Slips Posted January 23, 2015 Share Posted January 23, 2015 In the event that y'all haven't seen this, here is the New Deredeo Dreadnought from Forgeworld. Model: http://www.forgeworld.co.uk/New_Stuff/DEREDEO_PATTERN_DREADNOUGHT.html http://www.forgeworld.co.uk/New_Stuff/DEREDEO_DREADNOUGHT_AIOLOS_MISSILE_LAUNCHER.html http://www.forgeworld.co.uk/New_Stuff/DEREDEO_DREADNOUGHT_ANVILUS_AUTOCANNON_BATTERY.html Rules: http://www.forgeworld.co.uk/Downloads/Product/PDF/D/Deredeo.pdf I think FW did you guys a solid since this guy takes a Heavy Support Slot instead of an Elites - its also ever so slightly better than a Contemptor-Mortis due to the main gun having Sunder (re-roll failed Armor Pens) and a better Missile Launcher. It can also fire at different targets with the Missile Launcher regardless of Line Of Sight. So you can technically fire that thing Turn 1 at anything within 60" even if they aren't in LoS. Link to comment https://bolterandchainsword.com/topic/302483-forgeworlds-new-dreadnought-paint-it-red/ Share on other sites More sharing options...
Cronhour Posted January 23, 2015 Share Posted January 23, 2015 it seems really good but all my lists revolve around jump packs and pods so it would be pretty exposed which is my main worry Link to comment https://bolterandchainsword.com/topic/302483-forgeworlds-new-dreadnought-paint-it-red/#findComment-3929748 Share on other sites More sharing options...
Slips Posted January 23, 2015 Author Share Posted January 23, 2015 If it helps any, Armored Ceramite makes it invulnerable to the Melta USR. Link to comment https://bolterandchainsword.com/topic/302483-forgeworlds-new-dreadnought-paint-it-red/#findComment-3929752 Share on other sites More sharing options...
Morticon Posted January 23, 2015 Share Posted January 23, 2015 overpriced in my mind. Link to comment https://bolterandchainsword.com/topic/302483-forgeworlds-new-dreadnought-paint-it-red/#findComment-3929772 Share on other sites More sharing options...
God-Potato of Mankind Posted January 23, 2015 Share Posted January 23, 2015 overpriced in my mind. Slightly dearer than a regular Contemptor, but is also slightly larger in size. Link to comment https://bolterandchainsword.com/topic/302483-forgeworlds-new-dreadnought-paint-it-red/#findComment-3929819 Share on other sites More sharing options...
markham82 Posted January 23, 2015 Share Posted January 23, 2015 Likes: BS5 Dislikes: str 6 missiles for 35pts Link to comment https://bolterandchainsword.com/topic/302483-forgeworlds-new-dreadnought-paint-it-red/#findComment-3929895 Share on other sites More sharing options...
Slips Posted January 23, 2015 Author Share Posted January 23, 2015 Likes: BS5 Dislikes: str 6 missiles for 35pts That can be fired at flyers with the Dreads Skyfire/Interceptor since they don't have Blast. Still doesn't help that they're super expensive. Link to comment https://bolterandchainsword.com/topic/302483-forgeworlds-new-dreadnought-paint-it-red/#findComment-3929899 Share on other sites More sharing options...
Jorre Posted January 23, 2015 Share Posted January 23, 2015 It is expensive! But that is a really good chance to down a flyer with interceptor before it even has a chance to shoot! Link to comment https://bolterandchainsword.com/topic/302483-forgeworlds-new-dreadnought-paint-it-red/#findComment-3929971 Share on other sites More sharing options...
Rizara Posted January 24, 2015 Share Posted January 24, 2015 Not to mention those missiles are ap3 which means against tau, you can drop a Suit or two even if they are hidden. Not to mention, str 6 might not be a lot, but the missiles do hit on the side armor, so that's just awesome since at worst it's mostly 12 or less on average. Link to comment https://bolterandchainsword.com/topic/302483-forgeworlds-new-dreadnought-paint-it-red/#findComment-3930111 Share on other sites More sharing options...
Deschenus Maximus Posted January 24, 2015 Share Posted January 24, 2015 overpriced in my mind. This. Link to comment https://bolterandchainsword.com/topic/302483-forgeworlds-new-dreadnought-paint-it-red/#findComment-3930182 Share on other sites More sharing options...
