Jump to content

my Imperial Fists Legion list. updated


Chef Wulfen

Recommended Posts

so im trying to make my 2k IF list with there right of war the stone gauntlet. i know this right of war is not cheap but im trying to make it work. this is what i have so far. im trying to be fluffy with it. as ill be using these guys for 40k also but running the siege list but back on track. here is what i got so far.

 

 

Alexis Polux

 

 

Legion Terminator Squad

assault cannon with power fist

4 thunder hammers

4 vigil-pattern storm shields

 

legion breacher squad x10

2 flamers, nuncio-vox, vexilla

sgt. artificer armour,melta bomb

land raider phobos with frag assault launcher

 

legion breacher squad x10

2 meltaguns, nuncio-vox, vexilla

sgt. artificer armour,melta bomb

 

legion breacher squad x10

2 volkite chargers, nuncio-vox, vexilla

sgt. artificer armour,melta bomb

land raider phobos 

 

its 1815 as of right now. i was planing to put alexis polux with the 2nd squad of breachers. and use his ability on the terminators to drop them in. well let me know and be kind:D thanks all

1: 2x 10 man breacher squads on foot - why?  You can save quite a few points by combining these into one 20-strong squad.

2: Moritat - again, why?  Are you planning to use Polux's deep strike ability to drop him in?  If so, I suppose that's pretty inventive, but 300+ points on HQ's at 2k (?) points is kinda pushing it.

3: If you are using Polux's deep strike ability on the Moritat, then how is your Cataphractii squad closing with the enemy?  Doing so on foot is no good, they'll die to bolters long before they reach the enemy.  Why bring Cataphractii anyway if you're going to pay for storm shields?  Why not Tartaros?

4: What is your plan for anti-tank?  Two Basilisks, 2 chainfists that will never make it to melee, 1 meltabomb, Polux, and 2 Kheres is not really going to cut it.

5: Why Tac squads in Rhinos?  They're really quite bad in general, for series of reasons I will now list with bullet points.

-Cannot fury of the legion after disembarking

-Paying higher price per model than footslogging

-Can't put apothecary in the rhino with them

-Rhino dies easily to the cheap, high strength firepower available in 30k

BONUS ROUND

-Rhinos die turn 1 due to lack of other vehicles in your list for anti-tank to shoot at.

-Why no Vexillas on your tacticals?

6: Even with +1 BS, heavy bolters are really bad.

here is my 3rd try at a Imperial Fists Stone Gauntlet list. im going Artillery version on this try. its a 2k list let me know what you all think thanks for stopping 

 

 

Alexis Polux

 

Contemper Dreadnought Talon

2 TL Autocannon

havoc launcher

 

Phalanx Warders x20

10 warders

Nuncio-vox, vexilla,4 flamers

sgt. AA,melta bombs

 

Phalanx Wardersx10

2 Flamers, Nuncio-vox,vexilla

sgt. AA,power axe, melta bombs

Land Raider Phobos

Frag Assault Launchers

 

 

Legion Artillery tank Squad

Legion Basilisk 

Legion Medusa

 

deredeo patteren dreadnought

aiolos missile launcher

 

1925

its 1815 as of right now. i was planing to put alexis polux with the 2nd squad of breachers. and use his ability on the terminators to drop them in. well let me know and be kind:D thanks all

 

the only downside to this plan is that Alex gives the squad the Deep Strike rule (treated as teleportation in misions where this is relevant).  the Stone Gauntlet's restrictions include not being allowed to deploy units using the Deep Strike rule.  and any unit that can only be deployed using Deep Strike are not allowed in the list.  So using Stone Gauntlet means that ability that Alex gives you has to be left out.  it was why i switched Rites in the list i was making, because i wanted to take advantage of it myself.

 

its 1815 as of right now. i was planing to put alexis polux with the 2nd squad of breachers. and use his ability on the terminators to drop them in. well let me know and be kind:D thanks all

 

the only downside to this plan is that Alex gives the squad the Deep Strike rule (treated as teleportation in misions where this is relevant).  the Stone Gauntlet's restrictions include not being allowed to deploy units using the Deep Strike rule.  and any unit that can only be deployed using Deep Strike are not allowed in the list.  So using Stone Gauntlet means that ability that Alex gives you has to be left out.  it was why i switched Rites in the list i was making, because i wanted to take advantage of it myself.

 

i see what you are say now. as much as im liking the stone gauntlet i might have to change as well and only use it for ZM. just not sure what one i should run as i want to still go with the breachers now as i cant run the warders until Dorn comes out. then i can do Polux as my HQ.

