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Ruins, buildings, City Fight, Cover Saves ?s


tylerw

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Some of this may be, "Well, we play it this way..." but I wanted to ask if there was a consensus on cover saves allocated to buildings, ruins, etc.  A few scenarios:

 

1. a unit is sitting on the base of a ruins (or building), but is 100% visible to a unit - they aren't inside the walls or anything.  Do you typically allow a full ruins cover save?  This feels miserable to me, as then I want to set up with less ruins, or without bases for the ruins or something.
 

2. a unit is inside the ruins, but it is also entirely visible - this feels like they should get the full ruins coversave, but I'm not sure, since they're entirely visible. The theory would be, for me, that they can still duck down, dive behind rubble, etc, as they're shot at.

 

3. a unit partly out of the ruins - just cover saves for the units within the ruins?

 

I think this covers my main questions, but if you have anything to add that I might have missed, please add it!

At our club we usually play that ruins with a base offer a save, without base it's just LOS. So, if you're sneak around behind the ruins you they don't get the save even if they're hugging the walls, unless the piece has a modeled base. Most don't. 

 

3 seems to be well covered by the rule book and we play it as written. 

 

I know you already know this, but it's worth mentioning again that as long as you both agree beforehand it should be fine. Of course, cover benefits some armies better than others... I personally think cover saves make most games less interesting. I always rule for more carnage when there's an option, but that's just me. 

1. Page 108, first bolded paragraph. As long as any part of the model's base is touching any part of the terrain, including the base, they get the cover save.

 

2. Page 108, RUINS. In the open = cover save.

 

3. Page 37, UNITS IN COVER. Models in cover get a cover save, models in the open do not.

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