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2500pts Emperor's Children (3 options)


MorgothNL

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Hi all!

I've been working on my 2500pts EC list for quite a while now, and play-tested it along the way. Every time I'm sure I want to include a certain model (because of performance or looks), I buy it and go from there.

Right now I have a 2500pts army complete, but I'm thinking a changing it up a tiny bit, which is how I ended up with 3 versions of the 'same list'.

I was hoping you guys could give your opinion in which you think is best, or in what way you would go for another option. Play-testing all versions will take many weeks, and I'm eager to buy a new addition to my army.

So this is what I have:

1 Fulgrim (Paragon blade)

5 Phoenix Guard (sonic Shriekers)

1 Storm Eagle (Lascannons, Armoured Ceramite, Extra Armour)

1 Eidolon

8 Palatine blades (5x phoenix spear, 3x Charnabal Sabre, Sonic Shriekers, Melta Bomb)

1 Anvillus Assault Drop Pod

10 Legion Tactical Squad (Artificer, Melta Bomb)

1 Legion Rhino

10 Legion Tactical Squad (Artificer, Melta Bomb)

1 Legion Rhino

1 Sicaran Battle Tank (Lascannons, Armoured Ceramite)

1 Contemptor Mortis (Autocannons)

Thats the part thats the same for all versions (and apart from making minor changes, this will stay the same because those are the models I already have).

Now to get 2500pts, I will add either:

1 Ancient Rylanor (and removing the vexilla's)

or

1 Lightning Primaris (Servitor Control, Auguries, 4x Kraken Missles)

1 Palatine Blade (Charnabal Sabre)

or

1 Sicaran Venator (Armoured Ceramite, Heavy Bolters)

I already have Rylanor as well, so I will first play-test that list, but he is not fixed.

My preference goes uit to the list with the Sicaran Venator because I like the model and I think the Lightning is squishy in-game and my brother already has 2.. and I want to be unique tongue.png.

I've also considered and play-tested jetbikes, they look cool and fit the fluff, but don't overwhelm me and are soooo expensive :$.

With fluff in mind, I think I can't do much wrong. I already have an Eagle, Fulgrim, Eidolon, Palatines and Phoenix Guard.. so thats a lot of points in EC specific models. Rylanor would obviously fit fluff (considering pre-istvan), lightning seems to fit as well, and the Sicaran is fast (so that counts in my eyes tongue.png).

I hope to get your opinions! I'm also looking to expand towards 3000pts very soon, so if you guys have any advice on what to add, feel free to add your 2-cents. (was think about a Primus Medicae for the palatines, add the 2nd contemptor because I already have it and maybe lightning/venator/fire raptor depending on what's already in the 2500 list)

I'm finding it a bit hard to make sense of your list (my OCD requires me to list it in the usual form), but please correct me if I'm wrong in saying your list is;

 

HQ;

Eidolon

 

Elites;

Phoenix Terminator Squad

Palatine Blades

Autocannon Contemptor Mortis

 

Troops;

Tactical Squad, Rhino

Tactical Squad, Rhino

 

Fast Attack;

Anvillus

Storm Eagle

 

Heavy Support

Sicaran 

 

Lord of War;

Fulgrim

 

I quite like the Drop Pods, despite people saying otherwise. Unlike 40K, you're not forced to disembark, and despite the easy access to Interceptor, the AV12 protection, combined with an assault transport (bear in mind that you don't get to Assault on Deep Strike - the Deep Strike prevention on assaulting is not removed by the Assault vehicle rule) means that you can sit in your 100pt AV12 3HP shield and resist anything that's not a melta.

 

As you're going to be sending your Anvillus into enemy lines loaded with I5 AP2 which is normally very hard to get, you're going to want to maximise that damage - which means sending them against Enemy Terminators, as your I5 strikes bypass your weakness to Power Swords on the charge. However, it means you need to be wary of things like Terminator Forge Lords in Terminator Squads with Reaper Autocannons+Graviton Guns with Augury Scanners which can make a mess of the transport, or any nearby Multimelta Heavy Support Squads or Iron Hands Graviton Support Squads with Augury Scanners. if that Drop Pod gets popped (fairly unlikely, as melta isn't the most popular except with either newer players unused to widespread Armoured Ceramite access, or those triple bluffing players who take melta to counter those who don't bother taking Armoured Ceramite (due to nobody taking Melta because of large access to Armoured Ceramite)), your unit is at risk of getting gunned down.

