Guest loganwolf Posted January 26, 2015 Share Posted January 26, 2015 Well not quiet a FAQ but the next best thing... Message to GW.... Can you clarify the rules for the Space Wolf Thunderstrike formation please....Have emailed the FAQ team but heard nothing back.If the drop pod wolf guard component of this force arrives turn 1 as per the drop pod assault rule does the wolf guard terminator squad arrive with them during turn 1 or do they have to arrive turn 2 as per the deep strike rule. If they dont do they arrive eperately turn 1 and 2 or do they need to be rolled for in turn 2. If this is the case could the wolf guard terminator be placed in a fast attack drop pod to enable both units to arrive turn 1.....Response from GW.....Hey Scott,Weirdly, we got asked this last week, too…The formation all arrives together from turn 2 onwards using the rules for Deep Strike. The formation rules supersedes the Drop Pod Assault rule. As such, placing the Wolf Guard Terminators in another Drop Pod would not benefit the formation as they would still need to arrive by Deep Strike from the second turn onwards.Hope that makes sense,Dan Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/ Share on other sites More sharing options...
Vykryl Posted January 26, 2015 Share Posted January 26, 2015 As a number of us figured it was meant to work Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3932308 Share on other sites More sharing options...
CatSmasher Posted January 26, 2015 Share Posted January 26, 2015 Which makes this a useless formation IMO Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3932312 Share on other sites More sharing options...
Ulrik_Ironfist Posted January 26, 2015 Share Posted January 26, 2015 Wow, the thunderstrike is now useless. So now how do I get my terminators down turn 1. By adding more drop pods, or starting them on the table. Either way, it doesn't help my air assault list. So the only way for my warlord and his termies to do anything T1 is to start on the table. Thanks GW... Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3932351 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted January 26, 2015 Share Posted January 26, 2015 Wow... Even more of a reason not to take it. Good to know, but too bad it doesn't really help the formation in any way. End of Line Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3932352 Share on other sites More sharing options...
skeletoro Posted January 26, 2015 Share Posted January 26, 2015 given the cost of the formation (I.e. You need to take 10 wolf guard, which I personally wouldn't normally do, id take a smaller unit), a turn 1 arrival would have been appropriate. Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3932391 Share on other sites More sharing options...
Yoyo ninja Posted January 26, 2015 Share Posted January 26, 2015 Im glad I waited for a conformation on this before I built a pointless wolf guard unit. I don't think we will see many Thunder strike formations being used, who wants to start will that many points off the board! It's more than a fully loaded stormwolf. Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3932480 Share on other sites More sharing options...
JamesI Posted January 26, 2015 Share Posted January 26, 2015 Just to let people know, the last time I emailed GW with questions the answers I got were reversed when the FAQ came out a few weeks later. Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3932488 Share on other sites More sharing options...
Yoyo ninja Posted January 27, 2015 Share Posted January 27, 2015 Just to let people know, the last time I emailed GW with questions the answers I got were reversed when the FAQ came out a few weeks later. We can only hope. Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3932555 Share on other sites More sharing options...
Ulrik_Ironfist Posted January 27, 2015 Share Posted January 27, 2015 Indeed. I'm going to stick with my house rule, and build contingency lists, until we get the final word. I agree with skeletoro's point about the cost being a good justification for the turn 1 arrival. Just goes to show that GW doesn't playtest, which s the dumbest thing I've ever seen. Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3932621 Share on other sites More sharing options...
Vykryl Posted January 27, 2015 Share Posted January 27, 2015 I really don't see a benefit to tying the formation to a die roll. 2 units tied to the same roll reduces the chance to get them in play in my mind. I might use it if they auto dropped turn 2, but that's still not great. Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3932643 Share on other sites More sharing options...
Ulrik_Ironfist Posted January 27, 2015 Share Posted January 27, 2015 That's why I liked it, since before this, I used it as a first turn unit. Put down a whole lot of shooty right in my opponent's face and then watch him squirm when he assaulted them. I still think that drop pod assault is an auto pass on the reserve roll, and it makes sense that this would be an alfa-strike formation, so I'm going to go with my gut on this one, and ignore what some twerp from GW corporate says, until it comes out in an actual FAQ. Until then, I'll press on with what I think. Besides, they've done bloody murder to the new necron codex from what I gather, some new psychic replacement gimmick (like power from pain), and loss of wargear. I actually like the wargear from past codecies, let you customize all your characters... but I digress. Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3932680 Share on other sites More sharing options...
Sturm Moonwolf Posted January 27, 2015 Share Posted January 27, 2015 I don't find the formation useless at all, I quite like re-rolling misses on my 20 plasma shots from the wolf guard and my meltas/assault cannon from my tdawgs. Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3932725 Share on other sites More sharing options...
Guest loganwolf Posted January 27, 2015 Share Posted January 27, 2015 Dan at white dwarf went and checked with the faq team. Have seen a similar email.from him.....hence him sayong we were asked this last week. Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3932746 Share on other sites More sharing options...
