command Squad with either Jump Packs or a Drop Pod are around a similar sort of points. Add in Storm Shields for an extra thirty points are you solve the durability problem on the Meltacide unit. Link to comment Share on other sites More sharing options...
L30n1d4s Posted January 9, 2015 Share Posted January 9, 2015 I think 3 MM attack bikes can actually be a cheap, durable, and effective escort for Dante: -They provide 6 T5 wounds to absorb lots of small arms shooting -Majority T5 means Dante gets to treat shooting attacks on himself as if he is T5 as well -The entire unit can move 12" a turn and the attack bikes can jink for a 4+ cover save if required (and Dante has his 4++ all the time) -Once near the enemy, the Attack Bikes can split off and target one vehicle or unit with their MMs while Dante charges another with his 6 x S7 AP2 I6 attacks on the charge. -Dante adds another melta weapon (albeit very short ranged) to the unit for a total of 4 melta shots a turn and he also gives the Attack Bikes Hit and Run to assist them in getting out of combat and back to shooting again. Link to comment Share on other sites More sharing options...
hairojin Posted January 9, 2015 Share Posted January 9, 2015 Also, attack bikes are great for grabbing objectives in maelstrom missions. Link to comment Share on other sites More sharing options...
Deschenus Maximus Posted January 9, 2015 Share Posted January 9, 2015 I disagree, while yes it's just 5 marines, having a couple of these squads in the backfield gives your opponent some tough decisions if you also have some other jump units bearing down on him. The four melta shots a turn are going to hurt anything else pretty easily in the coming turns - so they at least provide some target saturation. They could also tie up some fire-bases in assault On top of what Jolemai said, I'd add that the meltacide marines will be in doubletap range in all likeliness, whereas the jumpers coming will likely not be. Therefor, target priority becomes very easy. Link to comment Share on other sites More sharing options...
Theredknight Posted January 9, 2015 Author Share Posted January 9, 2015 I think 3 MM attack bikes can actually be a cheap, durable, and effective escort for Dante: -They provide 6 T5 wounds to absorb lots of small arms shooting -Majority T5 means Dante gets to treat shooting attacks on himself as if he is T5 as well -The entire unit can move 12" a turn and the attack bikes can jink for a 4+ cover save if required (and Dante has his 4++ all the time) -Once near the enemy, the Attack Bikes can split off and target one vehicle or unit with their MMs while Dante charges another with his 6 x S7 AP2 I6 attacks on the charge. -Dante adds another melta weapon (albeit very short ranged) to the unit for a total of 4 melta shots a turn and he also gives the Attack Bikes Hit and Run to assist them in getting out of combat and back to shooting again. Can Dante join a squad of attack bikes? I thought he's a different unit type. Unless this has chnanged and he can now, in which case that would be really cool Link to comment Share on other sites More sharing options...
Jolemai Posted January 9, 2015 Share Posted January 9, 2015 That changed ages ago :) Link to comment Share on other sites More sharing options...
vahouth Posted January 9, 2015 Share Posted January 9, 2015 If I have 40-60 pts to spare, I usually field one. Link to comment Share on other sites More sharing options...
SamaNagol Posted January 9, 2015 Share Posted January 9, 2015 What is it? 165 for 3 Melta bikes? I just hate looking at Bikes that don't have Scout and Hit & Run... Link to comment Share on other sites More sharing options...
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