kaz'sax Posted January 11, 2015 Share Posted January 11, 2015 In your experience what is the best HQ to use vs a tau army? I always find any die really quickly. Ive a love for the nurgle prince but with only a t5 and massed ignores cover he dies most commonly turn 2 (before he has done anything). And the nurgle bike lord and his unit can't withstand massed s5 guns! Link to comment https://bolterandchainsword.com/topic/301843-best-hq-to-use-vs-tau/ Share on other sites More sharing options...
the jeske Posted January 11, 2015 Share Posted January 11, 2015 unless you get realy unlucky or play realy high points games, how does a unit of t5/t6 bikers die so fast for you. You have a +2 tank to take the ap3shots, everything hits you on +6 and your immune to blasts. Link to comment https://bolterandchainsword.com/topic/301843-best-hq-to-use-vs-tau/#findComment-3916963 Share on other sites More sharing options...
kaz'sax Posted January 11, 2015 Author Share Posted January 11, 2015 36 shots a squad melt away half followed by a 2nd squad of firewarriors. Also they have s5 guns so wound on 5's. The 2+ save for the prince? Often gets removed by marker lights and then hymp broadsides just tear him a new one Link to comment https://bolterandchainsword.com/topic/301843-best-hq-to-use-vs-tau/#findComment-3916967 Share on other sites More sharing options...
the jeske Posted January 11, 2015 Share Posted January 11, 2015 Why would you use a demon prince in a csm army? If you [for what ever reasons] decide to play csm you take a lords and sorc on bikes. Link to comment https://bolterandchainsword.com/topic/301843-best-hq-to-use-vs-tau/#findComment-3916970 Share on other sites More sharing options...
kaz'sax Posted January 11, 2015 Author Share Posted January 11, 2015 I just think its a pretty cool model, how would you upgrad and run the lord and sorcerer? Link to comment https://bolterandchainsword.com/topic/301843-best-hq-to-use-vs-tau/#findComment-3916971 Share on other sites More sharing options...
the jeske Posted January 11, 2015 Share Posted January 11, 2015 You take a CS armor lord and 2-3 sorc to maxmize the power dice and the chances to get invisibility. How cool a model is, what maybe a shock to some, irrelevant to a units effectiveness. Another option is to take a cheap naked HQ and try to win against tau by spaming msu units and flooding objectives with them. Could work if you manage to shame the tau player in to not using too many good units. Link to comment https://bolterandchainsword.com/topic/301843-best-hq-to-use-vs-tau/#findComment-3916977 Share on other sites More sharing options...
Aspiringchaoschampion Posted January 11, 2015 Share Posted January 11, 2015 That deatb star is so over rated ky khorne army could deal with it LOL Link to comment https://bolterandchainsword.com/topic/301843-best-hq-to-use-vs-tau/#findComment-3917218 Share on other sites More sharing options...
brother_contagion Posted January 11, 2015 Share Posted January 11, 2015 Yeah, against Tau, IG and Eldar it's probably best not to take a DP because of their ubiquitous ignores cover abilities. Biker Lords and Sorcerers (of course un-Marked with a Spell Familiar) work very well, giving the Sorcerer Telepathy to roll for Invisibility is a must, however rolling on Biomancy for Endurance is nice too, especially if you put him in a unit of Spawn (T6, Eternal Warrior & FnP4+ which means they'll always be able to take their FnP). I'd also suggest some Autocannon Havocs and/or Maulerfiends. DS Termicide units or Obliterators could work as well to distract, and if you have 3 Helbrutes take them as a Mayhem Pack for similar DS purposes. Tau can also get Interceptor too (as long as that unit has LoS, so maybe DS out of LoS of the Interceptor unit), but that also means one less weapon they can fire in their following turn. Link to comment https://bolterandchainsword.com/topic/301843-best-hq-to-use-vs-tau/#findComment-3917243 Share on other sites More sharing options...
Chaeron Posted January 12, 2015 Share Posted January 12, 2015 Yeah, against Tau, IG and Eldar it's probably best not to take a DP because of their ubiquitous ignores cover abilities. Biker Lords and Sorcerers (of course un-Marked with a Spell Familiar) work very well, giving the Sorcerer Telepathy to roll for Invisibility is a must, however rolling on Biomancy for Endurance is nice too, especially if you put him in a unit of Spawn (T6, Eternal Warrior & FnP4+ which means they'll always be able to take their FnP). I'd also suggest some Autocannon Havocs and/or Maulerfiends. DS Termicide units or Obliterators could work as well to distract, and if you have 3 Helbrutes take them as a Mayhem Pack for similar DS purposes. Tau can also get Interceptor too (as long as that unit has LoS, so maybe DS out of LoS of the Interceptor unit), but that also means one less weapon they can fire in their following turn. Some great ideas here - even against a Riptide spam (which seems to have become easier to play against this edition), you'll probably be putting up a good fight! Link to comment https://bolterandchainsword.com/topic/301843-best-hq-to-use-vs-tau/#findComment-3917883 Share on other sites More sharing options...
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