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Ways to work Murderfang into Lists


Lord Blackwood

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So I  painted up a  new murderfang for solstice advance to replace my  ( THIS IS THE FIRST DREADNOUGHT IVE EVER BUILT AND PAINTED)  version that I  gave away.  I have fielded him once against an admittedly distracted opponent but  I dont really see how I can get him to get his job done  not in the current melta heavy plasma heavy meta  and him having to wait to get it in  unless i take a 50 point drop pod to let him charge. 

Has anyone really had luck with the Murderino  and getting him into Close Combat or like the other  9  dreads is he just gonna have to sit on the shelf unfielded most of the time ? 

I love Murderfang because he is so cheap and nearly impossible to tarpit. I like to use him to counter Deep Striking opponents who must wait a turn to assault. He also works in a pod heavy list, place him carefully and he can get cover and solid area denial. He is easily destroyed by a properly equipped group but there are plenty of great match ups for him in certain armies.

 

I think Murderfang's best match up are power armour marines. They don't often have enough fire power to take him down or the numbers to tie him down. He finds heavy weapon teams delicious as well as snipers hiding in cover. Its not too hard to get his points back taking out some devastators or DS Elites.  He's happy to open up most transports and deal with whatever is inside.

I've used him in a CoF list several times along with an Adamantine Lance to very good effect. He gets overlooked with a twc blob and 3 knights running right up the middle. He gets overlooked hard in that situation, lol

i can run this might have to try

I have yet to use (or even get) Murderfang. but i would just drop him in somewhere nice. Run into cover and make sure my enemy has something else that he needs to shoot at. Either by more pods or just have a deathstar on his doorstep.

Distractions are your friend. ;)

I ran him in a recent game and he could have been AWESOME.

 

 

Note how I say 'could have been'.  In a mostly drop pod assault stylee army, he arrived, then promptly marched off to beat some face....but unfortunately he did nothing all game.  And I mean NOTHING.  He missed every shot he took, and he didn't wound once in CC.  

 

On the plus side, he didn't even loose a single HP but that's not the point.

 

He could have really made a mess of things, but the dice gods were against him.

I ran him in a recent game and he could have been AWESOME.

 

 

Note how I say 'could have been'.  In a mostly drop pod assault stylee army, he arrived, then promptly marched off to beat some face....but unfortunately he did nothing all game.  And I mean NOTHING.  He missed every shot he took, and he didn't wound once in CC.  

 

On the plus side, he didn't even loose a single HP but that's not the point.

 

He could have really made a mess of things, but the dice gods were against him.

 

What the heck were you fighting? S8 with shred is likely to wound any model in the game.

This is a game of both skill and luck.

 

I had a game where both my opponent and I started keeping track of how many 1s I was rolling halfway through T1 because it was so ridiculous. We kept track till the end of the game. At the end we added up everything and it came out to 37% 1s from the time we started keeping track till the game ended T6. It felt like a lot more than 37% and I have to say there were times when I needed 1s and didn't get them - it was upper frustrating at first but I kept playing just to see if it would continue. I tried two sets of my own dice and he even let me use his dice - nothing helped. If the dice refuse to cooperate, no unit is going to perform well.

I have used him a couple of times. He is good against aggresive opponents who will charge towards you, as you can stand and wait for them. Also, I agree that a Lucius pattern pod would be good, but of course pricey.

 

I took him against nids thinking he would do well, but a freaking Flyrant used that Haywire template weapon on him and destroyed him turn 2.

 

I wouldnt dare take him against shooty armies, although I do agree he would be awesome against blobs of marines,

I like him as a drop pod distraction unit. Drop him in the first wave and force your opponent to deal with him whilst your other units bring the pain and twc move up. Havent tried a lucius yet but could work.

 

How does a flyrant haywire template kill him in one turn? It can do a max of 1 hp.

This is a game of both skill and luck.

 

I had a game where both my opponent and I started keeping track of how many 1s I was rolling halfway through T1 because it was so ridiculous. We kept track till the end of the game. At the end we added up everything and it came out to 37% 1s from the time we started keeping track till the game ended T6. It felt like a lot more than 37% and I have to say there were times when I needed 1s and didn't get them - it was upper frustrating at first but I kept playing just to see if it would continue. I tried two sets of my own dice and he even let me use his dice - nothing helped. If the dice refuse to cooperate, no unit is going to perform well.

 

Oh gods, this sounds like the last two games I've played......against Necrons the other day, I failed 18 out of 27 3+ armor saves on the first turn.

 

First few games I've run with Murderfang have been mixed. I've more than earned his points back in some games (by a long shot usually), and in others he gets blasted off the board before he has a chance to do ANYTHING. Drop pods have helped, the extra 15 points for the Lucius pattern variant is definitely worth it.

I usually manage to fit him into a list my ensuring I have 170 points for him and a drop pod.

 

I put him down deep in enemy territory along side Void Claws and another dread. He gets shot most of the time.

 

End of Line

  • 2 weeks later...

My current favourite list is heavy fast assault units so TWC, Fenrisian Wolves with Canis, Land Raiders full of Bloodclaws and even Logan on Stormrider. I drop Murderfang in a Lucius turn 1 and the opponent largely ignores him as there are apparently scarier options.

 

He struggles against a mech army as no shred for failed pens so not as effective but still a lot of S8 attacks

I love the look of murderfang, the idea, he sounds terrifying and I really want to include him... But for 10 points less (fang and pod) I can get 4 TWC. That's 24 rending attacks on the charge, plus hammer of wrath and they are quicker. I am already running one unit of 5 so this gives plenty of distraction, you would find it hard to cut down both units before they get to do some damage

 

It seems like a no brainier to me? Although I really do want fang in :(

I look at Fang as a bonus-giver.  He creates options for you and headaches for your opponent.  

 

T1 pod him in.  They have a choice - either ignore or hit.  If they ignore him, worse case is he is going to tie up a unit when he attacks T2.  If they hit him, then great...he will soak up a lot of punishment that isn't being aimed at the rest of your army.  This gives you the time advantage to get in to position.  Of course this is largely irrelevant if you are podding in everything, but you get the point.

 

In 1500pt + games, I feel that 170 points like that is points well spent.  If you approach him with the attitude of him being nothing more than a distraction, he will be a good unit.

 

Sure, 4TWC seem appealing by compasion, but I just think that having an extra turn or two to get into position without attracting attention is worth it.  If you do attract attention, there is one (or hopefully more) units that simply aren't there to target you as fang has polished them off already.

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