Terkael Posted January 20, 2015 Share Posted January 20, 2015 Greetings. I call on you, my enlightened brethren, for your experience using terminators. More specifically what do you see your terminators falling to. buckets of small arms fire, high strength moderate ap, or melta/plasma? I tend to roll with MoT terminators as my local meta loves their plasma. Experience and theorycrafting welcome! Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/ Share on other sites More sharing options...
hopkins Posted January 20, 2015 Share Posted January 20, 2015 overwatch from small arms double the insult Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3926704 Share on other sites More sharing options...
Mad Doc Grotsnik Posted January 20, 2015 Share Posted January 20, 2015 Like my cavalry in Warhammer - whatever is the weediest, most embarassing unit! Oh, and do be wary of massed template damage. I've done horrible, horrible things to Terminators using Tomb Blades with the particle gun thingy. I may not ignore your armour, but when I position six templates and cause 20 odd wounds across 5 Termies, the damage I can do is shocking! Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3926708 Share on other sites More sharing options...
helterskelter Posted January 20, 2015 Share Posted January 20, 2015 Don't go 30k and face an enemy with a volkite festish. They're not nicknamed martian death rays because they tickle Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3926713 Share on other sites More sharing options...
Teetengee Posted January 20, 2015 Share Posted January 20, 2015 AP2 templates. Especially from my friend's stormlord(?). Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3926716 Share on other sites More sharing options...
Quixus Posted January 20, 2015 Share Posted January 20, 2015 Really? Volkite weapons are still AP 5 and have pretty limited range. So they won't inflict that many wounds, that can be used to generate more wounds. Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3926717 Share on other sites More sharing options...
Chaeron Posted January 20, 2015 Share Posted January 20, 2015 Anything AP2, realistically. Although, as others have noted, even with a two-up, it's not always that helpful haha. Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3926723 Share on other sites More sharing options...
Lord Pariah Posted January 20, 2015 Share Posted January 20, 2015 my 50 block of zombies may do the trick... sure your not going down fast, but your not going anywhere. Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3926768 Share on other sites More sharing options...
Forté Posted January 20, 2015 Share Posted January 20, 2015 AP2. Fearless cheap hordes. Weight of fire (watch out for Grots). Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3926775 Share on other sites More sharing options...
tdemayo Posted January 20, 2015 Share Posted January 20, 2015 All of the above, really. Terminators occupy a bad price point, so it's hard to take enough of them to shrug off the casualties they must endure. Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3926778 Share on other sites More sharing options...
helterskelter Posted January 20, 2015 Share Posted January 20, 2015 Really? Volkite weapons are still AP 5 and have pretty limited range. So they won't inflict that many wounds, that can be used to generate more wounds. you know how much night fighting infiltrating volkite a NL terror list can take? A minimum of 30 volkites. 2 shots each. 60 shots at those lovely termies. Not including the rest of the list. How about a heavy support with culverins? Thats another 40 shots right there. Tell me how many termies you will see get up after taking up to a potential 100 shots? :devil: Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3926801 Share on other sites More sharing options...
Chaeron Posted January 20, 2015 Share Posted January 20, 2015 Really? Volkite weapons are still AP 5 and have pretty limited range. So they won't inflict that many wounds, that can be used to generate more wounds. you know how much night fighting infiltrating volkite a NL terror list can take? A minimum of 30 volkites. 2 shots each. 60 shots at those lovely termies. Not including the rest of the list. How about a heavy support with culverins? Thats another 40 shots right there. Tell me how many termies you will see get up after taking up to a potential 100 shots? Depends on the size of the squad... but statistically... few... Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3926854 Share on other sites More sharing options...
Terkael Posted January 20, 2015 Author Share Posted January 20, 2015 Seems like my normal use of Termicide is the best option. I love the image a chaos terminator hulking towards the enemy but it seems like their best uses are for deep striking combi fun. Anyone else wish we could get special weapons in a 3 man squad like the good ole days? Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3926883 Share on other sites More sharing options...