 

That said, it's a very powerful unit - 3 WS5, S5 I5 AP2 attacks apiece can rip through a terminator unit, and I'd kind of ignored the effectiveness of Anvillus Drop Pods for an assault delivery method. I like it, despite my initial dislike of it.

 

I like running double threats though, and with only a single infantry squad and Drop Pod assault unit, it's all alone against the first shooting phase - and without armoured ceramite, it's at risk of being melta'd to death followed by having the squad gunned down. With only a single Fast Attack choice remaining, I'd consider picking up another Anvillus Drop Pod, and loading with either a Tactical Support Squad with melta's, or a Recon Squad with meltabombs to take on things like Spartans, and a Heavy Support Choice on a Drop Pod Assault Deathwind. This comes to 375-400pts, however. You can save points by dropping some Charnabal Sabre Palatines to make some points there. The "problem" I find with Palatines is that they're too killy, and adding just a load more members to the squad isn't necessarily a better option as the killiness doesn't massively improve, but just makes them cost more points and a higher priority target (during the first turn) for the enemy army.

 

The basic idea of this is called target saturation - you recognise that you're going to lose men, but you need to have enough threats that the enemy can't engage them all without being killed. Legiones Astartes I find play similar to Eldar rather than Codex; Space Marines in that manner, but they're also a lot more expensive for the same threat range.

 

That's my suggestion for 3K at least.

 

For the 2.5K upgrade, a Sicaran Venator is pretty awesome. However, I'd see what you could do about changing the sponsons from the Sicaran to the Venator, and giving Heavy Bolters to the normal Sicaran - the rules state that vehicles can only shoot the same target. Although the Heavy Bolters aren't as much use against things like legion flyers, their AV12 isn't particularly susceptible to S7, and with AP4 the rend is near useless against such targets, the Sicaran is better off targeting light ground vehicles or infantry blobs (or jetbikes/land speeders, their preferred targets due to ignoring jink). Similarly, the Sicaran Venator with Lascannon sponsons can take on Land Raiders fairly effectively, but the Heavy Bolters are useless.

Thank you for the reply! That was really helpful smile.png.

The Anvillus with the palatines and Eidolon has proven to be effective in most games, though I did always make it outflank with the Maru Skare ROW, so I'll have to see how it does coming out of normal reserves. The thing I like about the Anvullis, is that it has no weapons, so you never have to think about jinking... you just do it, increasing it's survivability.

My Anvillus has actually never been shot down in the 6 or 7 games I used it. It always arrived in the same turn as the Eagle and another reserve unit, somehow making it a low priority for the opponent (not saying it should be, just saying it is tongue.png ).

I do know about the deepstrike-assault rule, so I never assault the turn they arrive smile.png. Would love to though, then I would add 2 more tongue.png.

I have been thinking about lowering the number of palatines to 6 + 1 (Eidolon), just wasn't sure if it would be killy enough, This unit is beast on the charge, but starts suffering in the 2nd round of combat. Which is not necessarily a problem if just 1 or 2 enemies remain.. better so.. because then I can't be shot at in his turn. I think I'll lower them to 6+1.

Same thing goes for the phoenix guard. I've been thinking of adding some to the squad, but in 7th I think it's best to nearly kill the opponent in CC in the first round, finish him of in his turn, and assault again. Adding more phoenix guard to Fulgrim, seems like overkill.

I don't fully agree with the sicaran sponson swap. The venator fires an ordnance weapon, making the 2 not-twinlnked lascannons fire snapshots. I put bolters on it because of 'cheap' weapon-destroyed protection, not actually to fire them. The sicaran battle tank with lascannons does very well against anything. The rending TL cannon and 2 lascannons make it so even AV13 is quite easy to pop, and anything lower just gets eaten. Don't think I'll change this loadout because for the battle tank it has always been the right choice for me, and I think lascannons are a waste on a venator.