Rizara Posted January 24, 2015 Share Posted January 24, 2015 Those who feel it's overpriced, yes it's expensive, but let's think about. Your get a character ballistic skill, you have an iron clad armor, built in extra armor, areally nasty main gun that reroll es armor penetration and is already a much stronger autocannon shot. It already comes standard with two guns, and being a walker already fires two guns even if it walks six inches. On top of that, it comes with a built in invunerable save against not only being shot at, but against explosions. That means even if something explodes next to it you get an invunerable save. On top of that, if it stands still you get skydive and interceptor rules. Not only for the turn you are firing, but also against overwatch in your opponents next turn. I personally see it being priced about right to start with. Not to mention the extra missile cost is fair, considering those missiles are long rang, don't need line of sight and against vehicles always hit on side armor, and can shoot at a seperate target from its other shooting. This thing can basically shoot against two targets a turn, lots of,nice rules for standing still, hits way better than most other long range shooting, and is much more durable than an average dreadnought. Plus you can even give it protection against melta weapons. So yes it's pricy, but you get what you pay for. Just put somthing else out their to help draw fire off it. Link to comment https://bolterandchainsword.com/topic/302483-forgeworlds-new-dreadnought-paint-it-red/#findComment-3930317 Share on other sites More sharing options...
FishFuzz99 Posted January 24, 2015 Share Posted January 24, 2015 Idk about how good it is but it sure looks pretty cool. Too bad it costs that much for all the parts. $100 for one dread is kinda crazy. Link to comment https://bolterandchainsword.com/topic/302483-forgeworlds-new-dreadnought-paint-it-red/#findComment-3930330 Share on other sites More sharing options...
Deschenus Maximus Posted January 25, 2015 Share Posted January 25, 2015 Those who feel it's overpriced, yes it's expensive, but let's think about. Your get a character ballistic skill, you have an iron clad armor, built in extra armor, areally nasty main gun that reroll es armor penetration and is already a much stronger autocannon shot. It already comes standard with two guns, and being a walker already fires two guns even if it walks six inches. On top of that, it comes with a built in invunerable save against not only being shot at, but against explosions. That means even if something explodes next to it you get an invunerable save. On top of that, if it stands still you get skydive and interceptor rules. Not only for the turn you are firing, but also against overwatch in your opponents next turn. I personally see it being priced about right to start with. Not to mention the extra missile cost is fair, considering those missiles are long rang, don't need line of sight and against vehicles always hit on side armor, and can shoot at a seperate target from its other shooting. This thing can basically shoot against two targets a turn, lots of,nice rules for standing still, hits way better than most other long range shooting, and is much more durable than an average dreadnought. Plus you can even give it protection against melta weapons. So yes it's pricy, but you get what you pay for. Just put somthing else out their to help draw fire off it. Angel, that thing is sorta alright if your opponent has a lot of tanks for it to kill, but against the bigbads of 7th (except for SerpentS), its nigh-useless, which is unacceptable for a 220 pts model. Link to comment https://bolterandchainsword.com/topic/302483-forgeworlds-new-dreadnought-paint-it-red/#findComment-3930913 Share on other sites More sharing options...
Cronhour Posted January 25, 2015 Share Posted January 25, 2015 Those who feel it's overpriced, yes it's expensive, but let's think about. Your get a character ballistic skill, you have an iron clad armor, built in extra armor, areally nasty main gun that reroll es armor penetration and is already a much stronger autocannon shot. It already comes standard with two guns, and being a walker already fires two guns even if it walks six inches. On top of that, it comes with a built in invunerable save against not only being shot at, but against explosions. That means even if something explodes next to it you get an invunerable save. On top of that, if it stands still you get skydive and interceptor rules. Not only for the turn you are firing, but also against overwatch in your opponents next turn. I personally see it being priced about right to start with. Not to mention the extra missile cost is fair, considering those missiles are long rang, don't need line of sight and against vehicles always hit on side armor, and can shoot at a seperate target from its other shooting. This thing can basically shoot against two targets a turn, lots of,nice rules for standing still, hits way better than most other long range shooting, and is much more durable than an average dreadnought. Plus you can even give it protection against melta weapons. So yes it's pricy, but you get what you pay for. Just put somthing else out their to help draw fire off it. Angel, that thing is sorta alright if your opponent has a lot of tanks for it to kill, but against the bigbads of 7th (except for SerpentS), its nigh-useless, which is unacceptable for a 220 pts model. Monsterous creatures? I was thinking this with a Sicarian and a bolter rapier would make a really nice durable fire base for some ba jumpers and pods. Not to mention you get aa without taking a dedicated unit. I think the missiles could be really great as well, with ap3 and ignoring LoS at Bs5 you can clear small units of objective grabbers pretty effectively. The weakness comes from the 7th approach to interceptor&skyfire but the prevalence of skimmers helps with that. Link to comment https://bolterandchainsword.com/topic/302483-forgeworlds-new-dreadnought-paint-it-red/#findComment-3931069 Share on other sites More sharing options...
