Helias_Tancred Posted February 2, 2015 Share Posted February 2, 2015 Shines against infantry formations other than terminators right? Good against Nids, Tau, etc... What about against light armored vehicles or air targets? I assembled a new BA Tac Squad and I went with the heavy bolter. Never used one before in a game. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/ Share on other sites More sharing options...
Brother Dallo Posted February 2, 2015 Share Posted February 2, 2015 It'll make mince meat of cultists, tau, Dark Eldar of all shapes, some Eldar, guard, nids, scouts etc. basically anything with a 4+ or worse. A single heavy bolter doesn't overly frighten marines, but bring enough, and you'll drown even terminators in saves. At str5 honey can glance rhinos to death, and aren't too bad at exploding DE raiders and Venoms. Against air targets, it can't scratch the heavier fliers and can only glance AV 11. I'd look elsewhere for decent anti air. Not terrible at forcing wounds on flying MCs though. Hope this helps. Dallo Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3938920 Share on other sites More sharing options...
Helias_Tancred Posted February 2, 2015 Author Share Posted February 2, 2015 Thanks. Its the anti-infantry element in my new Devastator squad I'm fielding- 4 las cannons, 3 plasma cannons, 1 heavy bolter, Sergeant, and a spotter/security marine. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3938924 Share on other sites More sharing options...
Arufel87 Posted February 2, 2015 Share Posted February 2, 2015 I would only ever use them in a imperial fists dev squad... They're just a bit poor against a lot of things I'm afraid . :( We don't struggle to kill infantry but the HB is geared towards exactly that. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3938933 Share on other sites More sharing options...
Deschenus Maximus Posted February 2, 2015 Share Posted February 2, 2015 Yep, unfortunately the HB isn't too hot. And as Arufel87 pointed out, BA don't struggle with enemy infantry, so it's not only a bad weapon, it's highly redundant for BA. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3938973 Share on other sites More sharing options...
Crusader Bob Posted February 2, 2015 Share Posted February 2, 2015 I like the HB a lot on vehicles, devastators, stuff like that. Not so much on a tactical squad. I find that the heavy flamer sinergizes better with bolters, as i want to be closer for the double tap. At that range a flamer can often hit way more than 3 times, and with the same S and AP. Plus, being an assault weapon keeps the mobility for the squad, whereas a HB is either move and shoot very badly, or stay and shoot precisely. Just my opinion though Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3939005 Share on other sites More sharing options...
Disciple of Caliban Sgt Posted February 2, 2015 Share Posted February 2, 2015 As stated IF makes them awesome. Especially since lots of people seem to be bringing at least one group of horde type units. Also good against MC's. As stated thought single HB isn't all that. Four brings pain I've found. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3939016 Share on other sites More sharing options...
Helias_Tancred Posted February 3, 2015 Author Share Posted February 3, 2015 Hmmm .... I could always toss the HB guy and make a MM guy? Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3939050 Share on other sites More sharing options...
Disciple of Caliban Sgt Posted February 3, 2015 Share Posted February 3, 2015 Honestly for Tac Squads in BA I'd use the Heavy Flamer. Good for Overwatch and still an assault weapon. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3939082 Share on other sites More sharing options...
toaae Posted February 3, 2015 Share Posted February 3, 2015 Its the anti-infantry element in my new Devastator squad I'm fielding- 4 las cannons, 3 plasma cannons, 1 heavy bolter, Sergeant, and a spotter/security marine. Did nobody else catch this, or am I misunderstanding? You cannot take more than 4 heavy weapons in a Devastator squad, unless you plan on taking two 5-mans and just calling/painting them up like one squad that is in combat squads. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3939102 Share on other sites More sharing options...
Helias_Tancred Posted February 3, 2015 Author Share Posted February 3, 2015 Yep, that's what I was going to do. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3939115 Share on other sites More sharing options...
appiah4 Posted February 3, 2015 Share Posted February 3, 2015 For BA I find your best heavy choices are Multimelta and Heavy Flamer, the rest are poor fits more often than not. Heavy Bolters work well as Dev squads but why would you take that when you can take four MLs? HB are good vehicle weapons on Razorbacks for which they provide good S5 volume of fire for free and on sponsons for dakka and baal preds. Also scouts should NEVER leave home wout a HB. Them Blast Hellfire shells.... Yummyy.. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3939179 Share on other sites More sharing options...
