Gman Posted January 30, 2015 Share Posted January 30, 2015 My collection consists of two full units of GH, witha wolfpack leader. Thus far what is modeled is one GH with a power sword, and the grey hunter with a frost sword. All the GH with just a bolter are modeled, however the ones that were going to get speacial weapons do not yet have it on them. Last time I worked on this list(previous codex and previous game edition) I was going to do one PG and one MG in each unit. My thinking is the PG for standing and shooting, and the MG is there if they get to assault something, or getting assaulted. Being what space wolves are, I fully intend to sue GH as shooty and assault if the opportunity arrises, and load them with the CCW. However, I'm not sure if the PG and MG load out is best for this now. Would it be best to just do two PG for the shooty killness, and if they get into combat rely on the the number of attacks, the power sword and the frost sword? In addition to the GH units, I do have a full BC unit for a dedicated assault unit. Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/ Share on other sites More sharing options...
Lord Blackwood Posted January 30, 2015 Share Posted January 30, 2015 Not a terrible idea friend , how are you gettin them where they need to be ? Is it pods ? Rhinos? I have had a lot of luck going Double Melta and drop podding next to something and blowing it up. And if you go 2 melta 2 plasma gun you can always load up on one in one squad and the other in the other squad! Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3936003 Share on other sites More sharing options...
Gman Posted January 30, 2015 Author Share Posted January 30, 2015 Hm, was planning on just leaving them on foot. I have a drop pod, but was thinking of using that for my BC to make sure they get somewhere before getting shot to dog food. If I put a standard in one unit of GH, would that be a good unit to load the double MG, as intending to get them into a charge, and then load the other unit with the double PG? Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3936022 Share on other sites More sharing options...
Amarog Posted January 30, 2015 Share Posted January 30, 2015 Hm, was planning on just leaving them on foot. I have a drop pod, but was thinking of using that for my BC to make sure they get somewhere before getting shot to dog food. If I put a standard in one unit of GH, would that be a good unit to load the double MG, as intending to get them into a charge, and then load the other unit with the double PG? i'd say pod the GH with melta in and blow up what you need to (hopefully) then keep them out the way as much you can and use them as ranged troops. BC i've had great success with from a stormwolf as you can get a full squad in + priest and they tend to eat up most units they come into contact with. if you dont have a stormwolf perhaps a LR? as a rule i tend to use GH as shooty shooty instead of CC. Unless you want a sneaky Powerfist in their incase your melta guns dont work on your intended target. Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3936109 Share on other sites More sharing options...
Yoyo ninja Posted January 30, 2015 Share Posted January 30, 2015 personaly I tend to run GHs bare bones with 2 plasma rifles and a rhino just for objective grabbing. they are pretty good at clearing objectives and then hard to shift if you get them some decent cover. As for bloodclaws I tend to run mine as Skyclaws with 2 flamers, a hidden fist and a priest. They hurt when they hit ;) Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3936160 Share on other sites More sharing options...
Gman Posted January 30, 2015 Author Share Posted January 30, 2015 Oh I totally plan to buy a stormwolf for the BC. Once I got this codex and saw that and it's transport capacity, I knew exactly what I wanted in it. :) I might have to try a couple of games both ways before finishing the models. I'm kind of leaning towards of the idea of a GH unit with x2 MG, PF and the pod. Then the other GH unit can sit back with dual PG. I'll have to play around with some list ideas on that. Thanks all. Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3936216 Share on other sites More sharing options...
Yoyo ninja Posted January 30, 2015 Share Posted January 30, 2015 If you have a look around on the net there may be some clever bloke who has worked out how to magnatise the stormwolf/fang so you can take either as the need takes you. Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3936230 Share on other sites More sharing options...
Amarog Posted January 30, 2015 Share Posted January 30, 2015 If you have a look around on the net there may be some clever bloke who has worked out how to magnatise the stormwolf/fang so you can take either as the need takes you. yup, i cant remember where i saw it, may have even been on here somewhere. with the model you can actually have it interchangable as both stormfang and stormwolf without magnetizing as it can just slide together etc. but again, i cant remember where i saw it exactly. Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3936242 Share on other sites More sharing options...
Yoyo ninja Posted January 30, 2015 Share Posted January 30, 2015 Here you are, just found it.... http://www.bolterandchainsword.com/topic/294631-wulfebanes-tutorial-on-magnetizing-the-stormwolfstormfang/ Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3936244 Share on other sites More sharing options...
Gman Posted January 30, 2015 Author Share Posted January 30, 2015 Nicely done that. I do like utilizing magnets for some models, epecially the expensive stuff. I intend to magnatize the arms for my TWC for this reason. I might do the same for the arms of a WG unit I plan to make, just so I have options for different game sizes and army configurations. Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3936312 Share on other sites More sharing options...
