stev Posted January 9, 2015 Share Posted January 9, 2015 I know I was chatting here a while ago about starting an allies force for my Chaos/Dark angels that would maybe grow to a force in its own right eventually, but wives having babies kind mean some things take a back seat for a bit. Anyway, I got lots of really great advice here so thought I'd thro up a list and get some criticism/feedback from everyone. Im starting with 500 points to begin with... HQ Company Command Squad - Commander (Caeapace armour, bolter, camo gear) - vox caster - medic - lascannon team ---carapace armour and camo gear for squad TROOPS Infantry Platoon Platoon Command Squad - Commander (bolt pistol, power sword) - medic - vox caster - heavy flamer - meltagun Infantry Squad - sergant (close combat weapon, laspistol) - vox caster - flamer Infantry Squad - sergant (bolter) - gernade launcher - vox caster - heavy bolter team HEAVY leman russ battle tank ...so there it is...have at it One infantry squad and the pcs can move forward supporting the first infantry squad to claim objectives while everythin else holds back. May chaos army is very assaulty so the guard should provide mid and back field objective holders and fire support. Link to comment https://bolterandchainsword.com/topic/301765-astra-allies-take-2/ Share on other sites More sharing options...
WarriorFish Posted January 9, 2015 Share Posted January 9, 2015 A nice start for 500, but your PCS seems to expensive for a small, squishy BS3 squad. Link to comment https://bolterandchainsword.com/topic/301765-astra-allies-take-2/#findComment-3915161 Share on other sites More sharing options...
librisrouge Posted January 9, 2015 Share Posted January 9, 2015 Yeah, the PCS needs to either drop some gear or find the points for a Chimera. To much for too little, its still just five T3 guys after all. Link to comment https://bolterandchainsword.com/topic/301765-astra-allies-take-2/#findComment-3915198 Share on other sites More sharing options...
stev Posted January 10, 2015 Author Share Posted January 10, 2015 Ok...so drop the meltagun. The vox caster seems important to keep as orders seem essential to be effective. Heavy flamer - its got a bit more pinch and doesnt mind low bs but is it too much? Does the medic ad much to the survivability of the squad? Drop one or both? Add a heavy weapon team to the other platoon squad instead? Link to comment https://bolterandchainsword.com/topic/301765-astra-allies-take-2/#findComment-3915962 Share on other sites More sharing options...
WarriorFish Posted January 10, 2015 Share Posted January 10, 2015 Heavy flamer is great - if the squad closes with the enemy. Ideally a CCS tries to keep away from them so it can issue orders, as such a medic is a good addition to aid in their survivability but think of it as a bonus rather than a substitute for proper protection. A HWT in a CCS is good for the BS4, but you'll need the CCS to be planning to be able to use it for example remaining fairly static. Link to comment https://bolterandchainsword.com/topic/301765-astra-allies-take-2/#findComment-3916030 Share on other sites More sharing options...
stev Posted January 10, 2015 Author Share Posted January 10, 2015 Yeah I put the lascannon in the CCS cuz I plan to keep them somewhere safe outta the way where they can hand out orders and not move. The PCS I envision pushing forwards on to an objective together with a infantry squad, getting cover from them but being able to give them orders or some heavier support - hence the heavy flamer - its packs a punch but still can fire on tge move. Next stage in the expasion may be a chimera so the infantry squad can move forward with that and the PCS can hold back a bit. And then take the heavy weapons out of the infantry squads and make heavy weapons teams. That way I can fire them at heavy targets without wasting all the lasgun shots Link to comment https://bolterandchainsword.com/topic/301765-astra-allies-take-2/#findComment-3916212 Share on other sites More sharing options...
WarriorFish Posted January 12, 2015 Share Posted January 12, 2015 PCS make good weapon teams advancing with the line as you plan, they're more expendable than CCSs and can be cheap and effective too - flamers being a prime example of a good set up :) When do we see some models? ;) Link to comment https://bolterandchainsword.com/topic/301765-astra-allies-take-2/#findComment-3917859 Share on other sites More sharing options...
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