skeletoro Posted January 24, 2015 Share Posted January 24, 2015 First off, just double checking my understanding of the rules: 1. I can deploy my firestorm redoubt in my deployment zone (i.e. 12" from centre line). 2. If it has an escape hatch, I can put it within 12" and as it is just a token and not deployed, I don't have to keep it in my deployment zone. In theory it could end up on the centre line of the board. 3. Following normal disembarkation rules, models could then be placed up to 6" from that token when disembarking. Meaning in theory I could disembark up to 6" from the enemy deployment zone, depending on the placement of the access point etc. I could then rapid fire bolters normally (no charges though). 4. That same unit could embark back into the building the next turn. Once again rapid firing. 5. Embarked models could choose to use the escape hatch to disembark a building as it was being destroyed, potentially allowing them to evade an impending charge. That seems quite nice to me. Could be really nice for grey hunters. Link to comment https://bolterandchainsword.com/topic/302509-escape-hatches-as-alternative-to-transport/ Share on other sites More sharing options...
FenrisWolf Posted January 24, 2015 Share Posted January 24, 2015 Hmm. Sounds cool, but I can't imagine something that useful being truly legal. Link to comment https://bolterandchainsword.com/topic/302509-escape-hatches-as-alternative-to-transport/#findComment-3930608 Share on other sites More sharing options...
CatSmasher Posted January 25, 2015 Share Posted January 25, 2015 OMG. Combi plas team with Ulrik? And no intercept? Delicious Link to comment https://bolterandchainsword.com/topic/302509-escape-hatches-as-alternative-to-transport/#findComment-3930847 Share on other sites More sharing options...
rgr_maddog Posted January 25, 2015 Share Posted January 25, 2015 I know I've heard people using something like this to get their Grav-Centurions into position, but don't know the specific rules. Where are the rules? Link to comment https://bolterandchainsword.com/topic/302509-escape-hatches-as-alternative-to-transport/#findComment-3930975 Share on other sites More sharing options...
skeletoro Posted January 25, 2015 Author Share Posted January 25, 2015 It's mostly in the BRB - in the building section it says you embark/disembark from buildings just like a vehicle. And then the vehicle section says you can move up to 6" away from the access point as part of disembarking. The rules for the escape hatch are in stronghold assault. Link to comment https://bolterandchainsword.com/topic/302509-escape-hatches-as-alternative-to-transport/#findComment-3931005 Share on other sites More sharing options...
CatSmasher Posted January 25, 2015 Share Posted January 25, 2015 This is super interesting though. I'm not sure i have the latest stronghold assault rules, but it seems like it all checks out. At first glance though, it seems crazy OP, and I'm not sure I'd want to use it against anyone I liked. I hope some of the more experienced players can comment on this. Link to comment https://bolterandchainsword.com/topic/302509-escape-hatches-as-alternative-to-transport/#findComment-3931228 Share on other sites More sharing options...
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