haunther Posted February 3, 2015 Share Posted February 3, 2015 So I'm putting together my first 2 squads of Grey Hunters, just need some help with the load out. Here's what I've come up with so far...Squad 1 1x WGPL with Power Fist and combi-melta 1x Grey Hunters with power weapon, plasma pistol and wolf Standard 2x Grey Hunters with Meltaguns and the other 6 with BoltgunsTransport: Rhino Squad 2 The same but with Plasma rifles instead of Meltasnot sure about CCW or how to model them on yet either... Link to comment https://bolterandchainsword.com/topic/302995-grey-hunter-help/ Share on other sites More sharing options...
bob10182 Posted February 3, 2015 Share Posted February 3, 2015 I have been gone for three years but I think you might want to spread out some of that special add on stuff like the standard and plasma pistol because you have to worry about precision shots from characters that could target that guy. If you want to model close combat weapons you can glue chainswords onto the waste so they look like they are in a scabbard waiting to be drawn. It doesn't look too bad. Link to comment https://bolterandchainsword.com/topic/302995-grey-hunter-help/#findComment-3939906 Share on other sites More sharing options...
haunther Posted February 3, 2015 Author Share Posted February 3, 2015 I have been gone for three years but I think you might want to spread out some of that special add on stuff like the standard and plasma pistol because you have to worry about precision shots from characters that could target that guy. If you want to model close combat weapons you can glue chainswords onto the waste so they look like they are in a scabbard waiting to be drawn. It doesn't look too bad. Isn't the WGPL the only unit (in the grey hunter squad) permitted to take a chain-sword though? So I was thinking knives, but I'm not sure... Link to comment https://bolterandchainsword.com/topic/302995-grey-hunter-help/#findComment-3939909 Share on other sites More sharing options...
bob10182 Posted February 4, 2015 Share Posted February 4, 2015 been gone for a while but chainswords used to be considered close combat weapons. I didn't think they had changed but I could be wrong. Link to comment https://bolterandchainsword.com/topic/302995-grey-hunter-help/#findComment-3939924 Share on other sites More sharing options...
Karack Blackstone Posted February 4, 2015 Share Posted February 4, 2015 So I'm putting together my first 2 squads of Grey Hunters, just need some help with the load out. Here's what I've come up with so far... Squad 1 1x WGPL with Power Fist and combi-melta 1x Grey Hunters with power weapon, plasma pistol and wolf Standard 2x Grey Hunters with Meltaguns and the other 6 with Boltguns Transport: Rhino Squad 2 The same but with Plasma rifles instead of Meltas not sure about CCW or how to model them on yet either... I have been gone for three years but I think you might want to spread out some of that special add on stuff like the standard and plasma pistol because you have to worry about precision shots from characters that could target that guy. If you want to model close combat weapons you can glue chainswords onto the waste so they look like they are in a scabbard waiting to be drawn. It doesn't look too bad. Isn't the WGPL the only unit (in the grey hunter squad) permitted to take a chain-sword though? So I was thinking knives, but I'm not sure... been gone for a while but chainswords used to be considered close combat weapons. I didn't think they had changed but I could be wrong. Spreading stuff around will keep it around longer; one wound wielding equipment versus up to three will last longer, clearly. CCW's are +2 Points per model, including GH's who themselves may take any form of CCW, Chainswords included, for the aforementioned cost. Please review the entry in the new Codex. Also, please note that a power weapon replaces either a boltgun or bolt pistol now; so loadouts may change. Link to comment https://bolterandchainsword.com/topic/302995-grey-hunter-help/#findComment-3939934 Share on other sites More sharing options...
pedrogzc Posted February 4, 2015 Share Posted February 4, 2015 I wouldn't bother with powerfist in pack leader, who probably will be challenged to death and is too expensive for 25 points. I prefer just power weapon and pistol or just combi-weapon. And for the regular hunter, I like to go with power axe and pistol, so you have "hidden" in the unit 4 attacks at ini 1 with F5 FP2. About modelling CCW. All my hunters are "old school", so they hold the bolter in one hand and a chainsword in the other; but I think that the box brings many knife in scabbards and also some torsos have attached the CCW. Link to comment https://bolterandchainsword.com/topic/302995-grey-hunter-help/#findComment-3940187 Share on other sites More sharing options...
benane Posted February 4, 2015 Share Posted February 4, 2015 for my first two squads of GH i just went completely basic. 2x 8GH just with boltung then 2x2 GH with Plasmagun and 2x2 GH with Meltagun. no PL, no special weapons or ccw. just keep it simple. but i'm also just learning the game, so i don't want to overwhelm myself. also as i'm building towards a more elite army, i will try to keep my troop costs down. maybe add som WGPL with combiweapon, but that's it. Link to comment https://bolterandchainsword.com/topic/302995-grey-hunter-help/#findComment-3940203 Share on other sites More sharing options...
