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Wolf Standard Question


rgr_maddog

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Wouldn't this work better if you used the Space Wolves as Allies? 

 

For instance, take a White Scars CAD, for some Grav Biker Troops. Then spam Allied Detachments (1 HQ, 1 Troop). WGBL/Rune Priests + GH Pack with Banners? Maybe even bare bones iron priests to repair Rhinos / Razorbacks from the inside.

@ skele - I actually find this rather interesting. Force multiplying is always fun and it would turn a regular 1A fist into a 3-6A Fist, which is very handy. Load them up with meltas and lets go. I'd love to play against a list like that :)

That seems fine... that's just making a SW GH deathstar. Not sure how it would be more "unfair" than Thunderstrike Formation'ing in a pack of WG w/ combi weapons + a pack of TDA with a CML or AC with twinlinked on T1. 

 

I think sometimes we get a bit too worried about cool rules interactions or synergy that seem broken, but are actually highly situational and rely on everything going right.

That seems fine... that's just making a SW GH deathstar. Not sure how it would be more "unfair" than Thunderstrike Formation'ing in a pack of WG w/ combi weapons + a pack of TDA with a CML or AC with twinlinked on T1. 

 

I think sometimes we get a bit too worried about cool rules interactions or synergy that seem broken, but are actually highly situational and rely on everything going right.

How do you get them on Turn 1?

 

 

That seems fine... that's just making a SW GH deathstar. Not sure how it would be more "unfair" than Thunderstrike Formation'ing in a pack of WG w/ combi weapons + a pack of TDA with a CML or AC with twinlinked on T1.

 

I think sometimes we get a bit too worried about cool rules interactions or synergy that seem broken, but are actually highly situational and rely on everything going right.

How do you get them on Turn 1?

Bring it in with your first pod (or only pod) wave and ignore the line that says you need a successful reserve roll to bring the formation out of reserves

 

 

That seems fine... that's just making a SW GH deathstar. Not sure how it would be more "unfair" than Thunderstrike Formation'ing in a pack of WG w/ combi weapons + a pack of TDA with a CML or AC with twinlinked on T1.

 

I think sometimes we get a bit too worried about cool rules interactions or synergy that seem broken, but are actually highly situational and rely on everything going right.

How do you get them on Turn 1?

Bring it in with your first pod (or only pod) wave and ignore the line that says you need a successful reserve roll to bring the formation out of reserves

 

Or buy 3 pods total, 1 for the WGs DT, one in the FA slot for your termies to ride in, and one to bring in a unit on turn two (or come in naked, whatever).

The problem I have with that is I REALLY like dropping DWMLs on my T1 pods, or having them be obj sec if I'm not, so taking PA figures (which aren't ObjSec) puts a BIT of a damper on that.

 

EDIT

 

It's not really the right topic for it, but I'm not sure that I buy the idea that the Supplements rule that they all have to come in together combines with Drop Pod assault to override the restriction on reserves deep striking on turn 1 - why wouldn't it go the other way and make the restriction on reserves override Drop Pod assault, etc.

Yeah, sorry to hijack, but explicitly ignoring rules or portions of rule text makes me uncomfortable, particularly when it breaks well established rules regarding fliers that start the game in on going reserve

Wait, where are you getting flyers coming into this?

Remember you only have a 6 inch gap to fit the fighting squad into if you want +2 attacks. It's 6 inches from the standard bearer not the squad.

 

It may be better take 2 Grey Hunter packs and all the melee upgrades you can. Place your pack leaders and power weapon GH between your 2 standards for max attacks with power weapon. Trying to figure out how to assault with this just blew up the idea

The more I think about it the more I think the most straightforward, pragmatic way to leverage this would be to use the grey hunters units as deep striking buffs for TWC. Firstly, it means you have a fast, fleet unit to assault with. Second, the banners can arrive on t2 when needed, next to the TWC. Third, 1 s10 AP2 bonus attack is much better than 1 bonus s4 ap- attack. Put one or two fists/servo arms in each TWC mob.

 

It is much less problematic in terms of positioning, too.

 

Still, it's fun to think about the theoretical maximum attacks you could give a grey hunter in a 2k list by stacking cheap allied detachments ;)

The more I think about it the more I think the most straightforward, pragmatic way to leverage this would be to use the grey hunters units as deep striking buffs for TWC.

I like pods better as well. I think two squads, with two standards, buffing each other, loaded with melta, and maybe Ulrik would make a good alpha strike and force some difficult target priority decisions in the next turn. Shoot the GH's, get hit with the heavy; shoot the heavy, get hit with 20ish GHs with 5 attacks each and preferred enemy; shoot both, risk leaving enough GH's and standards alive to hit with the remaining heavies.

 

If one model is within 6 then the whole pack gets the benefit? That makes this exercise in silliness a little easier

Anything else would be close to unplayable :D

I should have figured that out from the way you guys talk about the other effect bubbles we can use. Time to read the rules closer.

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