Yoyo ninja Posted January 30, 2015 Share Posted January 30, 2015 Magnets are awesome. I am magnatizing everything now, it just makes sense. Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3936344 Share on other sites More sharing options...
Amarog Posted January 30, 2015 Share Posted January 30, 2015 I have never tried magnetizing but I really should. I think in future for big models like dreads, termies etc I will try it. But I seem to have accumulated a ton of standard guys and tons of spares and I can't help buying more when I see them cheap so I have a selection of most weapon choices all set. Really should get into magnetizing >< Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3936367 Share on other sites More sharing options...
Toasterfree Posted January 31, 2015 Share Posted January 31, 2015 i actually am about to come into a bunch of armless marines. i have some melta that i need to put together, and some plasma bits. I am going to turn ALL of the ones i can into just metla or plasma gunners. mix and match into units as i need. problem solved. Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3936436 Share on other sites More sharing options...
Yoyo ninja Posted January 31, 2015 Share Posted January 31, 2015 Where are you getting armless marines from? When I said everything, I didn't mean standard guys.lol. So it's not everything I supose. I already have a melta squad, a plasma squad and some bloodclaws so I don't really intend to buy any more troops any time soon. for big models though, TWC, pods, tanks ect. they will all be getting swappable bits. Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3936631 Share on other sites More sharing options...
Amarog Posted January 31, 2015 Share Posted January 31, 2015 Where are you getting armless marines from? When I said everything, I didn't mean standard guys.lol. So it's not everything I supose. I already have a melta squad, a plasma squad and some bloodclaws so I don't really intend to buy any more troops any time soon. for big models though, TWC, pods, tanks ect. they will all be getting swappable bits. yea definately an advantage for the bigger more expensive models i've got a few old dreads so i may work on getting them wolfed up from vanilla and buy some arm choices and get magnetizing. Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3936796 Share on other sites More sharing options...
Yoyo ninja Posted January 31, 2015 Share Posted January 31, 2015 The arms on my dread are fairly sturdy even with out magnets, I would hold off with the magnet till you dry fit it all together and see how it goes. Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3936909 Share on other sites More sharing options...
Amarog Posted January 31, 2015 Share Posted January 31, 2015 The arms on my dread are fairly sturdy even with out magnets, I would hold off with the magnet till you dry fit it all together and see how it goes. yea, this current one im doing was already painted up vanilla style anyway so ive never changed it, just realised the arms slot on and off fairly well and strong enough to keep them held up so thats all gravy. i've got an old metal dread vanilla style too ... figure that one out lol Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3936917 Share on other sites More sharing options...
Yoyo ninja Posted January 31, 2015 Share Posted January 31, 2015 Wow, not seen a metal dread for years! Haha. Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3936997 Share on other sites More sharing options...
Amarog Posted January 31, 2015 Share Posted January 31, 2015 Wow, not seen a metal dread for years! Haha. extra heavy due to large stones on base. handy for when i lose, he hits at strength 10 ap - rending,concussion when placed inside a sock and swung around the room. Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3937015 Share on other sites More sharing options...
Yoyo ninja Posted January 31, 2015 Share Posted January 31, 2015 That is some serious nerd rage right there! Haha. I think that should be the standard fenrisan rage quit, I see your ten victory points and raise you a metal dread to the face!haha. Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3937063 Share on other sites More sharing options...
Gman Posted February 2, 2015 Author Share Posted February 2, 2015 Wow, not seen a metal dread for years! Haha. extra heavy due to large stones on base. handy for when i lose, he hits at strength 10 ap - rending,concussion when placed inside a sock and swung around the room. ROFL nice! So I played around this weekend with lists and my models. For a 1500 point list I worked out my GH units. First one has x2 meltaguns, a hidden powerfist, wolf standard, all with CCW, WG leader with frost sword, and a drop pod. Second unit of GH is x2 plasmagun, hidden power sword, WG leader with frost sword. Seem decent for the core of my troops? I figure the blood claws can run along behind the plasma hunter group until they find something to chew on. For a higher point game, I will get a stormwolf to transport the blood claws. Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3938673 Share on other sites More sharing options...
Yoyo ninja Posted February 2, 2015 Share Posted February 2, 2015 They look good, I honestly wouldn't spend loads on rifleman units though, 10 GHs 2 plasma guns and a rhino. You want them jumping out of their rhino, moving onto an objective, into cover if possible, and shooting stuff that gets to close. Rinse and repeat as new objectives come up. Link to comment https://bolterandchainsword.com/topic/302785-grey-hunter-special-weapons/#findComment-3938855 Share on other sites More sharing options...
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