Fahlnor Posted February 1, 2015 Share Posted February 1, 2015 As the title suggests, I'm curious to see what sort of units and combinations people consider to be "deathstars" for the Blood Angels. You get bonus points for fluffyness and what I'm calling "internal consistency" - by which I mean that, for example, Corbulo's lack of a jump pack rules him out of a jump unit. This isn't meant just to be a unit in isolation - let's take viable combinations we might actually play with! My first thought lies with the classic Dantestar: Commander Dante Sanguinary Priest - Jump pack - Valour's Edge - Fury of Baal Librarian (Sanguinary Powers) - Mastery level 2 - The Angel's Wing - The Crown Angelic - Galian's Staff 10-man Sanguinary Guard - Deathmasks - 2 power fists - 2 encarmine axes - 4 infernus pistols - Chapter Banner So, what have you got? :D Link to comment https://bolterandchainsword.com/topic/302844-blood-angels-deathstars/ Share on other sites More sharing options...
Xenith Posted February 1, 2015 Share Posted February 1, 2015 Seems a lot of points to have off the board , and not charge until T3. I dunno. All my games are at 1500 so you really don't have enough points to make 'deathstar' units like this and still have a capable army. Link to comment https://bolterandchainsword.com/topic/302844-blood-angels-deathstars/#findComment-3937192 Share on other sites More sharing options...
Fahlnor Posted February 1, 2015 Author Share Posted February 1, 2015 Ok, I may have overstated the "viable" aspect. I'm looking for fun units of awesomeness. Also worth noting that there's no requirement whatsoever to start that unit off the board. Deploy in cover in your own DZ if you like! Link to comment https://bolterandchainsword.com/topic/302844-blood-angels-deathstars/#findComment-3937218 Share on other sites More sharing options...
Golden Aegis Posted February 1, 2015 Share Posted February 1, 2015 I've been using this configuration to a silly effect; Mephiston Corbulo 5 Hammernators I usually transport them in a Stormraven and treat the unit as a nuke to remove whatever I want, it's a little over 700 points, but it scares all of my friends! Link to comment https://bolterandchainsword.com/topic/302844-blood-angels-deathstars/#findComment-3937229 Share on other sites More sharing options...
Jorre Posted February 1, 2015 Share Posted February 1, 2015 I'm going to be running Dante Command squad 1x Champion 1x Noviate 3x Veteran Meltagun + stormshield Optional to add a Librarian Don't know weather it qualifies as a Deathstar but its a pretty useful unit. Dante Tanks with his 2+ armour and eternal warrior. Any AP1-2 attacks get LOS to a storm shield and you've got a noviate for the FNP bonus. The Champion can take challenges and leave Dante to wreck whole squads, also bringing Hit and Run to the table. Dante is the only really close assault beast, but to be honest anything else would be overkill 90% of the time, if you really want to beef them up you could add a librarian. Link to comment https://bolterandchainsword.com/topic/302844-blood-angels-deathstars/#findComment-3937276 Share on other sites More sharing options...
Deschenus Maximus Posted February 1, 2015 Share Posted February 1, 2015 As discussed in another thread: Dante Sanguinary Priest - Bike, Valour's Edge, Auspex, Bolt Pistol (the +1pt that makes me raaaAAAAAAAAAAGE!) Captain - Bike, Relic Blade, Storm Shield, Auspex Though I'm wondering whether a Gallian's Staff ML2 Libby rolling on Biomancy might not be a better choice over the Captain. Link to comment https://bolterandchainsword.com/topic/302844-blood-angels-deathstars/#findComment-3937296 Share on other sites More sharing options...
Cronhour Posted February 1, 2015 Share Posted February 1, 2015 Priest lib Dante and 8 sg did the trick for me, deleted Khârn and his unit then abaddon and his blood lance is actually a pretty sweet pre charge power if you line it up right. Link to comment https://bolterandchainsword.com/topic/302844-blood-angels-deathstars/#findComment-3937326 Share on other sites More sharing options...
vahouth Posted February 1, 2015 Share Posted February 1, 2015 Astorath + JP Librarian ML2 with Gallian's Staff + 10 JP Death Company with 2 Power Fists and 2 Power swords. This is the definition of overkill IMHO for 590 points in total. Link to comment https://bolterandchainsword.com/topic/302844-blood-angels-deathstars/#findComment-3937432 Share on other sites More sharing options...
