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Grey Hunter Help


haunther

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So I'm putting together my first 2 squads of Grey Hunters, just need some help with the load out. Here's what I've come up with so far...

Squad 1

 

1x WGPL with Power Fist and combi-melta

1x Grey Hunters with power weapon, plasma pistol and wolf Standard

2x Grey Hunters with Meltaguns

and the other 6 with Boltguns
Transport: Rhino

 

Squad 2

 

The same but with Plasma rifles instead of Meltas

not sure about CCW or how to model them on yet either...

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I have been gone for three years but I think you might want to spread out some of that special add on stuff like the standard and plasma pistol because you have to worry about precision shots from characters that could target that guy.

 

If you want to model close combat weapons you can glue chainswords onto the waste so they look like they are in a scabbard waiting to be drawn. It doesn't look too bad.

I have been gone for three years but I think you might want to spread out some of that special add on stuff like the standard and plasma pistol because you have to worry about precision shots from characters that could target that guy.

 

If you want to model close combat weapons you can glue chainswords onto the waste so they look like they are in a scabbard waiting to be drawn. It doesn't look too bad.

 

Isn't the WGPL the only unit (in the grey hunter squad) permitted to take a chain-sword though? So I was thinking knives, but I'm not sure...

So I'm putting together my first 2 squads of Grey Hunters, just need some help with the load out. Here's what I've come up with so far...

 

Squad 1

 

1x WGPL with Power Fist and combi-melta

1x Grey Hunters with power weapon, plasma pistol and wolf Standard

2x Grey Hunters with Meltaguns

and the other 6 with Boltguns

Transport: Rhino

 

Squad 2

 

The same but with Plasma rifles instead of Meltas

 

not sure about CCW or how to model them on yet either...

 

 

I have been gone for three years but I think you might want to spread out some of that special add on stuff like the standard and plasma pistol because you have to worry about precision shots from characters that could target that guy.

 

If you want to model close combat weapons you can glue chainswords onto the waste so they look like they are in a scabbard waiting to be drawn. It doesn't look too bad.

 

Isn't the WGPL the only unit (in the grey hunter squad) permitted to take a chain-sword though? So I was thinking knives, but I'm not sure...

 

 

been gone for a while but chainswords used to be considered close combat weapons. I didn't think they had changed but I could be wrong.

 

Spreading stuff around will keep it around longer; one wound wielding equipment versus up to three will last longer, clearly.

 

CCW's are +2 Points per model, including GH's who themselves may take any form of CCW, Chainswords included, for the aforementioned cost.

 

Please review the entry in the new Codex.  Also, please note that a power weapon replaces either a boltgun or bolt pistol now; so loadouts may change.

I wouldn't bother with powerfist in pack leader, who probably will be challenged to death and is too expensive for 25 points. I prefer just power weapon and pistol or just combi-weapon. And for the regular hunter, I like to go with power axe and pistol, so you have "hidden" in the unit 4 attacks at ini 1 with F5 FP2.

 

About modelling CCW. All my hunters are "old school", so they hold the bolter in one hand and a chainsword in the other; but I think that the box brings many knife in scabbards and also some torsos have attached the CCW.

for my first two squads of GH i just went completely basic. 2x 8GH just with boltung then 2x2 GH with Plasmagun and 2x2 GH with Meltagun. no PL, no special weapons or ccw. just keep it simple. but i'm also just learning the game, so i don't want to overwhelm myself. also as i'm building towards a more elite army, i will try to keep my troop costs down. maybe add som WGPL with combiweapon, but that's it.

I wouldnt bother with the plasma pistol. Too many points.

 

Also as mentioned, the powerfist on the WGPL is often a waste, as he can be challenged out and often dies before he gets to hit.

 

I would go.

9 GH - 2x melta

1 WGPL - combi-melta (add power weapon if you have points)

 

And to be honest, thats about it. Id probably run two of that, and one with plasma instead. I rarely pay the points for the extra CCW these days - thunderwolves, wolf guard bikers and wolf guard terminators (all of which you can make WS5 with the champions of fenris supplement) or blood claws make better CC units. 

 

Grey hunters for me are a unit to sit on an objective or in the midfield. Rapid firing bolters, and then being able to take a charge better due to their counter attack rule. They are no longer an awesome CC unit due to losing the old wolf banner and MotW in the new codex.

 

And im still not sure on the banner. Ive used it once to good effect but thats about it.

I wouldnt bother with the plasma pistol. Too many points.

 

Also as mentioned, the powerfist on the WGPL is often a waste, as he can be challenged out and often dies before he gets to hit.

 

I would go.

9 GH - 2x melta

1 WGPL - combi-melta (add power weapon if you have points)

 

And to be honest, thats about it. Id probably run two of that, and one with plasma instead. I rarely pay the points for the extra CCW these days - thunderwolves, wolf guard bikers and wolf guard terminators (all of which you can make WS5 with the champions of fenris supplement) or blood claws make better CC units. 

