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Liber Battle-um? 1650 Points, BAs vs Eldar


Ming

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Ouch!

 

Nothing seemed to go your way that game, sadly.

 

As far as the Wraithknight, marines struggle against them outside of Grav weapons and TH/SS Terminators. T8 is just too much of a beast to get through, especially since it is easy for them to claim any kind of cover save. 

Jink (especially on the hard-to-kill-anyway wave serpent) is a kicker. But once they jink, their shooting is largely neutered, so I'm finding that pointing a lot of guns, drawing a jink and then shooting everything else at a different target is working okay so far.

 

That and krak grenades in close combat.

Yep.  WraithKnights make the game tough to play, their entry by one designer/player probably caused the Centurion to be created by another designer/player.  And the ability to claim them as the "Warlord" just makes the situation worse.  Except for their AP2/AP3 weapons, speed, and strength in CC, I'd love to ignore them all together.  On one hand, there may be situations where the eldar player has WK's, but few psychers, and in those cases you might be able to enfeeble them or use other means to kill them easily.  On the other hand, I have not seen a psychic-poor eldar list...

 

The Wave Serpents don't cause me as much fear. As stated above, they pop in CC like any other transport.  You just have to catch them.  They can be nasty on landspeeders...

 

Been two weeks with a cold now...hoping to play again next week...

  • 2 weeks later...
As far as scout snipers go- to get comparable wounds on target you're looking at 2 dev squads with missile launchers. Now compare the costs if those units..... sniper scouts wont drop him in 1 turn but they'll chip away at a wk all game unless he wastes another unit to take them out.

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