Baulder Posted January 27, 2015 Share Posted January 27, 2015 still makes a reasonable beta-strike formation (though heavily costed). Also given that you dont need to take an additional pod to force your WG pod into T2 (via drop pod assault) it actually works nicely with a non alpha-strike ground based force. Everything charges forward and as they move to meet you or panic with the TWC getting close you drop an anvil behind them. Not overly competitive but fun to play I'd say, who doesn't like a load of TL plasma? Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3932911 Share on other sites More sharing options...
Frater Cornelius Posted January 27, 2015 Share Posted January 27, 2015 That was to be expected. All Formations are flavour and none have crunch. I am hard pressed to find a formation that is really game breaking in a regular game on 1500-1750. Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3932965 Share on other sites More sharing options...
Ulrik_Ironfist Posted January 27, 2015 Share Posted January 27, 2015 I'm just a little torqued that we have no cheap ways to deliver termies t1. I really don't want to use another drop pod. I only have 5, and I really don't want more. I have around 10k as it is, I do not want to add more. As it is, I'm now putting my wolf lord with my voidclaws, which is not satisfactory, I like to put him with shooty termies. Although I suppose, having my balanced WL would give the voidclaws some extra overwatch. I don't know, I'm gonna need to play around with my lists. Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3933044 Share on other sites More sharing options...
Frater Cornelius Posted January 27, 2015 Share Posted January 27, 2015 That is precisely the reason why you do not see me making any SW lists anymore. I dislike drop pods. Don't me wrong, rulewise they are awesome! But they are hard to transport (harder than a bloody land raider), unwieldy and have no personality at all. Maybe I am just not imaginative enough, but I find it hard to a pod a name or a legacy. It is a tin can made for delivery, whereas the content of said can writes the legacy. A Land Raider can forge a great legacy. But that is beside the point. So yeah, TDA T1 is best done by DA followed by GK and depending on your available FA slots SW. Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3933046 Share on other sites More sharing options...
CatSmasher Posted January 27, 2015 Share Posted January 27, 2015 It doesn't make sense from a fluff perspective IMO. They are you elite alpha strike team that come in when the meat of the game is already over. They should either auto come in turn two, or loose TL and auto arrive turn one. At least something that makes them better than just buying them conventionally Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3933059 Share on other sites More sharing options...
Ulrik_Ironfist Posted January 27, 2015 Share Posted January 27, 2015 I have a lot of FA slots open in my lists, since my FA is done by my storm wing, and I really don't use land speeders or TWC or claws, and when I take the stormwolf, it's a dedicated transport. Or when I do use FA slots it's usually to take my LS Tempests(stormtalons). Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3933062 Share on other sites More sharing options...
NightHowler Posted January 27, 2015 Share Posted January 27, 2015 While I prefer to play with my thunderwolves, I have upgraded my drop pod terminator list to 7th edition, and at 1750pts it's pretty sweet. It is 9 pods, so there's that, but ooooh man... dat alpha. Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3933103 Share on other sites More sharing options...
tylerw Posted January 27, 2015 Share Posted January 27, 2015 I don't understand their reasoning for the TDA's not being able to do their thing on turn one as putting them in a DP makes them arrive via Deep Strike the same as sending them in naked. That's why these miserable interceptors can blow away the contents of a pod, right? Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3933198 Share on other sites More sharing options...
Frater Cornelius Posted January 27, 2015 Share Posted January 27, 2015 While I prefer to play with my thunderwolves, I have upgraded my drop pod terminator list to 7th edition, and at 1750pts it's pretty sweet. It is 9 pods, so there's that, but ooooh man... dat alpha. How do you carry that stuff around with you. Nine bloody pods. I'd gone berserk by now :D Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3933290 Share on other sites More sharing options...
NightHowler Posted January 27, 2015 Share Posted January 27, 2015 I'll be honest with you. It started as a test list and I've been proxying most of the pods - only really played it with my local gaming group. I've never used it in a tournament. The nice thing about proxying drop pods is you can use plastic cups if you find the right size. A stack of 9 doesn't take up much more space than a drop pod or maybe two. Then after the game? Drinks! I do own about 5 pods, but hate mix and matching so I ususally proxy all 9 for uniformity. Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3933330 Share on other sites More sharing options...
Baulder Posted January 28, 2015 Share Posted January 28, 2015 I've found that 3 pods, painted and bubble wrapped fit nicely in an older LR R/C box alternating ends /\ \/ /\. I dont have more than that just because I hate painting them more than anything :) You hit the nail on the head though Immer (as to why you should like them). They are great at what the main function is, a delivery system. No frills, no extras just exactly what Russ would have ordered, the right tools for the job. The legacy is for the heroes. Link to comment https://bolterandchainsword.com/topic/302624-tunderstrike-formation-faq-atlast/#findComment-3933839 Share on other sites More sharing options...
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