appiah4 Posted February 3, 2015 Share Posted February 3, 2015 Blood Angels should be using Heavy Bolters like this... That way they look cool and they can benefit from Furious Charge Counts as power maul. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/page/2/#findComment-3939518 Share on other sites More sharing options...
Quixus Posted February 3, 2015 Share Posted February 3, 2015 Counts as power maul.Give him a golden helmet and black shoulder pads to make him the squad's Sgt. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/page/2/#findComment-3939546 Share on other sites More sharing options...
Xenith Posted February 3, 2015 Share Posted February 3, 2015 I have used my standard tactical squad with flamer and heavy bolter in dozens of games, and can honestly say, that the heavy bolter generally does nothing. It was good when it was free, but now... I dunno. I generally keep my tac squads moving, so it is snap firing most of the time. The flamer just works so much better. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/page/2/#findComment-3939713 Share on other sites More sharing options...
Deschenus Maximus Posted February 3, 2015 Share Posted February 3, 2015 They already are... Of course, this leads to some people complaining about them being there and not all in one Codex ("Oh the new Codex isn't complete, blabblablhab") but hey-ho. *checks* Well hey! You're right. Then it shouldn't be that much of a problem to update, then. I don't think a heavy 3 weapon would be much improved by making it salvo 1/3 or 2/3. Knock its cost down to 5 pts (or better yet, free) and make it salvo 2/3 and I'd at least consider them. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/page/2/#findComment-3939738 Share on other sites More sharing options...
Quixus Posted February 3, 2015 Share Posted February 3, 2015 Salvo would be great if it was still rapid fire with more shots. The half range makes it a lot less interesting. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/page/2/#findComment-3939771 Share on other sites More sharing options...
Deschenus Maximus Posted February 3, 2015 Share Posted February 3, 2015 Salvo would be great if it was still rapid fire with more shots. The half range makes it a lot less interesting. The HB at half range still gets 18 inches, which is respectible. Only 6 inches less than a Bolter at max range. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/page/2/#findComment-3939826 Share on other sites More sharing options...
appiah4 Posted February 4, 2015 Share Posted February 4, 2015 Salvo would be great if it was still rapid fire with more shots. The half range makes it a lot less interesting. The HB at half range still gets 18 inches, which is respectible. Only 6 inches less than a Bolter at max range. Not to mention it would allow moving in and doubletapping with your 12" Boltgun torrent. Yeah, Salvo 2/3 S5 AP4 would be a respectable fix. Giving it Rending would also work in my book. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/page/2/#findComment-3940119 Share on other sites More sharing options...
Quixus Posted February 4, 2015 Share Posted February 4, 2015 I think the designers thought the HB should be like a GPMG/HMG and not like a SAW. When the HB was created, I don't think things like SAWs were widely known or used. Unfortunately the HB does not perform like you'd expect a HMG to perform. On top of that in the Guard those are crew served weapons, so the designers probably thought having the space marines run around with them would be too much. Remember snap shots are a pretty recent addition AFAIK. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/page/2/#findComment-3940131 Share on other sites More sharing options...
appiah4 Posted February 4, 2015 Share Posted February 4, 2015 I think the designers thought the HB should be like a GPMG/HMG and not like a SAW. When the HB was created, I don't think things like SAWs were widely known or used. Unfortunately the HB does not perform like you'd expect a HMG to perform. On top of that in the Guard those are crew served weapons, so the designers probably thought having the space marines run around with them would be too much. Remember snap shots are a pretty recent addition AFAIK. Good points and probably true. Like I said, if they don't want it to become a mobile meatgrinder, they may just give it Rending and I'd still be ok. Hell, I'd be OK if they gave it pinning. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/page/2/#findComment-3940173 Share on other sites More sharing options...
Bukimimaru Posted February 4, 2015 Share Posted February 4, 2015 I think the designers thought the HB should be like a GPMG/HMG and not like a SAW. When the HB was created, I don't think things like SAWs were widely known or used. Unfortunately the HB does not perform like you'd expect a HMG to perform. On top of that in the Guard those are crew served weapons, so the designers probably thought having the space marines run around with them would be too much. Remember snap shots are a pretty recent addition AFAIK. Good points and probably true. Like I said, if they don't want it to become a mobile meatgrinder, they may just give it Rending and I'd still be ok. Hell, I'd be OK if they gave it pinning. Rending just makes it a slightly less good assault cannon. Pinning would be a great addition, relying on it more for suppressing fire rather than straight up damage. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/page/2/#findComment-3940192 Share on other sites More sharing options...
Helias_Tancred Posted February 4, 2015 Author Share Posted February 4, 2015 I think the designers thought the HB should be like a GPMG/HMG and not like a SAW. When the HB was created, I don't think things like SAWs were widely known or used. Unfortunately the HB does not perform like you'd expect a HMG to perform. On top of that in the Guard those are crew served weapons, so the designers probably thought having the space marines run around with them would be too much. Remember snap shots are a pretty recent addition AFAIK. Good points and probably true. Like I said, if they don't want it to become a mobile meatgrinder, they may just give it Rending and I'd still be ok. Hell, I'd be OK if they gave it pinning. Rending just makes it a slightly less good assault cannon. Pinning would be a great addition, relying on it more for suppressing fire rather than straight up damage. Which is the role of squad or platoon machine guns IRL today. Makes sense. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/page/2/#findComment-3940303 Share on other sites More sharing options...
Toasterfree Posted February 4, 2015 Share Posted February 4, 2015 heavy bolter is fine. the problem is, as the editions have gone on, so has list building. i remember back in 3rd when i could run a long fang squad with basically everything but the MM and do FINE. now if i dont carry at least 2 missile launchers to crack trucks (this includes rhinos) i basically lose. Link to comment https://bolterandchainsword.com/topic/302943-the-heavy-bolter/page/2/#findComment-3940309 Share on other sites More sharing options...
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