But this aside, you would go for the venator then?

For 3000pts:

At first I liked the idea of recons with melta bombs in an Anvillus for anti AV14, but it comes down to 250 pts for 5 recons in the pod. Might as well take a landraider myself for those points. I'm not gonna go for melta's, because in my scene, armoured ceramite is taken most of the time.

What I've been thinking for 3000pts is, that my 3 options for 2500pts, actually add up to a nice 3000pts list.

What I mean is that for 2500pts I have to chose between Lightning Primaris, Dreadnought or Venator... but with the 3000pts I could just take all 3 of those, giving me the option to play either of my 3 2500pts options once I have my 3k army complete.

EDIT:

Right now I think I'll first be play-testing the list with Rylanor (cause I have the model) and thereafter go for the sicaran when I have that model. I also changed up some equipment and lowered the number of palatines (just to try out as well).

The list then looks like this (taking in mind people with OCD)

HQ;

Eidolon

Elites;

6 Palatine Blades (sonic Shriekers, Melta Bomb, 4x Phoenix Spear, 2x Charnabal)

1 Contemptor Mortis (autocannons)

Troops;

5 Phoenix Terminator Squad (Sonic Shriekers)

8 Veteran Tactical Squad (Artificer, Melta Bombs entire squad, Thunder Hammer)

1 Rhino

10 Tactical Squad (Artificer, Melta Bomb)

1 Rhino

Fast Attack;

1 Anvillus

1 Storm Eagle (lascannons, armoured ceramite, extra armour)

Heavy Support

1 Sicaran (lascannons, Armoured Ceramite)

Lord of War;

Fulgrim

I changed to veterans for 1 squad because of your idea with the recons+melta bombs. I think veterans+melt bombs will do my 2500 list some good because of the anti-av14 potential. They lack an assault vehicle, but I think I can easily work around this if I use the rest of my army correctly. (I'll be using the Pride of the Legion ROW to make my list legal)

This adds up to about 2250pts and I will be filling the last +-255 with:

1 Rylanor

or

1 Sicaran Venator (bolters, ceramite)

2 Vexilla's

1 Veteran Tactical

-1 Melta Bomb on normal tactical squad

As a quick heads up, the Anvillus MUST Deep Strike. It is a requisite of the Drop Pod Assault rules. You do not have to deploy it first turn, but I think you're struggling then to ensure that a 400ish point unit +100pt delivery method are worth kt in the remaining time (as little as 3 turns if unlucky).

 

Remember with Fulgrim you want him in a challenge, where he gets a 2+/3++ and +4 attacks against anything weaker than a Praetor. However, remember that Phoenix Spears are Charge only weapons if taking on Terminators in CC, you're left with effectively CCW's you can't even get a bonus attack from.

 

Good point on the Sicaran Vemator with Lascannons. Without actually having a Venator, I've not looked too deeply at it, and forgot about the Snap Fire limitations.

 

250pts for 5 MEQs with Meltabombs in a pod is very expensive. However, very little tank wise can withstand that. A local player uses it and his tally so far is in the range of 3 Fellblade equivalents, 5 spartans and 8 Mortis Dreads. Still if you're not a fan, you're not a fan.

 

I personally prefer the latter, but Fulgrim and Rylanor combine for a +3 to combat. Regarding the Palatine blades, what is the difference between running the Palatines as a Command Squad? They give a Fearless bubble and another +1 Assault Res IIRC.

The Anvillus Dreadclaw Drop Pod MUST be deployed first turn via Deep Strike since it is the only Drop Pod unit in your army. However unlike a normal Drop Pod it's treated as a Flyer in Hover Mode (so a Fast Skimmer). This means you can easily move Flat Out during the shooting phase to get into better position if your unit is assaulting as well as take advantage of the Jink special rule when shot at. What makes Dreadclaws powerful imo is that they practically guarantee a Turn 2 charge by the unit inside for not a lot of points.

