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Help vs Orks


Donkalleone

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Lots if fire and heavy bolters?

agreed. 

 

The thing about orcs is they are very fast assault blob squad. So Rapier weapons with heavy bolters will mow things down.

A heavy emphasis on troops is a good idea as well. Grey hunters with bolters and cow can put some hurt on the enemy- but only really for a turn.

 

Don't waste too much on vehicles. A tactic though (depending on skill) is to throw a rhino into the orc blob- hopefully exploding and taking a bunch out, but if not you can then shoot blast template weapons in (they are all bunched up and can't consolidate after a vehicle assault). 

 

The tactic against orcs is really just shoot and shoot then when they get into charge distance- you get the charge off. A good idea is keep TWC behind your troops and when the orcs get close enough counter with the TWC. Even against the biggest blobs you can take out a fist full of them and last a turn or two.

 

Whatever orcs do- wolves do better, just a lot more expensive.

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It will help us a lot to know a bit more about what models you have available and if you have any idea on what the ork player will bring.   Can you give us any more details?

 

Are there any special mission objectives or anything?

 

Overall, the most important things to remember are that, despite orks having poor BS, they can actually shoot VERY well if the list is written to it.   Lootas especially are a difficult prospect (a unit of 10 can kick out up to 30 strength 7 shots a turn!).   

 

Battlewagons are deadly but have weak side armour.   having some kind of mobile melta may be helpful if he is mechanized (attack bikes with multimelta, speeders, drop pod wolf guard, etc).

 

Nob bikers are deadly.   If he has nob bikers, especially if led by a warboss on a bike, the only thing you may have that can trade punches with them will be thunderwolf cav, and then its likely to be an even trade or even a loss for you.   

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In all honesty i will play Blood Angels but the BA Forum didnt Answer my Question in 5 hours. So posted here where i usually am.

For now i have 10 DC JP with Sangurior in mind.

A Sicaran with HB and Devastors with HB.

 

 

EDIT

The Guy has a very big Ork army and li think evrything from Orks except the LoW.

 

HE has several Squads of TActicals , a DevastorSquad and 2Rhinos/Razorbacks , a DC Dread (Cassor) with Pod , Sangury Guard and DC Jumpinfantery.

 

I dont think he will bring a uber cheese build and will try to power play cause its a test game for me., its in fact the 5th WH$0k game i will play and he will adjust to that.

I dont have my build yet (except the sicaran) and BA (or SM) are the closets to a SW Army.

 

Edit2:

I have a Feeling he will bring 1-2 BoysSquads (or Equivalent) in the Ork-Transports.

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Orks are the best match-up for space wolves in my opinion. Their transports are easy to alpha strike, they walk themselves into bolter range, they actually take wounds from a flamer. 

 

Vindicator is great because they don't often have the speed to press it and the fact that they can run a fair amount of walker types.

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as above really.

I love playing orks. always a fun game (mainly because I still consider myself a beginner and they have the tendency to be more forgiving).

 

templates and bolter fire. and plenty of it --- t-shirt saves are usually negated, and if you can take out their characters that give them FNP? or an invun (cant remember which) they will drop like dominos.

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as above really.

I love playing orks. always a fun game (mainly because I still consider myself a beginner and they have the tendency to be more forgiving).

 

templates and bolter fire. and plenty of it --- t-shirt saves are usually negated, and if you can take out their characters that give them FNP? or an invun (cant remember which) they will drop like dominos.

Its FNP. And i think some of their lords have really good invuls.

 

The trick is to really just even out the masses with lots of ground fire. Even if he has Nob bikers lots of ground fire hurts.

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I found that the trick with Orks is to not let them charge. Granted, I only ever played against them with Daemons and Tau, but I imagine with SW my approach will not be much different than with Daemons.

This is how I usually face them down:

1. Take out their Lootas or at least force to them flee/be pinned.

2. Take out transports. You might even sacrifice a GH units for that. It will serve as a valuable distraction and it will slow him down in the objective game.

 

This part is tricky because my melee core (meaning TWC) is usually Invisible or buffed with Endurance.

If you have Endurance and/or Invisibility:

3.1. Charge his melee core with your melee core. This part is tricky because my melee core (meaning TWC) is usually Invisible or buffed with Endurance.

4.1. Have your armoured units take on shoota boys while you focus your fire on any other threats.

 

If you do not have any buffs:

3.2. Either tarpit his melee core or try to keep it at distance as long as you can (putting armour in front of it).

4.2. Play the cat-mouse game. Your ranged game is superior, so you can basically call it war of attrition.

 

If you are force to eat a charge, sacrifice some unimportant unit to stop him. Do you engage with on equal terms. You will lose too much, while he has tons more where that came from.

 

That's how I do it anyway.

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As Immersturm already said, taking the charge away from them is very crippling for them. Keeping them foot slogging is also a good idea.

My good friend plays Orks and I always take  TDA pack with combi-flamers and a heavy flamer alongside 5 Heavy Bolter Long Fangs. :cusss them up real good.

 

End of Line

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My nephew plays them quite a bit and he runs a lot of Boyz. I recommend some long fangs with missile launchers or heavy bolters. Then use your grey hunters as a static defense and their rhinos as a way to canalize the ork movement. They may even waste some time trying to destroy the rhinos which just helps you get more shots off. When they finally do hit your line of troops have skyclaws or thunderwolves ready in the back to counter attack on your turn. And I agree that don't underestimate Ork shooting, even their Boyz can really lay down a lot of fire before they charge. Good luck and let us know how it goes.

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Should i bring Murderfang (or in this Case Cassor) in a DWML Droppod? His iniative is higher but there will be for surea hidden PF in the Blob or against the killakans?

 

I'd take the Blizz Dread personally. I've had great success with him against Orks. And the gigantic storm shield laughs off the hidden power claw. Then again Murder McMurderson can create a good amount of panic and has more attacks.

 

Best of Luck in your game!! May Russ smile upon you!!

 

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Im here to annouce that i won.

Sadly i must say it was a fast game cause the opponent brought a list against a beginner (that i am) and i tabled him round 2.

In Short:

He began Round 1 Badly only managing to immobilize a Rb.

in My Turn i dealt with the OrkCopters with the Sicaran and Astorah/DC killed his WarBossBiker unit. And i immobilized the only Pic-Up. Killing roughly 450points of his in Round 1 and only loosing a single DC for that.... in 1000point game.

Im not proud but thanks for the help.

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Im here to annouce that i won.

Sadly i must say it was a fast game cause the opponent brought a list against a beginner (that i am) and i tabled him round 2.

In Short:

He began Round 1 Badly only managing to immobilize a Rb.

in My Turn i dealt with the OrkCopters with the Sicaran and Astorah/DC killed his WarBossBiker unit. And i immobilized the only Pic-Up. Killing roughly 450points of his in Round 1 and only loosing a single DC for that.... in 1000point game.

Im not proud but thanks for the help.

 

Dat waz'n a right 'n' proppa Ork!

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