 

Grey hunters for me are a unit to sit on an objective or in the midfield. Rapid firing bolters, and then being able to take a charge better due to their counter attack rule. They are no longer an awesome CC unit due to losing the old wolf banner and MotW in the new codex.

 

And im still not sure on the banner. Ive used it once to good effect but thats about it.

 

Thanks I'll do just that =D

GH are a solid shooty unit, objective holder and general core for your army. I'd go with what Dan said.

 

I'm starting to keep my units as simple as possible with only the special weapon upgrades and use them as simple drop In and hold ground or objectives. Leaves more points to buff up your tank / monster / elite hunting units like twc or your own heavy support :)

Don't discard the CCW so fast...

 

This 10 attacks more can be de difference between being cut to the death and cutting your foes.... Although are the first thing I cut when needed.

 

 

Oh aye totally, they can be good (and shouldnt be written off entirely), but as you say, its often the first place i cut points if needed. Especially if i hav an actual dedicated CC unit that could take upgrades instead

I wouldn't bother with powerfist in pack leader, who probably will be challenged to death and is too expensive for 25 points. I prefer just power weapon and pistol or just combi-weapon. And for the regular hunter, I like to go with power axe and pistol, so you have "hidden" in the unit 4 attacks at ini 1 with F5 FP2.

 

About modelling CCW. All my hunters are "old school", so they hold the bolter in one hand and a chainsword in the other; but I think that the box brings many knife in scabbards and also some torsos have attached the CCW.

 

I was going to say the same thing. I'm only just returning to the game and SW myself. However, with the new challenging of "characters" that means the WGPL, and you don't want them going on init 1. Give them a power sword, or maybe a frost sword. Put the powerfist on one of the grey hunters so it can't be singled out in combat. And has been already suggested, spread out the additions in the unit, so only one extra item per model. This means special weapons, standard, special CCW weapons and pistols.

 

I have a very similar load out in my two GH units. I put a frost sword on the WGPL, and powerfist on a GH, a standard and x2 meltaguns. I gave this unit all the CCW updgrads. The think is with the meltaguns, they have good options for assaulting othe units or vehicles with the powerfist. The standard gives them the extra attack as well. The second unit of GH I have double plasmaguns, no CCW additions. This unit will just be a standard sit back and shoot unit.

I have been gone for three years but I think you might want to spread out some of that special add on stuff like the standard and plasma pistol because you have to worry about precision shots from characters that could target that guy.

 

If you want to model close combat weapons you can glue chainswords onto the waste so they look like they are in a scabbard waiting to be drawn. It doesn't look too bad.

 

Characters don't get Precision Shots or Strikes any more.

 

 

and I'd suggest that the only things worth buying for Grey Hunters are 2 special weapons and either a Rhino or a Drop Pod.  The rest is just throwing points into trying to make a shooting unit into an assault unit.

 

I have been gone for three years but I think you might want to spread out some of that special add on stuff like the standard and plasma pistol because you have to worry about precision shots from characters that could target that guy.

 

If you want to model close combat weapons you can glue chainswords onto the waste so they look like they are in a scabbard waiting to be drawn. It doesn't look too bad.

 

Characters don't get Precision Shots or Strikes any more.

 

 

and I'd suggest that the only things worth buying for Grey Hunters are 2 special weapons and either a Rhino or a Drop Pod.  The rest is just throwing points into trying to make a shooting unit into an assault unit.

 

that being said though, there are times where you would want to kit them out for close combat. they just went mainly back to their 3rd ed role of front line fire support.

Why would you want to waste their shooting potential trying to shoehorn them into being a combat unit when you can use 12 point Blood Claws as combat units?  Grey Hunters had to do everything in the previous book because Blood Claws were so overpriced as to be worthless.  That's not the case anymore.

Thanks for the help guys, as the CCWs seems to be either hated or loved by some I'm going to try it on one squad.

 

So I'll have a squad of 9 Grey Hunters with a hidden powerfist and 2 meltas and possibly a standard lead by a WGPL with a Combi-melta (and maybe poweraxe). All with the extra close combat weapons.

 

Then for my second squad I'll go bare bones, and theyll be a shooty squad with 2 Plasma rifles.

I have one pack set up as Haunther is thinking. Guess it's mostly for thematics. Their job is to pod in and go after vehicles, specifically the pair of Defilers my cousin always hides in a corner. Now if I can just find the time to try them out.

 

The min/maxing everything looks and feels boring to me. I want my various packs to mostly be unique from each other. The only duplicates I have are two small packs for holding backfield objectives, 4 Hunters with flamer and Pack Leader with power sword in a Rhino. Part of this is fluff and part is fitting units built for a different codex into the current codex.

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