 

I think in your list you need to give your Phoenix Terminators a Grenade Harness. Nothing sucks more then charging into terrain and losing your valuable Initiative bonus. A Chaplain with a Power Spear wouldn't be a bad addition to your Phoenix Terminators either as opposed to Fulgrim, since Hatred makes a charge from them that much more deadly. You could use the points difference to add some more models to the Terminator unit and upgrade the Storm Eagle to a Spartan.

 

That being said, if your goal is winning by Combat Resolution then it doesn't make a lot of sense to be running Rhino mounted Tactical squads since they don't really complement that objective all that well. TBH I'm not a fan of Mechanized Tacticals in general in a legion army because they can't take any additional models (which are really cheap), can't take an Apothecary, have no good weapons to use out of the top hatch, can't assault, and can't take advantage of Fury of the Legion as long as they are inside.

 

One of my favorite Troops choices for an Emperor's Children army is a 15 model Assault Squad coupled with a Primus Medicae with Spears and Power Swords with one Power Axe. Having FNP plus a capable combat HQ enhances the capabilities of the unit considerably.

UGH!!! 

 

Thanks you guys for pointing out the Anvillus drop pod arrival. I've been playing that wrong since the beginning. 

Really need to look over my list and see if I can rebuild it without needing to buy many more models, or not using models I already have.

 

I'll be adding a grenade harness to the terminators as suggested. 

 

I'm not sure about Palatines vs Command Squad (they don't give +1 combat res btw). The command squad has a 2+ save and acces to melta bombs (for a steeper price), but the Palatines have +1 initiative. Not sure which is better there.

Although, when reading it closely, it says 'a unit or model equiped with a sonic shrieker gets +1I, meaning that the command squad would benefit from Eidolons'? Something tells me this is a typo, but it does say so in HH1 and LACAL, and no mention in FAQ. This would absolutely help the EC be able to get on par with the other legions :D.

 

 

 

Taking most tips in mind I came to this list:

 

HQ;

Eidolon

 

5 Command Squad (Melta Bombs, Phoenix Spears 3x, Charnabal Sabre 2x, Combat Shield 5x)

 

Elites;

1 Contemptor Mortis (autocannons)

1 Contemptor Morits (Lascannons)

 

Troops;

5 Phoenix Terminator Squad (Sonic Shriekers, grenade harness)

 

5 Veteran Tactical Squad (Melta Bombs)

 

10 Tactical Squad (Artificer, Melta Bomb, Vexilla)

1 Rhino

 

Fast Attack;

1 Anvillus

1 Anvillus

1 Storm Eagle (lascannons, armoured ceramite, extra armour)

 

Heavy Support

1 Sicaran (lascannons, Armoured Ceramite)

 

Lord of War;

Fulgrim

 

 

I could always go for 5 or 6 (or more) palatines instead of the command squad, which could free up about 60pts.

 

I have a storm eagle and Fulgrim, so changing for praetor and spartan is not an option.

Buying 15 assault marines will be expensive, and put many models I already have on the shelve.

 

The plan is to put the 5 melta bomb veterans in an Anvillus and use them for spartan hunting like Hesh Kadeshs' friend does with recon squad. Veterans are the same points, I have those models, and I can give them tank hunter for free.. so that seemed a good idea.

 

This way I can hopefully kill a spartan or raider turn 2, in which turn I would also have the eagle and 2nd anvillus come in. 

I don't completely agree that the tacticals in rhino don't have a place in my list. I will still need units to take objectives, which is what they are for. I don't think they will be shot at after turn 2, because of the other threats on the board by then.

 

I changed Rylanor to another Mortis dread, though I could make him into Rylanor if I went for palatines instead of command squad. Could even keep the 2 mortis and get a full squad of palatines (9).

 

At this point I am however afraid I'm having to few models on the table. The veterans in the pod will be dead right after they charged and the command squad isn't going to be able to take load of fire either. I think I might need to go for palatines and increase the number of members in that group to have some more models and maybe pack a bigger punch.

 

Thanks again for your comments, just so you know, I'm willing to put a little bit more cash into the 2500pts army.. but not a lot.

