Aspiringchaoschampion Posted January 28, 2015 Share Posted January 28, 2015 Hey guys im thinking about picking up a couple of boxes of bikers and im wondering wether to run a 6 bike unit or a 2x 3 man bike unit Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/ Share on other sites More sharing options...
Phantomzero17 Posted January 28, 2015 Share Posted January 28, 2015 I run a group of 6. Well a group of 5 with a Fisticlaws Lord on a bike. Pretty standard kit on them. 2 meltas, Axe on Champion, and Mark of Nurgle. Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/#findComment-3933725 Share on other sites More sharing options...
Aspiringchaoschampion Posted January 28, 2015 Author Share Posted January 28, 2015 Ah excellent i was thinking 5 2 meltas nurgle combi melta escorting a biker sorceror flanked by some nurgle raptors with a jump pack fisticlawd lord Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/#findComment-3933750 Share on other sites More sharing options...
hopkins Posted January 28, 2015 Share Posted January 28, 2015 Ah excellent i was thinking 5 2 meltas nurgle combi melta escorting a biker sorceror flanked by some nurgle raptors with a jump pack fisticlawd lord I find mark of khorne raptors tend to work better, for all those extra attacks Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/#findComment-3933818 Share on other sites More sharing options...
Aspiringchaoschampion Posted January 28, 2015 Author Share Posted January 28, 2015 Ah excellent i was thinking 5 2 meltas nurgle combi melta escorting a biker sorceror flanked by some nurgle raptors with a jump pack fisticlawd lord I find mark of khorne raptors tend to work better, for all those extra attacks Good point tbf im really tempted to try running pure tzeench for a while Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/#findComment-3933843 Share on other sites More sharing options...
Xenith Posted January 28, 2015 Share Posted January 28, 2015 Ah excellent i was thinking 5 2 meltas nurgle combi melta escorting a biker sorceror flanked by some nurgle raptors with a jump pack fisticlawd lord I find mark of khorne raptors tend to work better, for all those extra attacks Raptors and bikers get the same amount of attacks, though right? Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/#findComment-3934240 Share on other sites More sharing options...
McGibs Posted January 29, 2015 Share Posted January 29, 2015 And bikers get hammer of wrath. and combi-bolters. and jink. and T5. and turboboost. There's a reason why no one uses raptors. Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/#findComment-3934632 Share on other sites More sharing options...
Aspiringchaoschampion Posted January 29, 2015 Author Share Posted January 29, 2015 Well looks like bikers are out of stock so il just get myself an extra box of plague marines and use my raptors for now Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/#findComment-3934690 Share on other sites More sharing options...
Xenith Posted January 29, 2015 Share Posted January 29, 2015 And bikers get hammer of wrath. and combi-bolters. and jink. and T5. and turboboost. There's a reason why no one uses raptors. Yea, there's a reason the next project is getting up to 10 bikers. Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/#findComment-3935214 Share on other sites More sharing options...
NoLifeKing Posted January 29, 2015 Share Posted January 29, 2015 the reason one would take raptors over bikers is their ability to deep strike and go up to higher level on a building. Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/#findComment-3935424 Share on other sites More sharing options...
Forté Posted January 30, 2015 Share Posted January 30, 2015 the reason one would take raptors over bikers is their ability to deep strike and go up to higher level on a building.That and the excellent minis too. Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/#findComment-3935597 Share on other sites More sharing options...
Dyemor Posted January 30, 2015 Share Posted January 30, 2015 I run a unit of 10 with Mark of Slanesh, Icon of Excess, Veterans of the Long War, 2x Melta, Champion with Fist/Claw and a Lord of Slanesh with the Murdersword/Meltabombs. They take a hell of a lot of shooting to bring that unit down, and they more often than not achieve the objective they have in a game. Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/#findComment-3935692 Share on other sites More sharing options...
hopkins Posted January 30, 2015 Share Posted January 30, 2015 That and the excellent minis too. this! i like using marines in my chaos space marines army 4 attacks on the charge (3 for the special weapon dude) and 5 for the champion is awesome plus hammer of wrath and re-rolling charge if using jump packs votlw if playing against marines helps too bikes are good too though. not dissing them just sticking up for my raptors Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/#findComment-3935765 Share on other sites More sharing options...
the jeske Posted January 30, 2015 Share Posted January 30, 2015 the reason one would take raptors over bikers is their ability to deep strike and go up to higher level on a building. How does the ablity to deep strike help them, if they aren't a turn1 deep strike and deviate the full range. Terminators do the same, with more weapons, comperable resiliance for less points and last but not least they sit in a slot we hardly ever use. Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/#findComment-3935801 Share on other sites More sharing options...
Forté Posted January 30, 2015 Share Posted January 30, 2015 Either way. The OP was asking about how to run bikes so let's not turn this into something else. Thank you. Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/#findComment-3935804 Share on other sites More sharing options...
General Ravensong Posted February 3, 2015 Share Posted February 3, 2015 I think both ways of running them (1x6 or 2x3) have merit. If you want to run them as ranged fire support you can grab more specialist weapons with two units, and the unit of 6 would make a pretty hefty hammer to bring down on squishy backfield things Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/#findComment-3939125 Share on other sites More sharing options...
Xenith Posted February 4, 2015 Share Posted February 4, 2015 2x3 as harassment. 1x6 as an escort for a character. Same as Eldar. Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/#findComment-3940703 Share on other sites More sharing options...
kaz'sax Posted February 5, 2015 Share Posted February 5, 2015 That and the excellent minis too. this! i like using marines in my chaos space marines army 4 attacks on the charge (3 for the special weapon dude) and 5 for the champion is awesome plus hammer of wrath and re-rolling charge if using jump packs votlw if playing against marines helps too bikes are good too though. not dissing them just sticking up for my raptors :O you can re role charge with jump packs? I had no idea! I'll have to unshelve them now ;) Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/#findComment-3941238 Share on other sites More sharing options...
hopkins Posted February 5, 2015 Share Posted February 5, 2015 you can re role charge with jump packs? I had no idea! I'll have to unshelve them now yep, if they use their feet in the movement phase and move 6", you can re-roll charges or you can move 12" in movement phase using jump packs, then either run d6" or charge normally Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/#findComment-3941349 Share on other sites More sharing options...
Xenith Posted February 5, 2015 Share Posted February 5, 2015 That and the excellent minis too. this! i like using marines in my chaos space marines army 4 attacks on the charge (3 for the special weapon dude) and 5 for the champion is awesome plus hammer of wrath and re-rolling charge if using jump packs votlw if playing against marines helps too bikes are good too though. not dissing them just sticking up for my raptors you can re role charge with jump packs? I had no idea! I'll have to unshelve them now Been like that since 6th :) It's always a good idea to read all the rules, games are won or lost through rule comprehension. Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/#findComment-3941589 Share on other sites More sharing options...
Trevak Dal Posted February 5, 2015 Share Posted February 5, 2015 you can re role charge with jump packs? I had no idea! I'll have to unshelve them now yep, if they use their feet in the movement phase and move 6", you can re-roll charges or you can move 12" in movement phase using jump packs, then either run d6" or charge normally If you are willing to spend a little more points...you give them the Mark of Khorne and the Icon of Wrath, you get to re-roll charge distance AND move 12" in the movement phase. Like Ravenguard chapter tactics, but we got to pay for it, because we're chaos. ...Then again, that applies to Bikers too :( Link to comment https://bolterandchainsword.com/topic/302692-how-to-run-bikers/#findComment-3941725 Share on other sites More sharing options...
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