 

its 1815 as of right now. i was planing to put alexis polux with the 2nd squad of breachers. and use his ability on the terminators to drop them in. well let me know and be kind:D thanks all

 

the only downside to this plan is that Alex gives the squad the Deep Strike rule (treated as teleportation in misions where this is relevant).  the Stone Gauntlet's restrictions include not being allowed to deploy units using the Deep Strike rule.  and any unit that can only be deployed using Deep Strike are not allowed in the list.  So using Stone Gauntlet means that ability that Alex gives you has to be left out.  it was why i switched Rites in the list i was making, because i wanted to take advantage of it myself.

 

Its a point of contention and I think someone has sent an email to forgeworld but, for me, I'd rule it as it being an exception to the rule. The stipulation being "[..] deployed only by deepstrike [..]" I view it as Polux giving a singular unit a means to ignore the RoW restriction and only if the unit didn't have the means to deepstrike prior to inclusion within the army.

 

ie: Teleportation Transpoder equipped terminators, Jetbikes, Flyers (Storm Eagle, Fire Raptor), etc.

 

We'll have to wait until FW gives a ruling on this.

You could be right on that; maybe he is an exception to it. I'm reading it as if they mean he gives the Deep Strike rule for free to a unit, just like how you'd buy the rule by taking a Teleportation Transponder for a terminator squad.  and that the Rite of War is just giving a blanket restriction of don't deploy your models via the Deep Strike rule.

 

It does make sense that it should be an exception, along with how Warders can be used in the place of Breachers for the troop minimum choice in the FOC since they're essentially an elite guard of Breachers with some alternate optional wargear, and they turn into troops when using the Rite of War.  After all, why make a bunch of unique stuff for a legion, only to have it's own legion rules negate half of it, right?

well i think im going to use the RoW and just Polux. heres a question could i do combi bolter with gernade launchers for the warders it doesnt give a list of what to take? i was thinking going grav but i just think it would be kinda kool to have all them extra grenades. 

Combi-Grav doesnt exist in 30k. There was a list released in the FAQ and it include: Flamer, Melta, Plasma, Volkite, Grenade Launcher.

 

 

Unless your taking them en masse, dont both with Combi-Weapons, imo. Polux already has a combi-melta, btw.

Combi-Grav doesnt exist in 30k. There was a list released in the FAQ and it include: Flamer, Melta, Plasma, Volkite, Grenade Launcher.

 

 

Unless your taking them en masse, dont both with Combi-Weapons, imo. Polux already has a combi-melta, btw.

i didnt know that on the grav. yea i do remember reading that on Polux. i was going to use the combi on the 20 man warders squad. would something else be better then combi for that squad?

Either One Thunderhammer and 3 Flamers or 4 Flamers would serve you better, imo. They're a CC unit that wants to get charged in some cases (+1 Initiative) Shooting with them is good and all but its not where they excel.

 

Also, Seekers do Combi-Weapons better than Warders.

Either One Thunderhammer and 3 Flamers or 4 Flamers would serve you better, imo. They're a CC unit that wants to get charged in some cases (+1 Initiative) Shooting with them is good and all but its not where they excel.

 

Also, Seekers do Combi-Weapons better than Warders.

ah ok, i have the 10 man warders with 2 flamers. was trying to keep the points low so i could fit all the stuff i wanted in there but let me see what i can do then.

4 flamers are cheaper or equivalent in points to 4 combi-weapons in either case but have more than a single use. Also, when they get charged, the charger has to eat 4 D3 auto flamer hits.

 

Thunderhammer is mostly there in the event that you come across and MC or Multi-wound opponent.

4 flamers are cheaper or equivalent in points to 4 combi-weapons in either case but have more than a single use. Also, when they get charged, the charger has to eat 4 D3 auto flamer hits.

 

Thunderhammer is mostly there in the event that you come across and MC or Multi-wound opponent.

you are right on the flamer i might just do that. ill have to update my list but i think that might work. think i should add a power fist to the 20 man squad im going to put Polux there.

Power Fist or Thunderhammer would work equally well in the squad. Though Polux can swing his Power Fist at initiative and S10 so it might not be all that needed.

yea i guess it would be maybe kinda over kill with the sgt and Polux both having one and with Poluxs being hulk smash

I believe that with the stone gauntlet RoW you must use breachers as your compulsory troop selections.

~K

I believe that with the stone gauntlet RoW you must use breachers as your compulsory troop selections.

~K

There was an email from Forge World saying Warders can count too biggrin.png

i had it covered as if i couldnt use the warders i would just make them breachers as most of there stuff is the same -/+ a few things. plus ill be using the FW breachers as my warders so its all good:D

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.