Ulv Posted January 16, 2015 Share Posted January 16, 2015 Wouldn't this work better if you used the Space Wolves as Allies? For instance, take a White Scars CAD, for some Grav Biker Troops. Then spam Allied Detachments (1 HQ, 1 Troop). WGBL/Rune Priests + GH Pack with Banners? Maybe even bare bones iron priests to repair Rhinos / Razorbacks from the inside. Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3922339 Share on other sites More sharing options...
Vykryl Posted January 16, 2015 Share Posted January 16, 2015 Friendly units of Space Wolves faction only Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3922348 Share on other sites More sharing options...
Frater Cornelius Posted January 16, 2015 Share Posted January 16, 2015 @ skele - I actually find this rather interesting. Force multiplying is always fun and it would turn a regular 1A fist into a 3-6A Fist, which is very handy. Load them up with meltas and lets go. I'd love to play against a list like that :) Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3922385 Share on other sites More sharing options...
skeletoro Posted January 16, 2015 Share Posted January 16, 2015 Yeah, Ulf, that's what I was saying. Vyrkul, the point wouldn't to be to buff the bikers. the point is to maximise the number of banners. Once you got past like 10 wolf standards, you'd turn anything into a meat grinder. Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3922395 Share on other sites More sharing options...
Vykryl Posted January 16, 2015 Share Posted January 16, 2015 How many allied detachments can you take per CAD? I haven't played game's large enough to mess with allies yet. If you can take as many as you want then it's like 180 points for bare bones WGBL, Grey Hunters w/ standard, rhino Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3922400 Share on other sites More sharing options...
Frater Cornelius Posted January 16, 2015 Share Posted January 16, 2015 As per the BRB, you can have a limitless number of detachments. Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3922412 Share on other sites More sharing options...
tylerw Posted January 16, 2015 Share Posted January 16, 2015 That seems fine... that's just making a SW GH deathstar. Not sure how it would be more "unfair" than Thunderstrike Formation'ing in a pack of WG w/ combi weapons + a pack of TDA with a CML or AC with twinlinked on T1. I think sometimes we get a bit too worried about cool rules interactions or synergy that seem broken, but are actually highly situational and rely on everything going right. Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3922730 Share on other sites More sharing options...
CatSmasher Posted January 16, 2015 Share Posted January 16, 2015 That seems fine... that's just making a SW GH deathstar. Not sure how it would be more "unfair" than Thunderstrike Formation'ing in a pack of WG w/ combi weapons + a pack of TDA with a CML or AC with twinlinked on T1. I think sometimes we get a bit too worried about cool rules interactions or synergy that seem broken, but are actually highly situational and rely on everything going right. How do you get them on Turn 1? Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3922770 Share on other sites More sharing options...
Vykryl Posted January 16, 2015 Share Posted January 16, 2015 That seems fine... that's just making a SW GH deathstar. Not sure how it would be more "unfair" than Thunderstrike Formation'ing in a pack of WG w/ combi weapons + a pack of TDA with a CML or AC with twinlinked on T1. I think sometimes we get a bit too worried about cool rules interactions or synergy that seem broken, but are actually highly situational and rely on everything going right. How do you get them on Turn 1? Bring it in with your first pod (or only pod) wave and ignore the line that says you need a successful reserve roll to bring the formation out of reserves Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3922807 Share on other sites More sharing options...
ORKILL Posted January 16, 2015 Share Posted January 16, 2015 I wouldn't worry about the cheese, Space Wolves no longer have an over powered codex. So, use whatever advantages you can. Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3922830 Share on other sites More sharing options...
tylerw Posted January 16, 2015 Share Posted January 16, 2015 That seems fine... that's just making a SW GH deathstar. Not sure how it would be more "unfair" than Thunderstrike Formation'ing in a pack of WG w/ combi weapons + a pack of TDA with a CML or AC with twinlinked on T1. I think sometimes we get a bit too worried about cool rules interactions or synergy that seem broken, but are actually highly situational and rely on everything going right. How do you get them on Turn 1? Bring it in with your first pod (or only pod) wave and ignore the line that says you need a successful reserve roll to bring the formation out of reserves Or buy 3 pods total, 1 for the WGs DT, one in the FA slot for your termies to ride in, and one to bring in a unit on turn two (or come in naked, whatever). The problem I have with that is I REALLY like dropping DWMLs on my T1 pods, or having them be obj sec if I'm not, so taking PA figures (which aren't ObjSec) puts a BIT of a damper on that. EDIT It's not really the right topic for it, but I'm not sure that I buy the idea that the Supplements rule that they all have to come in together combines with Drop Pod assault to override the restriction on reserves deep striking on turn 1 - why wouldn't it go the other way and make the restriction on reserves override Drop Pod assault, etc. Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3922950 Share on other sites More sharing options...
