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Vindi vs whirlwind vs long fangs...


Fangbanger

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Yo fangers, looking for some advice...

 

Recently started an escalation league and my core 500points is as follows:

 

Harald deathwolf

5 x TWC

5 x fenrisian wolves

2 x servitors

 

Now my first 3 games I noticed an obvious lack of firepower and body's so for the next 250 points I have boosted up with

 

10 x grey hunters

1 x drop pod

 

Now I am thinking ahead to the next 250 points and looking at maybe introducing some anti infantry bits so the TWC can focus on more elite and specialist work so the options I was thinking where

 

5 x long fangs (4 with HB) in a rino

This gives me mobile heavy bolter fire and can also be camped on objectives if need be

 

Or...a vindicator

Offers a large template and strength 10 for other nuts and bobs

 

Or...a whirlwind

Nice and cheap, barrage but a little weak and 1 dimensional.

 

Or...nine of the above. Just get over it and get more cc badman to get stuck in!

 

What are your thoughts? Do I need it? Or are there better options?

 

So far I have been against dark eldar and nids. There are other marine players, guard and chaos too as well as eldar (pretty much all bases!) and in my early games, I have missed not having lost of shots to fire however my overall theme is gearing more towards CC

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Vindicators are good, but id say you always want to take two of them. Or at least have something protecting its rear/side armour. 1 lone vindicator is too easy to take out.

However, that S10 pie plate is awesome for scaring the enemy. Can shut out whole areas of the board until its safely dead.

 

Whirlwinds ive never really used as im always playing against my mates SM lists so its not high AP enough.

 

If forgeworld is allowed, Sicaran is great for taking down light armour, whirlwind scorpius as mentioned is useful, and the predator executioner i find really good/fun (especially if you put the 'ignores cover' legacy on it.

I take it best to equip the sicaran with the bolter sponsons over the lascanon?

Depends on several things.

First; Who you are facing. A horde army won't care if you have lascannons and an elite army won't care if you have heavy bolters. Find what your army is weakest in and pick the thing that strengthens that weakness the best.

Second; What you are aiming at. Sure if you're aiming at a flyer there won't be a great answer here as the Heavy bolters won't be able to pen it as easy, while lascannons only have 1 shot each. Paying extra points for a less of a chance of hitting kinda sucks, while paying less points and getting the feeling that your weapons are useless equally sucks. If you are aiming at an orc blob- more shots (heavy bolter) is a nice addition, while shooting at a squad of termies requires the lascannons. The great thing about the sicaran is that it can excel at shooting either heavily armored troops, medium armor or blob squads. The side weapons however are more inline with rock-paper-scissors.

 

Pick your poison. 

I still run long fangs.  I know they aren't the clear choice like they used to be, but my two squads (one missiles and LC, one PC and HB) work wonders.  Both create a threat on the board depending on the army I'm facing, so one squad or another get focused, but rarely both.  So the second squad continues to melt faces.  I think that's the biggest weakness of my list, which has only been found by one player.  Take out both my long fang squads, and my list struggles.

Some great feedback guys and plenty of food for thought so thanks. Still undecided though...

 

The sicaran is definitely going in, no matter what. I love the look of it and the ignores jink business is pretty sweet! But that will be when we go from 1000 to 1500

 

My original plan was to add another 10 hunters with a pod or rhino to take it up to 1000, it's just wethere any of the above are going to be better than that for 250 points..

Personally I love Whirlwinds.

I always tuck them away at the back of the board in a building often totally out of sight of everything.

Most days there are enough other threats that it gets ignored.

 

I have never not had my whirlwind get its points back even against marines.

I normally only take the 1

I dont think the heavy slot issue has ever come into play for me.

It is not a slot my lists have a lot competing for. That would be my Elite slot.

I get a Land raider crusader as dedicated transport, and the Storm wolf as dedicated transport or a heavy

Then on some occasions I may take a vindicator as well.

 

My current list looks a little like this.

Vindicator

LRC with 10 blood claws

Void claws With a wolf priest

2 pods 1 empty one with bare bones Melta dread.

Whirlwind

x3 twc with Harold

x2 Rhinos with 5 Grey hunters

Storm Wolf

x1 Imperial knight

 

not a lot of models, but man a lot of fun. there is not a unit in the list they can afford to ignore, they are all nasty.

Always fun to watch your opponents face when a Vindicator, Knight, TWC and land raider head to their side of the board.

But they have to deal with the void claws and the Dread first.

 

This is about 2200-2300 of points so the army I face will change which units get dropped or subed out

I either take 2 units of long fangs to cover one vindicator, or 2 vindicators covering a unit of long fangs. 

 

5 long fangs (2HB, 2PC, 1 ancient)

1 vindicator

5 long fangs (2HB, 2PC, 1 ancient)

 

 

1 vindicator

5 long fangs (4LC, 1 ancient)

1vindicator

 

deployed that way. The lone unit is flanked by the two, that way you have a good base of fire from your heavy support. The two long fang variant is designed to spread out the firepower into two weapon teams, that way your damage potential is spread out, and he can't wipe out your base of fire in one go. Either way it keeps you killing his stuff. 

I'd go dual AutoCannon myself. Don't want to mix ranges. Have thought about swapping one for a missile laucher to get a s8 shot but not sure about that either. Depends on what you want to shoot at.

 

A rifle Dread and Vindicator would be 235 points. Add 5 to swap an AuCan out for for Plasma. Subtract 5 to swap AuCan out for Missiles. Leaves a few points for extras.

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