Fahlnor Posted February 1, 2015 Author Share Posted February 1, 2015 Astorath + JP Librarian ML2 with Gallian's Staff + 10 JP Death Company with 2 Power Fists and 2 Power swords. This is the definition of overkill IMHO for 590 points in total. You could stick Dante in there, too... :D I'm feeling there's not a huge selection of deathstar-type options in the book, then? It could be because my main experience in playing is Fantasy, rather than 40K, but I kinda thought there would be more! To twist the thread slightly, what deathstars out there would you expect to see fairly commonly? Are there any? If I'm hitting tournaments, are there any really filthy unit combinations I should be avoiding? Link to comment https://bolterandchainsword.com/topic/302844-blood-angels-deathstars/#findComment-3937838 Share on other sites More sharing options...
toaae Posted February 2, 2015 Share Posted February 2, 2015 I'm feeling there's not a huge selection of deathstar-type options in the book, then? This issue is while we definitely have the offensive power you desire in a Deathstar, we don't have the durability that justifies putting 50%+ of your points into one unit. Link to comment https://bolterandchainsword.com/topic/302844-blood-angels-deathstars/#findComment-3938102 Share on other sites More sharing options...
Crusader Bob Posted February 2, 2015 Share Posted February 2, 2015 I'm not sure if it counts as a deathstar, but i like this: 10 Death Company marines 2PW fist Chaplain (or Astorath, but i'm not too fond of jumpers into a raven) Death Company Dread Stormraven - Assault cannon, heavy bolters, hurricane bolters. I'm pretty sure it can put the fear of Sanguinius on about everyone. Link to comment https://bolterandchainsword.com/topic/302844-blood-angels-deathstars/#findComment-3938109 Share on other sites More sharing options...
DominicJ Posted February 2, 2015 Share Posted February 2, 2015 Chaplain 15dc Three power fists Crusader 725pts Pointless over kill. 7 hammernators Captain claws/lib Sang priest Crusader 700+ depending on load out. Again pointless overkill. I'd just chaff it to irrelevance. Link to comment https://bolterandchainsword.com/topic/302844-blood-angels-deathstars/#findComment-3938301 Share on other sites More sharing options...
Karhedron Posted February 2, 2015 Share Posted February 2, 2015 To twist the thread slightly, what deathstars out there would you expect to see fairly commonly? Are there any? If I'm hitting tournaments, are there any really filthy unit combinations I should be avoiding? Thunderwolf star is pretty dominant at the moment. 5+ TWC with stormshields and 1 or 2 tanky characters with 2+ save at the front and and some nasty CC wargear. You get a fast T5 multiwound unit that hits like a ton of bricks and can keep on dishing out the hurt on subsequent turns. Against armies with numerous smaller units (particularly Tau and Eldar), the ICs often peel off to target tanks just before the charge. It does not rely on psyhcic powers or a snipeable character so no easy counters. There are other Deathstars out there. A big mob of Ork Ardboyz with Big mek KFF, Painboy for FNP and a Tanky warboss in mega armour with Lucky Stick is pretty nasty. Tzeentch Screamerstar was big in 6th and is still nasty. Slightly easier to deal with as Blessings can at least be denied on a 6. For Knights, the Adamantine Lance is probably the biggest cheese-fest around. Most armies can kill a Knight or even 2 at a push. Killing 3 Knights who all get to reroll their 4++ Ion Shield saves is almost impossible without extensive list tailoring. I crunched some numbers before Christmas and Death Company led by Astorath will actually kill their own points value of Thunderwolf star quite reliably but only if they get the charge. If the TWC charge or if the combat drags on too long, the Death Company will quickly get whittled down. Link to comment https://bolterandchainsword.com/topic/302844-blood-angels-deathstars/#findComment-3938365 Share on other sites More sharing options...
Morollan Posted February 2, 2015 Share Posted February 2, 2015 I've been running Dante, 8 DC with Jump Packs (1 PW, 1 PF), a Priest and a Chaplain. Absolute monster of a unit. Playing against (old) Necrons a couple of weeks ago they took out a 20-man warrior unit (as in killed all of them in one assault phase) then multi-charged a Ghost Ark and Annihilation Barge, wrecking both of them, and then took out Imotekh and 9 Warriors in the following turn. Lost about half the DC in the process plus the Chaplain. Link to comment https://bolterandchainsword.com/topic/302844-blood-angels-deathstars/#findComment-3938547 Share on other sites More sharing options...
Mirrsith Posted March 20, 2015 Share Posted March 20, 2015 I am currently running Blood Angels and Thunder Wolves the entire Unite has FNP and a mix of 2+ 3+, 2+ 6+, and 3+ 3+ Dante grants hit and run Sanguinary Priest on a Bike for FNP Librarian on Bike for Prescience Great Wolf Detachment Wolf Lord On Thunder Wolf w/PF 2x iron Priests 4x Cyber Wolves 6 TWC w/ Bolt Pistol /Storm Shields The Unit hits with: 30x STR 5 Rending 8x Str 4 Rending 5x Str 8 Powerfist 10x Str 10 Thunder Hammer 6x Str 7 AP2 Dantes Axe 3x attacks at Str 4 3x Attacks at Str4 Force 11x Str 5 Impact hits It pretty much runs through anything on the charge and thanks to counter attack and Hit and Run continues to slam into new units. Link to comment https://bolterandchainsword.com/topic/302844-blood-angels-deathstars/#findComment-3982725 Share on other sites More sharing options...
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