Leif Bearclaw Posted January 20, 2015 Share Posted January 20, 2015 Really? Volkite weapons are still AP 5 and have pretty limited range. So they won't inflict that many wounds, that can be used to generate more wounds. you know how much night fighting infiltrating volkite a NL terror list can take? A minimum of 30 volkites. 2 shots each. 60 shots at those lovely termies. Not including the rest of the list. How about a heavy support with culverins? Thats another 40 shots right there. Tell me how many termies you will see get up after taking up to a potential 100 shots? All of them when they're riding in Land Raiders/Spartans? Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3926957 Share on other sites More sharing options...
Hellios Posted January 20, 2015 Share Posted January 20, 2015 That 2+ is much better against small arms if you can find a way to re-roll it. Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3926975 Share on other sites More sharing options...
helterskelter Posted January 20, 2015 Share Posted January 20, 2015 Really? Volkite weapons are still AP 5 and have pretty limited range. So they won't inflict that many wounds, that can be used to generate more wounds. you know how much night fighting infiltrating volkite a NL terror list can take? A minimum of 30 volkites. 2 shots each. 60 shots at those lovely termies. Not including the rest of the list. How about a heavy support with culverins? Thats another 40 shots right there. Tell me how many termies you will see get up after taking up to a potential 100 shots? :devil: All of them when they're riding in Land Raiders/Spartans? :P That my dear sir, is what the second elements in the army are for. The tin openers, str 8 weaponry, typhons/cerberus etc. 1000 points on volkite, 1000 points of everything else :p but its just an example of weight of firepower essentially, this stuff can be brought to the table and vicious/directed players may bring all to bear on one unit. I have a new found respect for horde players. Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3927020 Share on other sites More sharing options...
Excessus Posted January 20, 2015 Share Posted January 20, 2015 Grav centurions... Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3927036 Share on other sites More sharing options...
Uprising Posted January 20, 2015 Share Posted January 20, 2015 Volume of dices(horde armies are your worst fear), ap 2, anything that ignores armor saves, and close combat(we do not have shields for our termis). Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3927067 Share on other sites More sharing options...
Redtoof Posted January 21, 2015 Share Posted January 21, 2015 Apparently a single squad of necron warriors. Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3927164 Share on other sites More sharing options...
hopkins Posted January 21, 2015 Share Posted January 21, 2015 Grav centurions... with Tigurius Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3927430 Share on other sites More sharing options...
Excessus Posted January 21, 2015 Share Posted January 21, 2015 Grav centurions... with Tigurius Hardcounter to everything :P Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3927433 Share on other sites More sharing options...
Urauloth Posted January 21, 2015 Share Posted January 21, 2015 Grav centurions... It's these, the worst things to exist. Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3927604 Share on other sites More sharing options...
Tenebris Posted January 21, 2015 Share Posted January 21, 2015 Truth be told, the most insignificant units have the habit to kill my terminators by the dozen. Cultists, Gretchin, Guard squads, Scouts... you name it. In my experience the major damage to a terminator squad is not the quality of fire (VP2) but the quantity of fire, or attacks in general. When you have to roll a lot of armor saves, even on a 2+, the terminators die quickly, very quickly. So far what I hate most for my terminators is to either face plasma spam (but in truth that plasma fire is better spent killing marines and mauling vehicles) or massed templates/low quality shots or attacks. From head,... an Imperial Guard Platoon, Tau Fire Warriors, Cultists with Autoguns, Scions, Wyverns, Dakka-Angels, you name it. Anything that can unload 20+ shots/attacks on your terminators. Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3927618 Share on other sites More sharing options...
Terkael Posted January 21, 2015 Author Share Posted January 21, 2015 Finding a way to reroll seems to be one of the best ways to increase survivability (like for every unit). Has anyone had success with Icon of Excess on termies? It just seems far to easy to remove/expensive for a small elite squad. Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3927640 Share on other sites More sharing options...
Xenith Posted January 21, 2015 Share Posted January 21, 2015 Getting them endurance is a priority. 10 MoT termies with lvl3 biomancy sorcerer, being lucky and getting endurance for a 2+/4++/4+++ that makes them very hard to shift. Link to comment https://bolterandchainsword.com/topic/302326-what-is-more-dangerous-for-terminators/#findComment-3927702 Share on other sites More sharing options...
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