This is what I have model wise:

1 Fulgrim

1 Random Hero model (usualy stands in as an extra palatine or champion)

1 Proxy Eidolon

1 Apothecary

5 Palatines

5 Phoenix Guard

5 Missile Launchers

2 Legion Standards (my vexilla proxy, I like their look more)

2 Sergeants 

15 Tacticals with bolters

2 Rhinos

2 Drop pods (Good proxies for Anvillus when you mount them on a flying base, will by anvillus when I'm sure I'll use them)

1 Storm Eagle

1 Sicaran Battle Tank (lascannon sponsons glued)

10 Sanguinary guard (I sometimes use these guys as Command Squad or Palatines with Jump packs, I painted them to fit my EC army, prefer to stick to 30k models though, but I have no problem including them)

A second Anvillus is a bit of a waste - Drop Pod assault means that it comes in Turn 2. A third Drop Pod Assault unit (a Deathstorm Drop Pod with the upgrade is your cheapest option without dropping the Storm Eagle) lets you pod in both units first turn.

 

Good shout on the Veterans. I shall make my mate aware of that tactic.

 

Contemptor Mortis don't tend to function all that well without Kheres. I used to love the idea of Lascannons on paper, but unless taking on Superheavies, Jink saves, and still needing a 4+ followed by 6+ to kill Legiones Flyers is quite risky for their cost. kKheres are cheaper, and can fire at aircraft - with lots of shots, and rending guaranteeing to strip weapons etc rather than just glancing, it also makes it harder to pass all jink saves.

 

Autocannons are okay, but their cost is a bit prohibitive - 4 s7 ap4 isn't fantastic against 4HP AV12 vehicles either. They take on light armour, but with only Rhinos filling that niche, they are similarly going to struggle even against things like Legion Artillery Tanks. I tried to Resist Twin Kheres as long as possible, but ultimately it failed.

 

The lone Tac Squad in a Rhino is feeding KP's to your opponent. Not only because its the only AV11 vehicle,,but because it is an AV11 vehicle.

 

I'm not sure where your points are at though. Would you be able to edit in total unit points costs, as you seem really low on units for 2,5k.

Taking most tips in mind I came to this list:

 

HQ;

Eidolon

 

5 Command Squad (Melta Bombs, Phoenix Spears 3x, Charnabal Sabre 2x, Combat Shield 5x)

 

Elites;

1 Contemptor Mortis (autocannons)

1 Contemptor Morits (Lascannons)

 

Troops;

5 Phoenix Terminator Squad (Sonic Shriekers, grenade harness)

 

5 Veteran Tactical Squad (Melta Bombs)

 

10 Tactical Squad (Artificer, Melta Bomb, Vexilla)

1 Rhino

 

Fast Attack;

1 Anvillus

1 Anvillus

1 Storm Eagle (lascannons, armoured ceramite, extra armour)

 

Heavy Support

1 Sicaran (lascannons, Armoured Ceramite)

 

Lord of War;

Fulgrim

 

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Thanks again for your comments, just so you know, I'm willing to put a little bit more cash into the 2500pts army.. but not a lot.

This is what I have model wise:

1 Fulgrim

1 Random Hero model (usualy stands in as an extra palatine or champion)

1 Proxy Eidolon

1 Apothecary

5 Palatines

5 Phoenix Guard

5 Missile Launchers

2 Legion Standards (my vexilla proxy, I like their look more)

2 Sergeants 

15 Tacticals with bolters

2 Rhinos

2 Drop pods (Good proxies for Anvillus when you mount them on a flying base, will by anvillus when I'm sure I'll use them)

1 Storm Eagle

1 Sicaran Battle Tank (lascannon sponsons glued)

10 Sanguinary guard (I sometimes use these guys as Command Squad or Palatines with Jump packs, I painted them to fit my EC army, prefer to stick to 30k models though, but I have no problem including them)

 

I really appreciate your enthusiasm and positive attitude towards Emperor's Children, as a notable number of HH players are of the opinion they are one of the weaker legions and easily passed over for better options (I agree with the former, but not so much the latter). For this army list, are you using the Legion rules from Betrayal or the Crusade Army List supplement book? This distinction is important, because Command Squads cannot take Phoenix Power Spears in the improved version of the rules (Chosen Warriors is a seperate rule that allows them to challenge as if they are characters) but Phoenix Terminators cannot be troops in the older version of the Pride of the Legion RoW.

