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Elysian Drop Troops questions


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I have an opportunity to pick up some Elysian Drop troops, basically a couple squads of 10 and some Tauros vehicles. Before I bite, does anyone have experience on how they play, either as the main army or as allies for marines/IG? Also, which Imperial Armour book has the current up to date rules for them? I'm thinking it's IA3 version 2, but I'm not sure.

 

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It's actually slightly different.

 

IA3v2 has the regular Elysians.

 

IA4v2 has the D-99 Detachment (Preferred Enemy one faction but has to select one genetic engineering drawback).

 

Elysians in general have 2 things going for them:

1. They get to deploy half their Valkyries on Turn 1

2. Their Deep Striking Squads with all Special Weapons are cheap

 

But they have no Orders and no Armor / Artillery.

 

You kinda need to play them like Dark Eldar.

 

Edit - forgot to add the Deep Striking part.

Tauros are really great for outflanking with their heavy flamer. The grenade launcher option I am still struggling with (or at least struggled with). I love the idea but never really got it to work. The autocannon sentinel just outdid the tauros (with grenade launcher). 

 

Tauros Venator was a bit expensive when I played them. But with the new points on the Vendetta I see use of them once again. 

The times I used them (with lascannons) they did perform well enough for me to think they were worth it. Unlike the Vendetta they are on the table from turn 1. They are fast, and able to pinn down vehicles, or rather limit their movement from turn 1. 

I asked Forge World a while back about Elysian & DKoK giving orders in 7th edition.

My email:

 

Can the Senior and Junior officers in the Elysian Drop Troops and Death Korps of Krieg issue orders? They could in 6th edition but in 7th Codex Astra Militarum added the Voice of Command special rule. Can it be assumed that the officers have access to the rule since they were written in an older edition?


Their response:

 

Hi,
       Thank you for your email.  The Elysian D-99 list from the Anphelion Project do not issue orders, they are in effect an army of self motivated squads.  All the rest of the Elysian and DKK Officers should have Voice of command and be able  to issue orders.


So they can give/receive orders. A word of advice, kitbash a tarantula. Its only 35-45 points & it counts towards the number of first turn deep strikers. For less than 50 points you can deploy an additional Valkyrie first turn. Totally worth it.

 

IA3v2 has the regular Elysians.

 

IA4v2 has the D-99 Detachment (Preferred Enemy one faction but has to select one genetic engineering drawback).

 

Elysians in general have 2 things going for them:

1. They get to deploy half their Valkyries on Turn 1

2. Their Deep Striking Squads with all Special Weapons are cheap

 

But they have no Orders and no Armor / Artillery.

 

I really don't like this... updated rules for D-99!

How did I ever miss this!

After looking through the rules... they play as my current AM army, but have more special weapons options and deep strike across the board. Looks like I am going Elysians again...

Thanks for that... :P

Yeah, even without Flyers, D-99 works well with Deep Striking Special Weapon Teams.

 

Kind of like cheaper Scions with more Specials but thinner armor.

Please don't say more... Looking at my current AM list it is exactly what I was aiming for... Deep striking units/specialists. The current Elysian (normal one) wasn't enough for me. And the old D-99 was no where useable (to old). 

Only difference I see with my theme/story, play style and basically everything is that D-99 can't have an Imperial Knight. So... its back to the scratch board for me. Not regretting my Scions, but the Elysians are closest to my heart. 

 

Yeah, even without Flyers, D-99 works well with Deep Striking Special Weapon Teams.

Kind of like cheaper Scions with more Specials but thinner armor.

 

Please don't say more... Looking at my current AM list it is exactly what I was aiming for... Deep striking units/specialists. The current Elysian (normal one) wasn't enough for me. And the old D-99 was no where useable (to old). 

Only difference I see with my theme/story, play style and basically everything is that D-99 can't have an Imperial Knight. So... its back to the scratch board for me. Not regretting my Scions, but the Elysians are closest to my heart.

But just use your Scions as D-99? The Hotshots are close enough to proxy Lasguns? And, you can always take a Knight as its own Detachment.

 

 

Yeah, even without Flyers, D-99 works well with Deep Striking Special Weapon Teams.

Kind of like cheaper Scions with more Specials but thinner armor.

Please don't say more... Looking at my current AM list it is exactly what I was aiming for... Deep striking units/specialists. The current Elysian (normal one) wasn't enough for me. And the old D-99 was no where useable (to old). 