Vykryl Posted January 16, 2015 Share Posted January 16, 2015 I really don't get the point of that formation. Tying two packs to one roll could be a bigger mess than benefit if you can't make your reserve roll Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3922959 Share on other sites More sharing options...
CatSmasher Posted January 16, 2015 Share Posted January 16, 2015 Yeah, sorry to hijack, but explicitly ignoring rules or portions of rule text makes me uncomfortable, particularly when it breaks well established rules regarding fliers that start the game in on going reserve Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3923000 Share on other sites More sharing options...
tylerw Posted January 16, 2015 Share Posted January 16, 2015 Yeah, sorry to hijack, but explicitly ignoring rules or portions of rule text makes me uncomfortable, particularly when it breaks well established rules regarding fliers that start the game in on going reserve Wait, where are you getting flyers coming into this? Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3923001 Share on other sites More sharing options...
CatSmasher Posted January 16, 2015 Share Posted January 16, 2015 I was completely mistaken. Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3923056 Share on other sites More sharing options...
CatSmasher Posted January 16, 2015 Share Posted January 16, 2015 Just re-read the rules, and it seems to me like they can all come in turn one. I think the inclusion of "When rolling for reserves" means there are conditions where you wouldn't have to. Please excuse my ignorance. Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3923067 Share on other sites More sharing options...
Vykryl Posted January 16, 2015 Share Posted January 16, 2015 Mixing the Wolf Standard shenanigans being discussed with Void Claws or a pod of mixed Wolf Claw & Thunder Hammer/Storm Shield TDAWGs might be fun if enough survive for turn 2 Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3923075 Share on other sites More sharing options...
CatSmasher Posted January 16, 2015 Share Posted January 16, 2015 What about using only two to buff a landraider full of blood claws, give them a wolfpriest with the wulfen stone and a pack leader with a SS and hammer. Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3923101 Share on other sites More sharing options...
Vykryl Posted January 16, 2015 Share Posted January 16, 2015 Remember you only have a 6 inch gap to fit the fighting squad into if you want +2 attacks. It's 6 inches from the standard bearer not the squad. It may be better take 2 Grey Hunter packs and all the melee upgrades you can. Place your pack leaders and power weapon GH between your 2 standards for max attacks with power weapon. Trying to figure out how to assault with this just blew up the idea Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3923147 Share on other sites More sharing options...
Frater Cornelius Posted January 16, 2015 Share Posted January 16, 2015 Just one model needs to be within 6" to benefit from it though, not the entire unit. Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3923151 Share on other sites More sharing options...
skeletoro Posted January 16, 2015 Share Posted January 16, 2015 The more I think about it the more I think the most straightforward, pragmatic way to leverage this would be to use the grey hunters units as deep striking buffs for TWC. Firstly, it means you have a fast, fleet unit to assault with. Second, the banners can arrive on t2 when needed, next to the TWC. Third, 1 s10 AP2 bonus attack is much better than 1 bonus s4 ap- attack. Put one or two fists/servo arms in each TWC mob. It is much less problematic in terms of positioning, too. Still, it's fun to think about the theoretical maximum attacks you could give a grey hunter in a 2k list by stacking cheap allied detachments ;) Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3923190 Share on other sites More sharing options...
Vykryl Posted January 16, 2015 Share Posted January 16, 2015 If one model is within 6 then the whole pack gets the benefit? That makes this exercise in silliness a little easier Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3923191 Share on other sites More sharing options...
rgr_maddog Posted January 17, 2015 Author Share Posted January 17, 2015 The more I think about it the more I think the most straightforward, pragmatic way to leverage this would be to use the grey hunters units as deep striking buffs for TWC.I like pods better as well. I think two squads, with two standards, buffing each other, loaded with melta, and maybe Ulrik would make a good alpha strike and force some difficult target priority decisions in the next turn. Shoot the GH's, get hit with the heavy; shoot the heavy, get hit with 20ish GHs with 5 attacks each and preferred enemy; shoot both, risk leaving enough GH's and standards alive to hit with the remaining heavies. Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3923445 Share on other sites More sharing options...
Frater Cornelius Posted January 17, 2015 Share Posted January 17, 2015 If one model is within 6 then the whole pack gets the benefit? That makes this exercise in silliness a little easier Anything else would be close to unplayable :D Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3923478 Share on other sites More sharing options...
Vykryl Posted January 17, 2015 Share Posted January 17, 2015 If one model is within 6 then the whole pack gets the benefit? That makes this exercise in silliness a little easierAnything else would be close to unplayable :D I should have figured that out from the way you guys talk about the other effect bubbles we can use. Time to read the rules closer. Link to comment https://bolterandchainsword.com/topic/302016-wolf-standard-question/page/2/#findComment-3923685 Share on other sites More sharing options...
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