lonewolf81 Posted January 12, 2015 Share Posted January 12, 2015 SW Terminators dont have frag and krak grenades? Link to comment https://bolterandchainsword.com/topic/301893-terminator-wargear/ Share on other sites More sharing options...
Frater Cornelius Posted January 12, 2015 Share Posted January 12, 2015 Check your codex. It clearly shows no entry on the TDA page, thus no grenades of any kind for them. The only TDA with grenades are GK TDA. Link to comment https://bolterandchainsword.com/topic/301893-terminator-wargear/#findComment-3918048 Share on other sites More sharing options...
Vash113 Posted January 12, 2015 Share Posted January 12, 2015 SW Terminators dont have frag and krak grenades? Yea as Immersturm said Terminators don't generally have grenades, Codex Space Marines, Dark Angels, Space Wolves, Blood Angels, Chaos Space Marines, no grenades on Terminators. Only the Grey Knights have grenades for their Terminators. Link to comment https://bolterandchainsword.com/topic/301893-terminator-wargear/#findComment-3918088 Share on other sites More sharing options...
NightHowler Posted January 12, 2015 Share Posted January 12, 2015 However, if you give a SW the relic terminator armor it makes no mention of giving up your grenades (or any other wargear for that mater). I plan on modeling a rune priest in terminator armor with a plasma pistol eventually. Link to comment https://bolterandchainsword.com/topic/301893-terminator-wargear/#findComment-3918097 Share on other sites More sharing options...
Quixus Posted January 12, 2015 Share Posted January 12, 2015 However, if you give a SW the relic terminator armor it makes no mention of giving up your grenades (or any other wargear for that mater). I plan on modeling a rune priest in terminator armor with a plasma pistol eventually.Even if the Rune Priest still has frag grenades due to wearing the Armour of Asvald Stormwrack instead of TDA only he and not the squad he is with will benefit from the grenades. Yup, it is that silly. Link to comment https://bolterandchainsword.com/topic/301893-terminator-wargear/#findComment-3918134 Share on other sites More sharing options...
rgr_maddog Posted January 13, 2015 Share Posted January 13, 2015 However, if you give a SW the relic terminator armor it makes no mention of giving up your grenades (or any other wargear for that mater). I plan on modeling a rune priest in terminator armor with a plasma pistol eventually. That is a great catch. I didn't like Void Claws as much as everyone else here due to the lack of grenades and no storming out of a land raider, but now that attached HQ could make them much more viable in some lists. Link to comment https://bolterandchainsword.com/topic/301893-terminator-wargear/#findComment-3918725 Share on other sites More sharing options...
Vash113 Posted January 13, 2015 Share Posted January 13, 2015 However, if you give a SW the relic terminator armor it makes no mention of giving up your grenades (or any other wargear for that mater). I plan on modeling a rune priest in terminator armor with a plasma pistol eventually. That is a great catch. I didn't like Void Claws as much as everyone else here due to the lack of grenades and no storming out of a land raider, but now that attached HQ could make them much more viable in some lists. But again that only affects the guy with the grenades, not the rest of the squad, so it wouldn't help the Void Claws. Link to comment https://bolterandchainsword.com/topic/301893-terminator-wargear/#findComment-3918736 Share on other sites More sharing options...
Morik Posted January 13, 2015 Share Posted January 13, 2015 whats the big deal about grenades anyway? Link to comment https://bolterandchainsword.com/topic/301893-terminator-wargear/#findComment-3918769 Share on other sites More sharing options...
Ulrik_Ironfist Posted January 13, 2015 Share Posted January 13, 2015 Well consider this, every PA marine has an 8" S3 AP- blast, or S6 AP4 Assault 1, for hitting infantry or armour, and they also allow you to assault through cover with no initiative penalty, it's pretty helpful. Link to comment https://bolterandchainsword.com/topic/301893-terminator-wargear/#findComment-3918786 Share on other sites More sharing options...
rgr_maddog Posted January 13, 2015 Share Posted January 13, 2015 But again that only affects the guy with the grenades, not the rest of the squad, so it wouldn't help the Void Claws. Got excited, reread the rules, No longer excited. whats the big deal about grenades anyway?If you are about to be charged by TDA with pairs of wolf claws, get into cover. This forces them to charge into difficult terrain, which makes them fight at initiative 1. If the TDA had assault (aka frag) grenades, they could ignore that rule like power armor units. Link to comment https://bolterandchainsword.com/topic/301893-terminator-wargear/#findComment-3918835 Share on other sites More sharing options...
rgr_maddog Posted January 13, 2015 Share Posted January 13, 2015 Skimming, didn't notice you covered my last point already Ulrik. Link to comment https://bolterandchainsword.com/topic/301893-terminator-wargear/#findComment-3918836 Share on other sites More sharing options...
Morik Posted January 13, 2015 Share Posted January 13, 2015 If you are about to be charged by TDA with pairs of wolf claws, get into cover. This forces them to charge into difficult terrain, which makes them fight at initiative 1. If the TDA had assault (aka frag) grenades, they could ignore that rule like power armor units. but its irrelevant if you are using unwieldy weapons, isnt it? Link to comment https://bolterandchainsword.com/topic/301893-terminator-wargear/#findComment-3918852 Share on other sites More sharing options...
Quixus Posted January 13, 2015 Share Posted January 13, 2015 but its irrelevant if you are using unwieldy weapons, isnt it?Yes, but no WGTDA is forced to use an unwieldy weapon unlike most of the terminators from C:SM and C:BA. Link to comment https://bolterandchainsword.com/topic/301893-terminator-wargear/#findComment-3918874 Share on other sites More sharing options...
Ulrik_Ironfist Posted January 13, 2015 Share Posted January 13, 2015 I generally find that taking power weapons on my TDA is more fun than power fists or thunderhammers. Especially power mauls, IMO they're underrated. Sure it's AP4, but they're free for terminators, and it's S+2. 3 S6 hits (each) in melee is pretty good for a group of termies whose big job is to shoot crap. It depends on when I want those termies to come in, for my alfa strike termies I'll be using the free SS and stormbolter/combi-melta (depending on points). If I have the points I'll take wolf claws instead of power weapons, since re-rolling wounds is very helpful when you don't make too many hits (I have a tendency to whiff hard). Link to comment https://bolterandchainsword.com/topic/301893-terminator-wargear/#findComment-3919388 Share on other sites More sharing options...
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