Crusader Bob Posted January 21, 2015 Share Posted January 21, 2015 I've searched but didn't find anything, so i'll ask. If i'm using a model on a chariot, say Logan on Stormrider, i get to choose where to allocate hits in the shooting phase. And that much is clear. But what after the model has been wounded/glanced once? Usually i should keep wounding the same model until is dead, is that the case or i can keep choosing in subsequent phases? Has not been a problem so far, and i play in a friendly enough group, but the question nags me a bit. Link to comment https://bolterandchainsword.com/topic/302382-chariots-and-wound-allocation/ Share on other sites More sharing options...
Dam13n Posted January 21, 2015 Share Posted January 21, 2015 Each time you have a shooting hit pool* to allocate you (the owner of the Chariot) may allocate that pool of hits to either the Chariot or the Rider (unless the shot comes from a Template or Blast weapon, or a Precision Shot), regardless of whether or not either of them have been wounded / have lost hull points. All hits from an allocated pool must be resolved against the chosen target (the Chariot or it's Rider), you can't spread a hit pool across both of them. * As opposed to the normal wound pool. - - - - - For example, a unit of CSM with 8 Boltguns, a Plasma Guns and a Missile Launcher shoots at Logan on Stormrider. The CSM player rolls to hit with his 8 Boltguns and creates a "Boltgun Hit Pool" The SW player then allocates the Boltgun Hit Pool to Stormrider (AV 12), so all those hits are lost (as they can't hurt the Chariot). The CSM player then rolls to hit with his Plasma Gun and creates a "Plasma Gun Hit Pool" The SW player then allocates the Plasma Gun Hit Pool to Stormrider, so they'll need 5s to glance and Stormrider gets its 4++ save. The CSM player then rolls to hit with his Missile Launcher (Krak Missile) and creates a "Krak Missile Hit Pool" The SW player then allocates the Krak Missile Hit Pool to Logan, so they'll need 2s to wound and Logan gets his 2+ save. Even if one part of the Chariot is damaged, when another shooting hit pool needs allocating, the SW player still has freedom of choice where those hit pools are allocated. Link to comment https://bolterandchainsword.com/topic/302382-chariots-and-wound-allocation/#findComment-3927989 Share on other sites More sharing options...
Venemox Posted January 22, 2015 Share Posted January 22, 2015 *Almost* Dam13n. By the basic rules for shooting, you are required to complete a single weapon types shooting attacks all the way to removing casualties before selecting another weapon type and firing it. In that example, you would complete the bolt guns shooting sequence from start to finish BEFORE the firing player decides to shoot his Plasma Gun or not. In the rare instance a single weapon type would cause multiple hit types due to AP value, Strength, or special rules (e.g. Necron Gauss weaponry), you would then subdivide the hits into 'pools' to work out seperately, in an order determined by the shooting player. So, for example, you could resolve all the automatic Gauss glances agains the rider and the normal hits against the chariot. Link to comment https://bolterandchainsword.com/topic/302382-chariots-and-wound-allocation/#findComment-3928347 Share on other sites More sharing options...
Crusader Bob Posted January 22, 2015 Author Share Posted January 22, 2015 Yes, but that wasn't the point of my question. What i want to know is: Turn 1 i get one wound on the rider due to shooting. Turn 2 when i get shot at again, do i keep allocating on the rider as per normal allocation, or i can still choose to tank hits on the chariot as well? Usually on a multi wound unit i have to keep allocating wounds to a previously wounded model before i can turn to another. Chariots follow this ruling or no matter what i get to choose? Link to comment https://bolterandchainsword.com/topic/302382-chariots-and-wound-allocation/#findComment-3928494 Share on other sites More sharing options...
Kristoff Posted January 22, 2015 Share Posted January 22, 2015 Usually on a multi wound unit i have to keep allocating wounds to a previously wounded model before i can turn to another. Chariots follow this ruling or no matter what i get to choose? Those rules only apply to a single weapon's shooting, though. It usually applies to all of that unit's turn of shooting as well because the closest model didn't change. The only case I can think of is that when a Wound Pool is applied to a model, that model takes the Wounds until either the Pool or the model are expired. There is no case or rules that a new turn means old Allocations apply than when another unit fires at the same target, either. Link to comment https://bolterandchainsword.com/topic/302382-chariots-and-wound-allocation/#findComment-3928511 Share on other sites More sharing options...
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