 

Keeping this distinction in mind, I really feel like Palatine Blades are better then Command Squads unless you have taken Bikes/Jetbikes for them (which makes CS's very expensive). There has been some debate on the wording of Sonic Shriekers, with myself chosing to play the rule as written in my LGS (One Shrieker gives the whole unit the benefit). If you choose to play it the other way, then Palatine Blades are the ideal choice since they can be taken in larger squads, and are more highly suited towards the role you want the unit to fulfill.  Understand that in an Emperor's Children army:

 

Palatine Blade squads are the damage. Using their superior statistics, on the charge they steamroll units with high Initiative AP2 close combat attacks and rely on that damage being enough to dull the retribution blows before beating their enemy in combat score and sweeping them with ease. Don't use them against large Stubborn or Fearless units, or any unit containing a Primarch because they will be massacred.

 

Phoenix Terminators on the other hand, sacrifice some damage for resilience. They make great bodyguard units, since apart from their damaging charges they benefit from Terminator Armour and Stubborn meaning they will stick around even against opponents that outmatch them (like Firedrakes, Justaerin or enemy units containing a powerful character/Primarch).

 

Keeping the above in mind, I'd team up Eidolon & Palatines in a Dreadclaw and Fulgrim & Phoenix Terms in the Storm Eagle.

 

Bulk up your Vets! Remember that if they all die you lose a VP, which is a major weakness of Pride of the Legion (since you have less models to begin with the hazard is more real). Also running minimized squads increases the tax per model you pay making your list inefficient. It may not be a good idea to max out your Phoenix Terminators normally, but you chose a PoL list so that's what you need to do!

 

Also, what warlord trait do you plan to use on Fulgrim? I find Child of Terra to be surprisingly useful for Spears, but the Move Through Cover & Stealth (Ruins) one is pretty good too. Some people use Paladin of Glory to stack the Combat resolution bonus, but keep in mind it's not huge since the units that Fulgrim isn't going to cut to pieces are usually Stubborn or Primached anyway.

 

I'm sure I've written this before, but don't underestimate the value of Apothecaries and Primus Medicae Consuls. In most battles they will easily make their points back, and you will many times wish you had FNP when you're unlucky on a bunch of saves. A Medicae is especially valuable in Palatine Blades units as a way to protect your investment.

Thanks again guys!

I'm trying to play a EC list from before they fell to chaos, though sticking to that entirely makes EC unusable (no sonic shriekers). But I do try to stick with Fulgrim with paragon blade and stay away from kakaphony. The phoenix spears on the command squad therefore, was a mistake.. this helps though, cause that means I'm no longer in doubt and will be going for palatines.

I hadden't fixed on a warlord trait yet. At first I was thinking about Paladin of Glory, but I think it will be Child of Terra, the Phoenix don't have many attacks, so that will help wound with the attacks that are there.

I have an apothecary, but don't seem to be able to find the points for him. I'd love to stick a medicae to the palatine.. but thats 85pts to start with.

Isn't it a good thing that the pods arrive on turn 1 and 2? Knowing my opponents, I'll first have to crack open some spartans or other transport before I can assault anything. The eagle will be coming in turn 2 as well. So using the melta bombs to assault turn 2 and the palatines/phoenix to assault the contents of whatever the veterans opened up, seems like a good thing. 99% of the time you can't get anything into cc before turn 3.. Eagle arrives turn 2 as well and a spartan is slower and easy to avoid a bit.

Can't think of anything better to do then the tacticals in the rhino, considering the models and points I have. Though I just realised that the phoenix + 5 veterans fill my compulsory troops, so I don't HAVE to take the normal tacticals.

Make all the comments you want about the contemptors, I have 2 with nearly every weapon arm x4. So if you think kheres is better, I now have 2 kheres mortis tongue.png.

