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Grav centurions in a sw fast attack pod.....


Guest loganwolf

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It makes perfect sense. The average toughness is still 5 due to mixed armor in the unit, models with 2+. 3+, 4+ are all T5, only the Fenrisian Wolves are T4 and they are outnumbered by T5 models. But there are as many or more Fenrisian Wolves as there models with 2+, 3+, or 4+ armor saves. The unit still has model with 2+ armor and 3++ saves on the perimeter of the unit and it only has to last one turn of shooting and then the Centurions are dead.

i had no idea wound allocation happened due to toughness and different armour saves (presume this is down to the grav in question) Really need to sit down and properly read through a 7th edition rulebook at some point biggrin.png

but what you are saying is this:

you have some models with 2+ 3++ on perimeter

you then have other models with a mix of 3+ (TWC?) and 4+ (cyberwolf?)

you then have some fen wolves (6+) - less than the total other T5 units, but more than the armour values.

your average toughness is 5, due to their being more t5 models in your unit - so any normal weapon is resolved against T5

But grav is resolved against armour, and so because you have more 6+ armour than anything else, this is what the grav to wound roll is done against?

So you end up with a very low wound pool, even if those wounds are then going against the guys with a 2+/3++, and even then, they are getting a 3++ against it.

I like. Obviosuly surviving that grav drop revovles around you running those exact numbers of models etc to get the desired effect..however grav drop is probably going to be turn1 anyway..so chances are the unit will be at full strength i guess!

So now my only question i guess is what is your actual lineup for this squad???!!

Wolf Lord + 2 fen wolves

Iron Priest + Cyberwolf

WBGL + 2 fen wolves

2xTWC

that gives 5 T5 models, 5 T4,

2x2+, 3x3+ , 1x4+, 4x6+

??? (now my brain hurts)

obviously this is why your knight fires at the wolf star to thin out the chaff then centurions clean up with both weapons   , you  stare at the other player like 

"O - O   that pain you feel in yer heart , I feel it too , but dont worry , my wolfstar lives on for both of us. "

It makes perfect sense. The average toughness is still 5 due to mixed armor in the unit, models with 2+. 3+, 4+ are all T5, only the Fenrisian Wolves are T4 and they are outnumbered by T5 models. But there are as many or more Fenrisian Wolves as there models with 2+, 3+, or 4+ armor saves. The unit still has model with 2+ armor and 3++ saves on the perimeter of the unit and it only has to last one turn of shooting and then the Centurions are dead.

 

 

Before I start, I'd like to say I'm not even sure of 50% of the rules :)

 

 

Isn't shooting resolved by one model at a time with the model closes to the shooter first taking all wounds until it fails a save then passes the remainder on to the next model. If so it could only be one two wolves before TWC start taking the hits.

It makes perfect sense. The average toughness is still 5 due to mixed armor in the unit, models with 2+. 3+, 4+ are all T5, only the Fenrisian Wolves are T4 and they are outnumbered by T5 models. But there are as many or more Fenrisian Wolves as there models with 2+, 3+, or 4+ armor saves. The unit still has model with 2+ armor and 3++ saves on the perimeter of the unit and it only has to last one turn of shooting and then the Centurions are dead.

Before I start, I'd like to say I'm not even sure of 50% of the rules smile.png

Isn't shooting resolved by one model at a time with the model closes to the shooter first taking all wounds until it fails a save then passes the remainder on to the next model. If so it could only be one two wolves before TWC start taking the hits.

Correct.

Hi Dan,

It does give people head aches.biggrin.png I change the build depending on the tournament that I am attending. The following is what I ran Saturday for a 2000 pt tourney (I won the tournament). The Wolf Star used has 3x 2+, 4x 3+, 3x 4+, and 6x 6+. Models are 8 x T5, 6 x T4. Harald gives Furious charge and ignores flamers if he is out front(and he is if I am charging a unit with flamers)

Wolf Lord TWM, Runic, SS, Krackenbone, Fell Claw 2x wolves

Wolf Lord, TWM, Runic, Morkai's Claws 2x Wolves

Harald 2x Wolves

Wolf Priest Runic, Bike

Iron Priest TWM, 3 x Cyber wolves

Servitor

10x GH 2x melta, banner, DP

5x BC flamer, DP

3x TWC 3x SS, 2x PF, 1x Power Maul

Drop Pod

Aegis w Icarus

Vinidicare

Culexus

So what is the best way to get Grav Centurions into a List?

 

What is the Cheapest way to get them, or what are effective units to take instead of just the cheapest?

I am quite keen on them but just wish we could take them without an allied detachment.