Quixus Posted February 3, 2015 Share Posted February 3, 2015 Thanks. Its the anti-infantry element in my new Devastator squad I'm fielding- 4 las cannons, 3 plasma cannons, 1 heavy bolter, Sergeant, and a spotter/security marine. You can only have 4 heavy weapons per devastator squad regardless of its size. You could however build twosqadss with four heavy weapons and a sergeant each. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3939212 Share on other sites More sharing options...
DominicJ Posted February 3, 2015 Share Posted February 3, 2015 Heavy bolters make an interesting choice, they are surprisingly good infantry mowers, but its just a problem we have in the first place. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3939222 Share on other sites More sharing options...
Urauloth Posted February 3, 2015 Share Posted February 3, 2015 I really, really want to like heavy bolters because they're some of my favourite minis (the dev squad one is cool, but the sternguard and particularly BA tac ones are about the coolest looking heavy weapons GW have done) and I also like them in the fluff, but... yeah. One on its own seems underwhelming, and dedicating a dev squad to them robs the squad of AT capability. I can't find a good place for them in my CSM or my Space Wolves, and if anything my BA seem to need them even less, especially with the HF sitting there. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3939364 Share on other sites More sharing options...
Sans Mercy Posted February 3, 2015 Share Posted February 3, 2015 What's not to love about heavy bolters? Str7, ap4, 48" range, assault, so you can move and shoot!Oh wait, that's lootas. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3939390 Share on other sites More sharing options...
ContemptuousAngel Posted February 3, 2015 Share Posted February 3, 2015 I haven't used a heavy bolter since 4th edition. That's weird! Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3939416 Share on other sites More sharing options...
appiah4 Posted February 3, 2015 Share Posted February 3, 2015 Maybe the Heavy Bolter should be turned into a Salvo weapon. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3939436 Share on other sites More sharing options...
ContemptuousAngel Posted February 3, 2015 Share Posted February 3, 2015 That would make sense, but I don't think GW takes sense into account often. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3939438 Share on other sites More sharing options...
Deschenus Maximus Posted February 3, 2015 Share Posted February 3, 2015 Maybe the Heavy Bolter should be turned into a Salvo weapon. There was a rumour a while back (before 6th dropped?) that GW was going to do just that. It didn't pan out, unfortunately. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3939466 Share on other sites More sharing options...
appiah4 Posted February 3, 2015 Share Posted February 3, 2015 Maybe the Heavy Bolter should be turned into a Salvo weapon. There was a rumour a while back (before 6th dropped?) that GW was going to do just that. It didn't pan out, unfortunately. They probably chickened out of having to update so many codices because it's a staple gun that's everywhere.. Fixing it on one list would cause an uproar and we know how much GW can be assed to update FAQs for codices. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3939480 Share on other sites More sharing options...
Deschenus Maximus Posted February 3, 2015 Share Posted February 3, 2015 They probably chickened out of having to update so many codices because it's a staple gun that's everywhere.. Fixing it on one list would cause an uproar and we know how much GW can be assed to update FAQs for codices. That's why a lot of the common weapons like Bolters and the like should be in the BRB instead of in the individual codices. That way, if you want to update a weapon's profile, you issue ONE FAQ, not a dozen. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3939499 Share on other sites More sharing options...
Jolemai Posted February 3, 2015 Share Posted February 3, 2015 They probably chickened out of having to update so many codices because it's a staple gun that's everywhere.. Fixing it on one list would cause an uproar and we know how much GW can be assed to update FAQs for codices. That's why a lot of the common weapons like Bolters and the like should be in the BRB instead of in the individual codices. That way, if you want to update a weapon's profile, you issue ONE FAQ, not a dozen. They already are... Of course, this leads to some people complaining about them being there and not all in one Codex ("Oh the new Codex isn't complete, blabblablhab") but hey-ho. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3939506 Share on other sites More sharing options...
Quixus Posted February 3, 2015 Share Posted February 3, 2015 I don't think a heavy 3 weapon would be much improved by making it salvo 1/3 or 2/3. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3939509 Share on other sites More sharing options...
Khorneeq Posted February 3, 2015 Share Posted February 3, 2015 Blood Angels should be using Heavy Bolters like this... That way they look cool and they can benefit from Furious Charge Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/#findComment-3939514 Share on other sites More sharing options...
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