Targetlock Posted February 5, 2015 Share Posted February 5, 2015 Hi all I personally love the idea of lone wolves, and in my DIY chapter that uses the space wolf codex i have modelled a few. can anyone give me any advice or tactics for them and the best loadout to give them, i quite the look model wise of frost weapon and storm shield myself :) how do you fellow brothers use them? Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/ Share on other sites More sharing options...
Nova_chron Posted February 5, 2015 Share Posted February 5, 2015 I have a few different ones depending on what I want them to do on the table but one of my favorites is terminator armor wolf claw storm shield he isn't for hunting 2+ or vehicles but he seriously puts the hurt on MCs give him a couple wolf pals and even riptides don't like the idea of fighting him Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3941327 Share on other sites More sharing options...
Donkalleone Posted February 5, 2015 Share Posted February 5, 2015 They are Gread Distraction Unit. Im for the WC/Shield combo if you really need Dmg a PF or MeltaBomb + 2 Fenrisans. Place him as much forward as you can and let him run round 1. He is best at Single Targets or eating Overwatch Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3941340 Share on other sites More sharing options...
DanPesci Posted February 5, 2015 Share Posted February 5, 2015 Recently ive been going TH/SS and deepstriking, but its not been hugely effective, although that may be down to sucky reserves rolls and him happening to arrive when the units he's near having nothing else to shoot at but him. Wasnt sure running him was that great any more but think i may change back to that. Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3941384 Share on other sites More sharing options...
Targetlock Posted February 6, 2015 Author Share Posted February 6, 2015 sounds like how i plan to use them, distraction and attacking small units. Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3942318 Share on other sites More sharing options...
rgr_maddog Posted February 6, 2015 Share Posted February 6, 2015 I've been thinking of throwing a few in Deathwind armed DP's to land turn one, to fill a roll as cheap mini-dreadnaughts. Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3942328 Share on other sites More sharing options...
Wolf Lord Loki Posted February 17, 2015 Share Posted February 17, 2015 I have one in regular armour armed with 2 power fists. He usually follows a squad until the opportunity to tar pit something comes up. Why two PF? Well who else has the +1a for 2 specialist weapons? ;-) And why would someone with a death wish be granted the rare and sacred terminator armour? Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3954405 Share on other sites More sharing options...
Stoic Raptor Posted February 17, 2015 Share Posted February 17, 2015 Because they'll eventually wash his remains out of it, as they have with everyone else that's used it in the centuries before him. Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3954418 Share on other sites More sharing options...
Daevohk Posted February 17, 2015 Share Posted February 17, 2015 I have one in regular armour armed with 2 power fists. He usually follows a squad until the opportunity to tar pit something comes up. Why two PF? Well who else has the +1a for 2 specialist weapons? ;-) And why would someone with a death wish be granted the rare and sacred terminator armour? Thats not only a bad idea, it is a poorly executed bad idea. One powerfist and One wolf claw gives you the same extra attack for 2 specialist weapons but is 5 points cheaper and allows you to choose to strike at initiative with the wolf claw if you wanted to. I think 50(or 45) points spent on melee weapons for a single dude in regular old power armor is a bad idea. Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3954426 Share on other sites More sharing options...
tylerw Posted February 17, 2015 Share Posted February 17, 2015 I have one in regular armour armed with 2 power fists. He usually follows a squad until the opportunity to tar pit something comes up. Why two PF? Well who else has the +1a for 2 specialist weapons? ;-) And why would someone with a death wish be granted the rare and sacred terminator armour? My assumption would be that he would have already had the TDA, such as a LF WGPL who lost all of his LFs. Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3954428 Share on other sites More sharing options...
Stoic Raptor Posted February 17, 2015 Share Posted February 17, 2015 But Lone Wolves are those who have yet to achieve elevation to the Wolf Guard - it says as much in the books. A WGPL attached to a Long Fangs pack is still a Wolf Guard - he "has" no pack per se, he simply leads one on behalf of his Wolf Lord. I'm not sure that having that pack wiped out would cause a Wolf Guard to renounce his obligation to his Lord and seek his own death. Does anyone here have the Lone Wolves e-book (the supplement, not the graphic novel)? Is there any precedent for Wolf Guard members going Lone Wolf? Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3954492 Share on other sites More sharing options...
Spazmonkey Posted February 17, 2015 Share Posted February 17, 2015 If you want to get him across the board Faster you can also do this. Buy a bunker, and place it as far up the table as possible, so 12" from the middle of the table. Buy the upgrade that allows you to deploy an exit up to 12 inches from the bunker. So on the table half way point. Start your lone wolf in the bunker and in his move phase deploy him 6" from the upgrade exit. he is now 6" into you opponents table side. Then in you shooting phase run him. so he is now 7" - 12" into your opponents table side... this will give you a possible turn 2 assault with a lone wolf. also gives you a bunker to put you long fangs in. Also works well for Grav Centurions, or any foot slogging unit. Very nasty. Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3954516 Share on other sites More sharing options...