Shaezus Posted January 25, 2015 Share Posted January 25, 2015 Those who feel it's overpriced, yes it's expensive, but let's think about. Your get a character ballistic skill, you have an iron clad armor, built in extra armor, areally nasty main gun that reroll es armor penetration and is already a much stronger autocannon shot. It already comes standard with two guns, and being a walker already fires two guns even if it walks six inches. On top of that, it comes with a built in invunerable save against not only being shot at, but against explosions. That means even if something explodes next to it you get an invunerable save. On top of that, if it stands still you get skydive and interceptor rules. Not only for the turn you are firing, but also against overwatch in your opponents next turn. I personally see it being priced about right to start with. Not to mention the extra missile cost is fair, considering those missiles are long rang, don't need line of sight and against vehicles always hit on side armor, and can shoot at a seperate target from its other shooting. This thing can basically shoot against two targets a turn, lots of,nice rules for standing still, hits way better than most other long range shooting, and is much more durable than an average dreadnought. Plus you can even give it protection against melta weapons. So yes it's pricy, but you get what you pay for. Just put somthing else out their to help draw fire off it. Angel, that thing is sorta alright if your opponent has a lot of tanks for it to kill, but against the bigbads of 7th (except for SerpentS), its nigh-useless, which is unacceptable for a 220 pts model.Monsterous creatures?I was thinking this with a Sicarian and a bolter rapier would make a really nice durable fire base for some ba jumpers and pods. Not to mention you get aa without taking a dedicated unit. I think the missiles could be really great as well, with ap3 and ignoring LoS at Bs5 you can clear small units of objective grabbers pretty effectively. The weakness comes from the 7th approach to interceptor&skyfire but the prevalence of skimmers helps with that. Only problem with this right now is our lack of a keeper of relics. I would consider taking it, but without the ceramic plating. It could replace my MM bikes but that still leaves about 60 points, maybe swap corbs for a priest. Not an easy swap to make, but the Deredeo's versatility makes it a tempting option. Link to comment https://bolterandchainsword.com/topic/302483-forgeworlds-new-dreadnought-paint-it-red/#findComment-3931087 Share on other sites More sharing options...
GrunTeufel Posted January 25, 2015 Share Posted January 25, 2015 Why would I take this instead of a sicaran I don't understand? Sicaran has more firepower, is cheaper and faster. Both can take ceramite plating so durability is more or less the same. Is there something I am missing? It looks cool so I might include it in a list just to see it on the tabletop though. Link to comment https://bolterandchainsword.com/topic/302483-forgeworlds-new-dreadnought-paint-it-red/#findComment-3931108 Share on other sites More sharing options...
Shaezus Posted January 25, 2015 Share Posted January 25, 2015 I wouldn't take it instead of a sicaran, no way. If we could take two relics however...actually, I would take a second sicaran. Link to comment https://bolterandchainsword.com/topic/302483-forgeworlds-new-dreadnought-paint-it-red/#findComment-3931119 Share on other sites More sharing options...
tsijben Posted January 25, 2015 Share Posted January 25, 2015 And if I wouldn't take that second Sicaran, it would be a Fire Raptor. I really don't like this model, both in rules and in looks. Link to comment https://bolterandchainsword.com/topic/302483-forgeworlds-new-dreadnought-paint-it-red/#findComment-3931154 Share on other sites More sharing options...
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