Spazmonkey Posted January 26, 2015 Share Posted January 26, 2015 I guess its another one of those rules that people will not agree on until there is an errata. Out of interest is there any other dex out there where a unit can take war gear that consists of another unit in their codex? Link to comment https://bolterandchainsword.com/topic/302543-fenrisian-wolves/page/2/#findComment-3931822 Share on other sites More sharing options...
Frater Cornelius Posted January 26, 2015 Share Posted January 26, 2015 Tau can take Drones. However, Drone are Jetpack infantry, which is why you can deep strike them if you wish. Wolves are... Wolves, thus they would need a special rule to deep strike. Link to comment https://bolterandchainsword.com/topic/302543-fenrisian-wolves/page/2/#findComment-3931860 Share on other sites More sharing options...
NightHowler Posted January 26, 2015 Share Posted January 26, 2015 If the armor is capable of teleporting with all it's wolfpelts and wolftail talismans intact, why can't it also teleport down with two extra wolves? Two wolves sit obediently on each side. Dude puts one hand on each wolf and teleports. Seems legit. Link to comment https://bolterandchainsword.com/topic/302543-fenrisian-wolves/page/2/#findComment-3932111 Share on other sites More sharing options...
tjdudey Posted January 26, 2015 Share Posted January 26, 2015 If the armor is capable of teleporting with all it's wolfpelts and wolftail talismans intact, why can't it also teleport down with two extra wolves? Two wolves sit obediently on each side. Dude puts one hand on each wolf and teleports. Seems legit. I agree with this, so long as physical contact is held then it should work. However, I reckon if it's ever clarified in an FAQ, it will say that the Fenrisian Wolves don't like it, or it makes them restless or something, so its never done, even though it could be done technically speaking. Link to comment https://bolterandchainsword.com/topic/302543-fenrisian-wolves/page/2/#findComment-3932116 Share on other sites More sharing options...
Gman Posted January 26, 2015 Author Share Posted January 26, 2015 I think if it came up in a game, I would be OK with this path of logic. War gear is stuff, that's how the book definded, so there you go. Probably for just this reason. Thanks for the info guys. It seems from the conversation I should be considering other FA options other than the wolves. So are skyclaws that great? Should I consider the TWC? For those two options, how many are a decent unit for my stated purpose: Move across the table fast and tie stuff up, slow it down... If the armor is capable of teleporting with all it's wolfpelts and wolftail talismans intact, why can't it also teleport down with two extra wolves? Two wolves sit obediently on each side. Dude puts one hand on each wolf and teleports. Seems legit. Link to comment https://bolterandchainsword.com/topic/302543-fenrisian-wolves/page/2/#findComment-3932298 Share on other sites More sharing options...
Lord Blackwood Posted January 26, 2015 Share Posted January 26, 2015 Should I consider the TWC? they are the best unit in the codex you should be considering them strongly , most of the time they wont be tying stuff up they will be mulching it Link to comment https://bolterandchainsword.com/topic/302543-fenrisian-wolves/page/2/#findComment-3932303 Share on other sites More sharing options...
CatSmasher Posted January 26, 2015 Share Posted January 26, 2015 Gman, I'm pretty sure the consensus here is that Fen wolves are a great option in many applications. The do compete with Thunderwolf cavalry for FA slots, so thats what ppl are saying is "bad" about them. You should have at least 5 to run with HQ on mounts Link to comment https://bolterandchainsword.com/topic/302543-fenrisian-wolves/page/2/#findComment-3932324 Share on other sites More sharing options...
Mal Luck Posted January 26, 2015 Share Posted January 26, 2015 If the armor is capable of teleporting with all it's wolfpelts and wolftail talismans intact, why can't it also teleport down with two extra wolves? Two wolves sit obediently on each side. Dude puts one hand on each wolf and teleports. Seems legit. The big difference is that wolfpelts* and talismans are not sentient/alive. Teleportation sends you through the warp, which is very dangerous due to the horrors that lurk there. Unless you're in TDA or a Grey Knight it is generally viewed as a bad idea. So, they'd basically be condemning their most loyal pets to certain death (or worse), which really isn't fair on them now is it? *Not wolfpets, typo. Link to comment https://bolterandchainsword.com/topic/302543-fenrisian-wolves/page/2/#findComment-3932331 Share on other sites More sharing options...
NightHowler Posted January 26, 2015 Share Posted January 26, 2015 So, you're saying our wolves are Grey Knights? Link to comment https://bolterandchainsword.com/topic/302543-fenrisian-wolves/page/2/#findComment-3932339 Share on other sites More sharing options...