NightHowler Posted February 17, 2015 Share Posted February 17, 2015 But Lone Wolves are those who have yet to achieve elevation to the Wolf Guard - it says as much in the books. A WGPL attached to a Long Fangs pack is still a Wolf Guard - he "has" no pack per se, he simply leads one on behalf of his Wolf Lord. I'm not sure that having that pack wiped out would cause a Wolf Guard to renounce his obligation to his Lord and seek his own death. Does anyone here have the Lone Wolves e-book (the supplement, not the graphic novel)? Is there any precedent for Wolf Guard members going Lone Wolf? The codex describes lone wolves as the sole surviving member of their pack - be it grey hunters or wolf guard. They failed their packmates by allowing them to be killed in battle and so they swear terrible oaths of vengeance. Not as familiar with the Black Library novels, so not sure what they say about it, but this is what the codex fluff says. Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3954535 Share on other sites More sharing options...
CatSmasher Posted February 18, 2015 Share Posted February 18, 2015 As an aside, do Lone wolves count as elite slots when building a champions of fenris force organization Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3954616 Share on other sites More sharing options...
Gemini Posted February 18, 2015 Share Posted February 18, 2015 I did a pass through the book and saw nothing specifically about Lone Wolves in it. They should operate with a CoF org chart using all of the rules and requirements in the regular SW Codex. One per Troop choice and/or Wolf Guard does not use an organization slot. Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3954662 Share on other sites More sharing options...
Stoic Raptor Posted February 18, 2015 Share Posted February 18, 2015 The codex describes lone wolves as the sole surviving member of their pack - be it grey hunters or wolf guard. My point is - Wolf Guard are not a pack. They are the huscarls of the Wolf Lord. The only way a Wolf Guard can "lose his pack" is if the entire Wolf Guard is eliminated. All other Space Wolves start together as a pack and advance as one - Wolf Guard are individuals brought out of their pack and into the service of their Lord. Furthermore, they would not have to seek death if they turned from their service to the Lord - they'd be oathbreakers. They do not possess the luxury of abandoning their duty. For these reasons, I contend that Lone Wolves do not come from the ranks of the Wolf Guard, despite the equipment they are permitted to use. In fact, if you look in the 5th Edition Codex, you will see that those Lone Wolves who triumph "are almost always inducted into the Wolf Guard". Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3954670 Share on other sites More sharing options...
Skallagoose Posted February 18, 2015 Share Posted February 18, 2015 As an aside, do Lone wolves count as elite slots when building a champions of fenris force organization I believe so, but i think if you take any troop choices you forfeit them as elite- i don't have the codex in front of me, but that is what i understood it as. Could be horribly wrong on that though. Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3954676 Share on other sites More sharing options...
tylerw Posted February 18, 2015 Share Posted February 18, 2015 The codex describes lone wolves as the sole surviving member of their pack - be it grey hunters or wolf guard. My point is - Wolf Guard are not a pack. They are the huscarls of the Wolf Lord. The only way a Wolf Guard can "lose his pack" is if the entire Wolf Guard is eliminated. All other Space Wolves start together as a pack and advance as one - Wolf Guard are individuals brought out of their pack and into the service of their Lord. Furthermore, they would not have to seek death if they turned from their service to the Lord - they'd be oathbreakers. They do not possess the luxury of abandoning their duty. For these reasons, I contend that Lone Wolves do not come from the ranks of the Wolf Guard, despite the equipment they are permitted to use. In fact, if you look in the 5th Edition Codex, you will see that those Lone Wolves who triumph "are almost always inducted into the Wolf Guard". You are not correct to exclude WG. If that's the fluff you like, fine, the other WG are the pack once promoted. Read Stormcaller if you would like to read a story about a WG pack. Or heck, read the Ragnar books. Hakkon (their sergeant as BC? Might have the name wrong) is pretty well descrI bed as a LW, but is put in a WGPL slot with the baby BCs. If you are a WG who leads GH, BC, or LF, you think you won't lose your mind when the rest of the pack is wiped out? Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3954694 Share on other sites More sharing options...
