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Victory is Vengence


Kor'Vesh

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I finally got extermination at Christmas, and I've been reading through it at my leisure ever since.

 

I'm really inrigued by the Victory is Vengence campaign rules, and in particular the rules for building a strike force. I've not seen much discussion of it online though, so I was wondering is anyone on the boards had given it a go?

 

Also, what do people think is the best strategy for selecting heroes? 1 tooled up centurion, or is it always beneficial to take all three leaders
(I suspect the latter).

 

Which units do you think make good leaders? My gut feeling is to select Sergeants with good durability, and be sure at least one of the leaders has a lot of wargear options for upgrades later in the campaign. For a Salamanders force I was considering a Firedrake master with thunder hammer and storm shield as the hero, with a pyroclast warder and techmarine (all 2+ armour, with a wider range of specialist kit for the price). Though I think one faster option might be beneficial - a skyhunter is particularly appealing.

 

Looking at unit building, I'm quite intrigued by the idea that all of the troops chioces seem quite balanced - as you buy troops using the additional marine price, tacticals, breachers, support marines, assault marines and recon marines all seem like viable options. Seekers also seem like a pretty awesome choice in these lists. This actually makes me think that ViV could be a great framework to try out some of these more diverse infantry units.

 

Finally, has anyone got much experience of the campaign system itself. It looks fun, but I suspect that supply points are quite scarce, and that it is VERY tough for the loyalists to actually get enough campaign points to win. Is this the case, and has anyone developed any house rules to improve this situation?

 

All speculation, ideas and experience is very welcome guys!

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I was thinking of running one against Tyranids (the final remains of the Legion on defence, slowing down the hive fleet progression while reinforcements are on route (What? no tyranids in 30k? Fine, some un-named xenos).

 

Never got round to doing it as I play so infrequently, and got conquest now with their campaign system.  What I'd like to do is a conquest campaign that befores a ViV cmapaign, with the exterminators as the winners of the first.

 

Seems like a nice system, especially for the HH lists due to the unit tax. Buy per marine is a lot cheaper, Kill Team can be difficult.

 

Regarding the loyalists winning...well no...they don't?  If want a cutoff 'win' then you have them lasting for a certain period, either slowing down the aggressor or waiting for support.

I haven't got around to reading Conquest yet, so no doubt I'll be all excited by that campaign system soon! I like the idea of chaining the different campaign types together though. Sounds fun.

 

So what would you think of taking for heros if you gave it a go?

I'm not familiar with the campaign rules and how the Leaders thing is done since I didn't read too in depth into it but, if I could, I would: 

 

Start with 1 Powerful HQ and as the Campaign progresses add on the others to fill the remaining two slots. That way you have a reliably powerful HQ from the Start and, depending on how things are going for you, will enable the other two to take on weaker challenges to power up faster.

 

...then again it might not even work the way I envision/quasi-remember.

That is my thoughts as well.  I'd run a Vigilator (approx 110 pts) all said and done with moderately tooled apothacary for the rest.  The risk with running multiple characters is that your non-hero leaders do not respawn if they are killed (if I remember correctly).  So if you run three light characters and all three take wounds... then you lost most of your points.  I do one primary character and one support initially.  If supply points allow me to take a third, then I will.

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