DanPesci Posted February 4, 2015 Share Posted February 4, 2015 I wouldnt bother with the plasma pistol. Too many points. Also as mentioned, the powerfist on the WGPL is often a waste, as he can be challenged out and often dies before he gets to hit. I would go. 9 GH - 2x melta 1 WGPL - combi-melta (add power weapon if you have points) And to be honest, thats about it. Id probably run two of that, and one with plasma instead. I rarely pay the points for the extra CCW these days - thunderwolves, wolf guard bikers and wolf guard terminators (all of which you can make WS5 with the champions of fenris supplement) or blood claws make better CC units. Grey hunters for me are a unit to sit on an objective or in the midfield. Rapid firing bolters, and then being able to take a charge better due to their counter attack rule. They are no longer an awesome CC unit due to losing the old wolf banner and MotW in the new codex. And im still not sure on the banner. Ive used it once to good effect but thats about it. Link to comment https://bolterandchainsword.com/topic/302995-grey-hunter-help/#findComment-3940233 Share on other sites More sharing options...
haunther Posted February 4, 2015 Author Share Posted February 4, 2015 I wouldnt bother with the plasma pistol. Too many points. Also as mentioned, the powerfist on the WGPL is often a waste, as he can be challenged out and often dies before he gets to hit. I would go. 9 GH - 2x melta 1 WGPL - combi-melta (add power weapon if you have points) And to be honest, thats about it. Id probably run two of that, and one with plasma instead. I rarely pay the points for the extra CCW these days - thunderwolves, wolf guard bikers and wolf guard terminators (all of which you can make WS5 with the champions of fenris supplement) or blood claws make better CC units. Grey hunters for me are a unit to sit on an objective or in the midfield. Rapid firing bolters, and then being able to take a charge better due to their counter attack rule. They are no longer an awesome CC unit due to losing the old wolf banner and MotW in the new codex. And im still not sure on the banner. Ive used it once to good effect but thats about it. Thanks I'll do just that =D Link to comment https://bolterandchainsword.com/topic/302995-grey-hunter-help/#findComment-3940926 Share on other sites More sharing options...
Amarog Posted February 5, 2015 Share Posted February 5, 2015 GH are a solid shooty unit, objective holder and general core for your army. I'd go with what Dan said. I'm starting to keep my units as simple as possible with only the special weapon upgrades and use them as simple drop In and hold ground or objectives. Leaves more points to buff up your tank / monster / elite hunting units like twc or your own heavy support :) Link to comment https://bolterandchainsword.com/topic/302995-grey-hunter-help/#findComment-3941125 Share on other sites More sharing options...
pedrogzc Posted February 5, 2015 Share Posted February 5, 2015 Don't discard the CCW so fast... This 10 attacks more can be de difference between being cut to the death and cutting your foes.... Although are the first thing I cut when needed. Link to comment https://bolterandchainsword.com/topic/302995-grey-hunter-help/#findComment-3941351 Share on other sites More sharing options...
DanPesci Posted February 5, 2015 Share Posted February 5, 2015 Don't discard the CCW so fast... This 10 attacks more can be de difference between being cut to the death and cutting your foes.... Although are the first thing I cut when needed. Oh aye totally, they can be good (and shouldnt be written off entirely), but as you say, its often the first place i cut points if needed. Especially if i hav an actual dedicated CC unit that could take upgrades instead Link to comment https://bolterandchainsword.com/topic/302995-grey-hunter-help/#findComment-3941382 Share on other sites More sharing options...
Gman Posted February 5, 2015 Share Posted February 5, 2015 I wouldn't bother with powerfist in pack leader, who probably will be challenged to death and is too expensive for 25 points. I prefer just power weapon and pistol or just combi-weapon. And for the regular hunter, I like to go with power axe and pistol, so you have "hidden" in the unit 4 attacks at ini 1 with F5 FP2. About modelling CCW. All my hunters are "old school", so they hold the bolter in one hand and a chainsword in the other; but I think that the box brings many knife in scabbards and also some torsos have attached the CCW. I was going to say the same thing. I'm only just returning to the game and SW myself. However, with the new challenging of "characters" that means the WGPL, and you don't want them going on init 1. Give them a power sword, or maybe a frost sword. Put the powerfist on one of the grey hunters so it can't be singled out in combat. And has been already suggested, spread out the additions in the unit, so only one extra item per model. This means special weapons, standard, special CCW weapons and pistols. I have a very similar load out in my two GH units. I put a frost sword on the WGPL, and powerfist on a GH, a standard and x2 meltaguns. I gave this unit all the CCW updgrads. The think is with the meltaguns, they have good options for assaulting othe units or vehicles with the powerfist. The standard gives them the extra attack as well. The second unit of GH I have double plasmaguns, no CCW additions. This unit will just be a standard sit back and shoot unit. Link to comment https://bolterandchainsword.com/topic/302995-grey-hunter-help/#findComment-3941501 Share on other sites More sharing options...