DanPesci Posted February 18, 2015 Share Posted February 18, 2015 Yeah thats the thing, because WG are often assigned to GH/BC packs, they may well end up being the only ones left of that pack (in fact, theyre probably more likely to be the last one left due to them already being better - cos they are WG). But then the 'shame' of losing the whole pack they are responsible for means that they take the path of the lone wolf in order to re-prove themselves to their lord. This is one scenario, a GH/BC losing the rest of his pack is another one that could happen of course. Also worth remembering that wolf lords dont necessarily run their great companies in the same way, one wolf lord may always have his wolf guard act together, whereas one may divide them up amongst the 'lower ranked' packs. But then thats the nice thing about the SW fluff...its kinda flexible becuase of this ;) As an aside, do Lone wolves count as elite slots when building a champions of fenris force organization I believe so, but i think if you take any troop choices you forfeit them as elite- i don't have the codex in front of me, but that is what i understood it as. Could be horribly wrong on that though. Yeah i think the way it works, as soon as you take a GH/BC unit as part of that detachment, the lone wolf no longer takes up an elites slot. You cant choose to have him take one unless there are no GH/BC units. But then, unless you were missing the points for a cheap HQ, not sure why you'd not just put the troops choices into a combined arms detachment, as they get no benefits i can think of from being in the CoF detachment. Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3954857 Share on other sites More sharing options...
Stoic Raptor Posted February 18, 2015 Share Posted February 18, 2015 The fact that they have mentioned that victorious Lone Wolves are "almost always promoted to the Wolf Guard" would be an obvious indicator that not all of them (in fact, "almost none" of them by extrapolation) are Wolf Guard already. Perhaps some are, but since it's established that some are not, there must be another reason why a deathseeker would have access to Terminator Armor. Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3954992 Share on other sites More sharing options...
Gemini Posted February 18, 2015 Share Posted February 18, 2015 Units of Wolf Guard and Wolf Guard Terminators will also allow a Lone Wolf to be taken without using an Elite slot as well. I was playing around with Company of The Great Wolf and put 6 Wolf guard and three Blood Claws into a 1500 point list. 9 'slot free' Lone Wolves was fun but not very fluffy... On TDA I always took that as the Wolf Lord acknowledging the gravity of the situation as well as the depth of the mark of dishonor against the Lone Wolf. As a leader and a brother being willing to provide anything in his power to see his brothers honor restored. Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3955000 Share on other sites More sharing options...
Stoic Raptor Posted February 18, 2015 Share Posted February 18, 2015 That's a pretty good way to look at it. I like that. Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3955005 Share on other sites More sharing options...
Leif Bearclaw Posted February 18, 2015 Share Posted February 18, 2015 Or heck, read the Ragnar books. Hakkon (their sergeant as BC? Might have the name wrong) is pretty well descrI bed as a LW, but is put in a WGPL slot with the baby BCs. If you are a WG who leads GH, BC, or LF, you think you won't lose your mind when the rest of the pack is wiped out? Well the Ragnar books are pretty old now, and contain some dubious fluff (if nothing else, the lack of a 'sergeant' rank in modern SW). But while Hakon may well be the last of his intake still breathing, there's no indication when his pack brothers died. It is entirely possible that he had already been elevated to command in the WG (or 'sergeant') by the time they died, so there would be no dishonour in his survival, as he'd have been somewhere else at the time. However, it is also worth considering that being the last member of your Pack does not automatically mean they become a Lone Wolf. For example, the Blood Claw Redpelt (iirc,the survivor of the Annulus defence) is left the last of his pack by the Sons assault, and it is speculated that he will turn to path of the Lone Wolf, not that it is required/expected as the last man standing. As for a WG losing a pack, that happens to Trossek (if I get the name right), also in Battle for the Fang. He loses his GH pack, goes into a bit of a funk, but then takes over a BC pack without a WG until his death. Again, no need to go solo death seeker. A wolf guard has greater responsibility, they are of proven skill and therefore have neither the need nor the luxury to seek the honour in death of the LW. Hell, even failure isn't enough, in one of the Ragnar books, when one of Ragnar's WG is ambushed and defeated by NLs thanks to his own arrogance, Ragnar's response is 'go and do it better this time', because WG need to be commanders and inspirations to their brothers. This doesn't really gel with going Lone Wolf. Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3955059 Share on other sites More sharing options...
Stoic Raptor Posted February 18, 2015 Share Posted February 18, 2015 That was pretty much the way I saw it. A Wolf Guard's primary obligation is to his Lord - even attached as a leader of a pack, he is still a delegate of his Lord's authority. I can imagine that in rare circumstances, something might happen that is so serious as to motivate a Wolf Guard to seek redemption through death - but that would still be subject to the Lord's permission. Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3955065 Share on other sites More sharing options...
marvmoogy Posted February 18, 2015 Share Posted February 18, 2015 I have 3 in my army. All in terminator armour, 1 with Wolf Claw & Storm Shield, 1 with Wolf Claw and Chain Fist and 1 with Wolf Claw and Thunder Hammer. I have only played with the WC&SS dude and he did really well against Necrons. I'm looking forward to trying the others when they're painted up. I know the second two are a little unorthodox, but may be good fun to play....we shall see. Link to comment https://bolterandchainsword.com/topic/303070-lone-wolves/#findComment-3955250 Share on other sites More sharing options...
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