 

in the end this is why I went with a knight instead.

tournament players D: dont try to argue with them , they dont listen

 

I'm a avid tournament player, but I just am trying to say hey this can happen, but someone wants to keep playing what if. Only real way to test will be to play guess I'll have to get to austin.

 

Ally sentinels of terra, get a ml2 Libby with bones and the other piece of wargear that's an advanced aspen can't recall the name off the top of my head, then 3 grav cents with hurricane or ml, 5 man tac or scout squad, and a thunder fire cannon, gives to things to wolves that are awesome, and if your playing a few more points just makeep a cad byou adding another unit of centurions, another tac/scout, and another tfc.

I would prefer filling the pods with assault centurions with meltas. They are cheaper, only 205 points, they wil blow away any vehicule near and have 10 F9 Ap2 attacks with armoubane when assaulting. Gravs centurions are better on the midfield or someone may charge them and they will spoil all the battle engaged in the assault.

Grav Cents are miles ahead of regular Cents when you are talking purely about performance. They can reliably threaten pretty much every unit short of a top end super heavy.

Their firepower is a lot higher than 260 points would permit.

If I wanted a combi melta bomb dropping down, I'd pay 140 points for 5 combi-melta WG (175 including pod).

That is not to say that AssCents are bad. Dev Cents simply outshine them.

It makes perfect sense. The average toughness is still 5 due to mixed armor in the unit, models with 2+. 3+, 4+ are all T5, only the Fenrisian Wolves are T4 and they are outnumbered by T5 models. But there are as many or more Fenrisian Wolves as there models with 2+, 3+, or 4+ armor saves. The unit still has model with 2+ armor and 3++ saves on the perimeter of the unit and it only has to last one turn of shooting and then the Centurions are dead.

Before I start, I'd like to say I'm not even sure of 50% of the rules smile.png

Isn't shooting resolved by one model at a time with the model closes to the shooter first taking all wounds until it fails a save then passes the remainder on to the next model. If so it could only be one two wolves before TWC start taking the hits.

Correct.

Aye, the once you have the pool of wounds, they are resolved against the nearest target, and you can choose which weapon types are resolved first if your unit is firing different types.

But when rolling to wound, you just use the majority toughness of the unit

or when rolling to wound with grav, the majority armour value (i presume, ive never used grav) - hence orkill putting in fen wolves, so his majority armour is only 6+, meaning gravs have a hard time wounding.

No if you bunch up wolves in the middle and have twc outsioutside then I use the 2 thunder fires to thin the pack from the inside then mow dowe the good armour with grav.

obviously this is why your knight fires at the wolf star to thin out the chaff then centurions clean up with both weapons

Come on guys, the thread is about using centurions in drop pods, and orkills setup was used as an example to deal with centurions in drop pods. Naming a load of other units that could then get round his counter unit is a bit daft (especially as they arent SW centric units - if you have multiple centurion units, a knight, and a thunderfire cannon, you arent playing space wolves far as im concerned haha)

Heck. if i took 3 vindicators and landed 3 blasts on that unit, it would probably drop too, but thats not the point!

For me the best/cheapest setup is.

ML2 Libarian (Or Tigurious)

5 Scout with Camo/Snipers

3 Cents Grav/HB

1 Droppod

 

Its not the cheapest Variant but the 5 Scout still do their job @ minimal cost and can sit in the back while the ML2 Lib can buff/protect your Cents that come down in the Pod.

Not quite true. 7ed does not pool all wounds anymore. You must completely resolve one weapon type (hit, wound, saves, casualties) before proceeding with the next weapon type (if there are any) in the same unit.

 

ah ok!!! been playing that wrong the last couple of games then, cheers!

It is mainly there to remove range abuse. So best fire your short-ranged weapons first, then the ones with the longer range, because the other way around they might end up out of range. But you still resolve one unit at a time, that has not changed.

  • 2 weeks later...

i tried this centurion+ tiggy star against Eldar... its just perfect. i couldn't get  invisilibity but the other powers are good too. lowering stats, and psycic shriek worked so good. and the centurions killed everyhing they shoot.  1 wraith knight, 1 serpent, lot of bikes and infantry.

 

my firends list was with 2 WKs with sun cannons  and with serpent spam and 16 bikes. . in the end and i lost 9-8 kill in a kill points match. my TWC lord died instantly to sun cannon shooting, so  i lost the game.

 

but i learned how to use the centurions and target priority.

 

thanks  for discovering  this powerful star against my cheese friends.

I do suggest painting those Centurions in the same colours as SPacewolves, always funny when they look at your army and scratch there heads when they notice it. I done a similar thing with a Stormtalon adding a Runepriest as Librarian and SW scouts as standard scouts to make it bound. It was hilarious.

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