Toasterfree Posted February 5, 2015 Share Posted February 5, 2015 I don't even take pack leaders. List I am running this weekend has 3 10 man units with 2 melts in them. Don't even have a special close combat weapon. My giant blob of twolves and my knight should manage combat for me Link to comment https://bolterandchainsword.com/topic/302995-grey-hunter-help/#findComment-3941673 Share on other sites More sharing options...
Daddywarcrimes Posted February 5, 2015 Share Posted February 5, 2015 I have been gone for three years but I think you might want to spread out some of that special add on stuff like the standard and plasma pistol because you have to worry about precision shots from characters that could target that guy. If you want to model close combat weapons you can glue chainswords onto the waste so they look like they are in a scabbard waiting to be drawn. It doesn't look too bad. Characters don't get Precision Shots or Strikes any more. and I'd suggest that the only things worth buying for Grey Hunters are 2 special weapons and either a Rhino or a Drop Pod. The rest is just throwing points into trying to make a shooting unit into an assault unit. Link to comment https://bolterandchainsword.com/topic/302995-grey-hunter-help/#findComment-3941713 Share on other sites More sharing options...
Toasterfree Posted February 5, 2015 Share Posted February 5, 2015 I have been gone for three years but I think you might want to spread out some of that special add on stuff like the standard and plasma pistol because you have to worry about precision shots from characters that could target that guy. If you want to model close combat weapons you can glue chainswords onto the waste so they look like they are in a scabbard waiting to be drawn. It doesn't look too bad. Characters don't get Precision Shots or Strikes any more. and I'd suggest that the only things worth buying for Grey Hunters are 2 special weapons and either a Rhino or a Drop Pod. The rest is just throwing points into trying to make a shooting unit into an assault unit. that being said though, there are times where you would want to kit them out for close combat. they just went mainly back to their 3rd ed role of front line fire support. Link to comment https://bolterandchainsword.com/topic/302995-grey-hunter-help/#findComment-3941762 Share on other sites More sharing options...
Daddywarcrimes Posted February 5, 2015 Share Posted February 5, 2015 Why would you want to waste their shooting potential trying to shoehorn them into being a combat unit when you can use 12 point Blood Claws as combat units? Grey Hunters had to do everything in the previous book because Blood Claws were so overpriced as to be worthless. That's not the case anymore. Link to comment https://bolterandchainsword.com/topic/302995-grey-hunter-help/#findComment-3941780 Share on other sites More sharing options...
haunther Posted February 6, 2015 Author Share Posted February 6, 2015 Thanks for the help guys, as the CCWs seems to be either hated or loved by some I'm going to try it on one squad. So I'll have a squad of 9 Grey Hunters with a hidden powerfist and 2 meltas and possibly a standard lead by a WGPL with a Combi-melta (and maybe poweraxe). All with the extra close combat weapons. Then for my second squad I'll go bare bones, and theyll be a shooty squad with 2 Plasma rifles. Link to comment https://bolterandchainsword.com/topic/302995-grey-hunter-help/#findComment-3942171 Share on other sites More sharing options...
Toasterfree Posted February 6, 2015 Share Posted February 6, 2015 Power fist on grey hunters is a waste. Unless you charge, or after counter attack, it's only 1 attack. Link to comment https://bolterandchainsword.com/topic/302995-grey-hunter-help/#findComment-3942304 Share on other sites More sharing options...
Vykryl Posted February 6, 2015 Share Posted February 6, 2015 I have one pack set up as Haunther is thinking. Guess it's mostly for thematics. Their job is to pod in and go after vehicles, specifically the pair of Defilers my cousin always hides in a corner. Now if I can just find the time to try them out. The min/maxing everything looks and feels boring to me. I want my various packs to mostly be unique from each other. The only duplicates I have are two small packs for holding backfield objectives, 4 Hunters with flamer and Pack Leader with power sword in a Rhino. Part of this is fluff and part is fitting units built for a different codex into the current codex. Link to comment https://bolterandchainsword.com/topic/302995-grey-hunter-help/#findComment-3942406 Share on other sites More sharing options...
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