Only difference I see with my theme/story, play style and basically everything is that D-99 can't have an Imperial Knight. So... its back to the scratch board for me. Not regretting my Scions, but the Elysians are closest to my heart.

But just use your Scions as D-99? The Hotshots are close enough to proxy Lasguns? And, you can always take a Knight as its own Detachment.

 

Well... thing is. Why I love Elysians D-99 is mainly because of two things. The tactics and the models :)

So the Scions models I have won't cut it ;) I am a perfectionist when it comes to the "right model" to represent things. 

 

But, getting a Knight in its own detachment... hmm... so that is possible. Must have misread. I thought it was if you played D-99 your not allowed to include a Lord of War... 

 

 

 

Yeah, even without Flyers, D-99 works well with Deep Striking Special Weapon Teams.

Kind of like cheaper Scions with more Specials but thinner armor.

 

Please don't say more... Looking at my current AM list it is exactly what I was aiming for... Deep striking units/specialists. The current Elysian (normal one) wasn't enough for me. And the old D-99 was no where useable (to old). 

Only difference I see with my theme/story, play style and basically everything is that D-99 can't have an Imperial Knight. So... its back to the scratch board for me. Not regretting my Scions, but the Elysians are closest to my heart.

But just use your Scions as D-99? The Hotshots are close enough to proxy Lasguns? And, you can always take a Knight as its own Detachment.

Well... thing is. Why I love Elysians D-99 is mainly because of two things. The tactics and the models :)

So the Scions models I have won't cut it ;) I am a perfectionist when it comes to the "right model" to represent things. 

 

But, getting a Knight in its own detachment... hmm... so that is possible. Must have misread. I thought it was if you played D-99 your not allowed to include a Lord of War...

Regular LoWs can't join D-99 and cannot then be included because they can't stand alone need to be part of a Detachment. But a single Knight can be its own Detachment onto itself.

Don't forget the D-99 guys might not get orders but if you give them a vox and have a round scanner you can twin link a unit no limit on range. Its the only "order" they have. Also Magnoculars allow snipers to shoot up to 60" as long as there is LOS. Little things that can help that a few people have missed I've found.

Ok quick update.

 

Decided to run D-99 Elysians in a game recently, after having responded to this thread and feeling the urge to revisit them.

 

Ironically, played against Grey Knights which ended up being a horribly horribly high casualty affair for both sides.

 

Let me explain:

 

I ran:

An HQ with all Melta

2 Troops of 5 each with a combo of Missile, Melta and Heavy Flamer

2 Exec Squads of 10 each with 5 Las and 5 Plasma

An Exec Squad of 5 with all Flamer

Some Sentinels, Turrets and a Vulture

 

My opponent ran:

2 GK TDA Squads

Some HQ ICs attached to Squads, I can't remember exactly what

2 NDKs

1 AC Dred

 

Anyway, TDA is 2+ and Plasma is AP2 while Flak is 5+ and Storm Bolters are AP5. So basically, every Turn we were wiping out whole chunks of each other. The fact that we each Deep Struck next to each other and started shooting (as opposed to Running in order to disperse) only made things worse. The game ended on Turn 3 with just my Turret and Vulture surviving. On one Turn his NDK killed my whole 10 man Squad with one shot of his Incinerator because I was still clumped after having Deep Struck. Consolation was that Squad had killed 5 of his TDAs the Turn before. Similarly my HQ had killed his Dread in one Turn immediately after having Deep Struck but then his other NDK completely killed them in CC. Etc., etc.

 

Wish I had photos but I forgot. :(

 

Anyway - lessons learned: Elysians are (as they always were) super glass cannons. Bolters will kill you. Stay in Cover.

 

It does help that D-99 has Preferred Enemy so they rarely kill themselves with Plasma. But it doesn't help that they don't have Move Through Cover so, unlike Scions, they sometimes die when Deep Striking into Cover.

He he :D Two deep striking armies facing off. 

 

Great update on mechanics. 

But its nothing really new to the guard. We do know we have 5+ armour. But... as noted, D-99 is a glass cannon army. We don't have heavy duty tanks to bolster our weak survivability. 

 

I have found that deep striking units into cover isn't all to bad. Sure we might lose some models, but the chance for it is pretty low if you keep the squads small. 

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