Jump to content

Fenrisian Wolves


Gman

Recommended Posts

If the armor is capable of teleporting with all it's wolfpelts and wolftail talismans intact, why can't it also teleport down with two extra wolves?  

 

Two wolves sit obediently on each side.  Dude puts one hand on each wolf and teleports.  Seems legit. 

If the armor is capable of teleporting with all it's wolfpelts and wolftail talismans intact, why can't it also teleport down with two extra wolves?  

 

Two wolves sit obediently on each side.  Dude puts one hand on each wolf and teleports.  Seems legit. 

I agree with this, so long as physical contact is held then it should work. However, I reckon if it's ever clarified in an FAQ, it will say that the Fenrisian Wolves don't like it, or it makes them restless or something, so its never done, even though it could be done technically speaking.

I think if it came up in a game, I would be OK with this path of logic. War gear is stuff, that's how the book definded, so there you go. Probably for just this reason.

 

Thanks for the info guys. It seems from the conversation I should be considering other FA options other than the wolves. So are skyclaws that great? Should I consider the TWC? For those  two options, how many are a decent unit for my stated purpose:

Move across the table fast and tie stuff up, slow it down...

 

If the armor is capable of teleporting with all it's wolfpelts and wolftail talismans intact, why can't it also teleport down with two extra wolves?  

 

Two wolves sit obediently on each side.  Dude puts one hand on each wolf and teleports.  Seems legit. 

Gman, I'm pretty sure the consensus here is that Fen wolves are a great option in many applications. The do compete with Thunderwolf cavalry for FA slots, so thats what ppl are saying is "bad" about them. You should have at least 5 to run with HQ on mounts

If the armor is capable of teleporting with all it's wolfpelts and wolftail talismans intact, why can't it also teleport down with two extra wolves?  

 

Two wolves sit obediently on each side.  Dude puts one hand on each wolf and teleports.  Seems legit. 

 

The big difference is that wolfpelts* and talismans are not sentient/alive. Teleportation sends you through the warp, which is very dangerous due to the horrors that lurk there. Unless you're in TDA or a Grey Knight it is generally viewed as a bad idea. So, they'd basically be condemning their most loyal pets to certain death (or worse), which really isn't fair on them now is it?

 

*Not wolfpets, typo.

Aye, they might well have the purity of soul to do so. If only they had the manliness to actually tame such wild beasts in the first place. msn-wink.gif

That said, I actually fall in the 'if the table is happy with it roll with it' category. Although personally I'd rather just run Lone Wolves with 2 FWs across the table on foot. Looking at a turn 3 charge at best either way and at least this might draw some of that annoying fire or pull off an earlier charge on advancing enemies.

As the Iron Priest chanted prayers to the machine spirit of the thrumming transmogrification chamber in the middle of the room, Thorgrim and his pack shoved another unwilling Grey Knight through the portal in front and a new fenrisian wolf popped out the back.  Thorgrim squatted down to eye level with the wolf pup and gave a whistle, clapping his hands, "Here boy!  Don't be shy."  

 

Asmund, although a little longer of fang than Thorgrim marveled, "It's a good thing Grey Knights can travel through the warp or we'd never be able to get our wolves to teleport with us."  

 

Everyone in the room had a good hearty laugh.  Even the thrall servitor assisting the Iron Priest looked like he was smiling.

Sure I agree with this in terms of fluff and theory. However being a game, controlled by rules it is what it is.

 

If the armor is capable of teleporting with all it's wolfpelts and wolftail talismans intact, why can't it also teleport down with two extra wolves?  

 

Two wolves sit obediently on each side.  Dude puts one hand on each wolf and teleports.  Seems legit.

 

 

The big difference is that wolfpelts* and talismans are not sentient/alive. Teleportation sends you through the warp, which is very dangerous due to the horrors that lurk there. Unless you're in TDA or a Grey Knight it is generally viewed as a bad idea. So, they'd basically be condemning their most loyal pets to certain death (or worse), which really isn't fair on them now is it?

*Not wolfpets, typo.

As the Iron Priest chanted prayers to the machine spirit of the thrumming transmogrification chamber in the middle of the room, Thorgrim and his pack shoved another unwilling Grey Knight through the portal in front and a new fenrisian wolf popped out the back.  Thorgrim squatted down to eye level with the wolf pup and gave a whistle, clapping his hands, "Here boy!  Don't be shy."  

 

Asmund, although a little longer of fang than Thorgrim marveled, "It's a good thing Grey Knights can travel through the warp or we'd never be able to get our wolves to teleport with us."  

 

Everyone in the room had a good hearty laugh.  Even the thrall servitor assisting the Iron Priest looked like he was smiling.

 

I am still laughing!! Brilliant!!

*contemplates allying with GK because hilarious*

 

So with some cav units, what is a good load out? Load up on the leader with nasties and keep the rest plain and cheap, or give them each a simple low cost load out?

 

Search Bar, brother. It's a question asked almost daily.

 

End of Line

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.