Again, taking comments in mind the list changed a bit, now with unit cost for you reference:

HQ;
Eidolon (185)

Elites;
1 Contemptor Mortis (Kheres) (180)
1 Contemptor Morits (Kheres) (180)
5 Phoenix Terminator Squad (Sonic Shriekers, grenade harness) (290)

7 Palatine (Phoenix Spear 6x, Melta Bomb) (250)

Troops;
5 Veteran Tactical Squad (Melta Bombs) (150)

10 Tactical Squad (Artificer, Vexilla, Melta Bomb) (175)
1 Rhino (35)

Fast Attack;
1 Anvillus (100)
1 Anvillus (100)
1 Storm Eagle (lascannons, armoured ceramite, extra armour) (280)

Heavy Support
1 Sicaran (lascannons, Armoured Ceramite) (195)

Lord of War;
Fulgrim (380)

That should add up to 2500pts.
Btw, I'm playing in a friendly environment 99% of the time, so I don't need to be able to counter cheesy list. I also play lots vs 40k armies (tau, nids, sm, whatever). None of the 40k armies are cheesy either.

I think I'm starting to get more and more trouble to kill armour the way this list is changing :(. The veterans will kill 1 vehicle, but will be dead after.

I could lose a mortis and anvillus, and go for Eidolon (JP)+10 Palatine (JP, 5 spears, meltabomb) + Medicae (JP, Meltabomb, Artificer). Though I think that unit would be an easy and squishy target, and I'm losing quite some support without the 2nd dread.

Again, taking comments in mind the list changed a bit, now with unit cost for you reference:

 

HQ;

Eidolon (185)

 

Elites;

1 Contemptor Mortis (Kheres) (180)

1 Contemptor Morits (Kheres) (180)

5 Phoenix Terminator Squad (Sonic Shriekers, grenade harness) (290)

7 Palatine (Phoenix Spear 6x, Melta Bomb) (250)

 

Troops;

5 Veteran Tactical Squad (Melta Bombs) (150) 

 

10 Tactical Squad (Artificer, Vexilla, Melta Bomb) (175)

1 Rhino (35)

 

Fast Attack;

1 Anvillus (100)

1 Anvillus (100)

1 Storm Eagle (lascannons, armoured ceramite, extra armour) (280)

 

Heavy Support

1 Sicaran (lascannons, Armoured Ceramite) (195)

 

Lord of War;

Fulgrim (380)

 

Considering that Pride of the Legion requires you to take Veterans, Terminators or Phoenix Terminators as your compulsory Troops I'd assume your list putting them in Elites is just a typo. I think that by running so few models in your Troops in a Rite of War where you surrender additional VP if they all die, you are setting yourself up for a bit of a fall. I'd recommend dropping the Tactical Squad and using the points to reinforce your Veterans and Phoenix Terminators.

 

Why not run a unit of Legion Terminators with Chainfists instead of your Veteran suicide squad? Yes they are more pricey, but they get triple the attacks, are tougher, and can take a Dreadclaw as a dedicated transport freeing up a Fast Attack slot for another useful unit.  Running this way, your list would look something like this:

 

HQ;

Eidolon (185)

 

Elites;

1 Contemptor Mortis (Kheres) (180)

1 Contemptor Morits (Kheres) (180)

7 Palatine (Phoenix Spear 5x) (235)

 

Troops;

10 Veteran Tactical Squad (Sniper) (200) 

5 Phoenix Terminator Squad (Sonic Shriekers, grenade harness) (290)

5 Terminator Squad (Chainfist x5) (225)

Anvillus Dedicated Transport (100)

 

Fast Attack;

1 Anvillus (100)

1 Storm Eagle (lascannons) (250)

 

Heavy Support

1 Sicaran (lascannons) (175)

 

Lord of War;

Fulgrim (380)

 

Changes:

- Added more models to Veterans and changed their role

- Added Terminator Chainfist squad, moved Dreadclaw to Dedicated Transport

- Dropped Extra Armour and Armoured Ceramite off Storm Eagle

- Dropped Armoured Ceramite off the Sicarian

- Trimmed Palatine Blades (they don't need Meltabombs as much since they have Eidolon, plus you can buy Phoenix Terms and use the Chainfists on them, using the Spears for the Palatine Blades)

 

What do you think?

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