Mal Luck Posted January 26, 2015 Share Posted January 26, 2015 No... ? Oh. Link to comment https://bolterandchainsword.com/topic/302543-fenrisian-wolves/page/2/#findComment-3932344 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted January 26, 2015 Share Posted January 26, 2015 So, Grey Knights can take Fenrisian wolves through the warp!! I KNEW there was a way to do it!! ;) I am joking as to not raise any hackles End of Line Link to comment https://bolterandchainsword.com/topic/302543-fenrisian-wolves/page/2/#findComment-3932350 Share on other sites More sharing options...
Mal Luck Posted January 26, 2015 Share Posted January 26, 2015 Aye, they might well have the purity of soul to do so. If only they had the manliness to actually tame such wild beasts in the first place. That said, I actually fall in the 'if the table is happy with it roll with it' category. Although personally I'd rather just run Lone Wolves with 2 FWs across the table on foot. Looking at a turn 3 charge at best either way and at least this might draw some of that annoying fire or pull off an earlier charge on advancing enemies. Link to comment https://bolterandchainsword.com/topic/302543-fenrisian-wolves/page/2/#findComment-3932359 Share on other sites More sharing options...
NightHowler Posted January 26, 2015 Share Posted January 26, 2015 As the Iron Priest chanted prayers to the machine spirit of the thrumming transmogrification chamber in the middle of the room, Thorgrim and his pack shoved another unwilling Grey Knight through the portal in front and a new fenrisian wolf popped out the back. Thorgrim squatted down to eye level with the wolf pup and gave a whistle, clapping his hands, "Here boy! Don't be shy." Asmund, although a little longer of fang than Thorgrim marveled, "It's a good thing Grey Knights can travel through the warp or we'd never be able to get our wolves to teleport with us." Everyone in the room had a good hearty laugh. Even the thrall servitor assisting the Iron Priest looked like he was smiling. Link to comment https://bolterandchainsword.com/topic/302543-fenrisian-wolves/page/2/#findComment-3932478 Share on other sites More sharing options...
Gman Posted January 27, 2015 Author Share Posted January 27, 2015 Sure I agree with this in terms of fluff and theory. However being a game, controlled by rules it is what it is. If the armor is capable of teleporting with all it's wolfpelts and wolftail talismans intact, why can't it also teleport down with two extra wolves? Two wolves sit obediently on each side. Dude puts one hand on each wolf and teleports. Seems legit. The big difference is that wolfpelts* and talismans are not sentient/alive. Teleportation sends you through the warp, which is very dangerous due to the horrors that lurk there. Unless you're in TDA or a Grey Knight it is generally viewed as a bad idea. So, they'd basically be condemning their most loyal pets to certain death (or worse), which really isn't fair on them now is it? *Not wolfpets, typo. Link to comment https://bolterandchainsword.com/topic/302543-fenrisian-wolves/page/2/#findComment-3932578 Share on other sites More sharing options...
Gman Posted January 27, 2015 Author Share Posted January 27, 2015 So with some cav units, what is a good load out? Load up on the leader with nasties and keep the rest plain and cheap, or give them each a simple low cost load out? Link to comment https://bolterandchainsword.com/topic/302543-fenrisian-wolves/page/2/#findComment-3932582 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted January 27, 2015 Share Posted January 27, 2015 As the Iron Priest chanted prayers to the machine spirit of the thrumming transmogrification chamber in the middle of the room, Thorgrim and his pack shoved another unwilling Grey Knight through the portal in front and a new fenrisian wolf popped out the back. Thorgrim squatted down to eye level with the wolf pup and gave a whistle, clapping his hands, "Here boy! Don't be shy." Asmund, although a little longer of fang than Thorgrim marveled, "It's a good thing Grey Knights can travel through the warp or we'd never be able to get our wolves to teleport with us." Everyone in the room had a good hearty laugh. Even the thrall servitor assisting the Iron Priest looked like he was smiling. I am still laughing!! Brilliant!! *contemplates allying with GK because hilarious* So with some cav units, what is a good load out? Load up on the leader with nasties and keep the rest plain and cheap, or give them each a simple low cost load out? Search Bar, brother. It's a question asked almost daily. End of Line Link to comment https://bolterandchainsword.com/topic/302543-fenrisian-wolves/page/2/#findComment-3932584 Share on other sites More sharing options...
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