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Viability of deepstriking TDAWG with Wolf Priest


Rasclomalum

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Looking at the Terminator Wolf Guard statline, one is left with the impression that they are not quite as good at hammernating as equivalents from other loyalist codices (3 points more expensive, counter-attack of debatable value since assault terminators are supposed to do the charging etc). On the other hand, that very same ability should make them shine as tactical terminators.

 

So I'm thinking something like a five man squad, assault cannon, 4 power fists, 1 chainfist. They deep strike in with a TDA Wolf Priest. 30'' threat range, 10 bolter shots and 4 assault cannon shots, reroll all ones. How's that sound?

 

As for the TDA Wolf Priest, I'm considering building one with a storm shield instead of a power maul. The idea is that he saved the life of an iron priest who thanked him with a modified storm shield that, while not quite as powerful defensively (hence the 4++), can be used to shield bash the everliving hell out of things with power maul force. Allows me to make a Wolf Priest using the regular TDAWG kit without having to buy a Grey Knight box just for the nemesis warding stave or something like that.

I like the following setup:

5 dudes - 3x Combi-Melta/Stormshield, 1x Combi-Melta/Wolf Claw, 1x Combi-Melta/Chain Fist

in Pod (usually a Deathwind pod).

 

This gives me plenty of alpha strike, delivers them anywhere and they have very good survivability and they can defend themselves in melee. The trick is that in you exchange their melee weapon for an SS, it is free. I am saving 15 points right there.

 

I would advice against going with Stormbolters, they are very ineffectual. Combi-weapons are almost always superior.

 

If you want to make the most out of your WP though, here is my advice:

Either get 4 guys + WP in pod or deep strike 5 guys + WP turn 2. Give them all combi-plasmas (or 4 CP + 1 AsCannon), the WP should get a combi-Plasma as well, toss in a few free Stormshields and 1-2 melee weapons. Choose PE (Infatry or Monstrous Creatures) with WP, land and obliterate an entire unit with 10-12 preferred enemy Plasma shots and possibly a heavy weapon as well.

All of these ideas are sounding like something I want to try out now. Very nice option to take down something the opponent really wants to keep and they may even survive the following turn with some nice saves. Hmmmmm, I might get on forgeworld and get some of those nice terminator combi-bolter kits.

Immerstrumm has correctly pointed out one of the more "efficient" builds in our codex. We are lucky enough to mix and match our weapons, and the fact that SS are free, and combis are as cheap as they can be, you've got a decent alpha strike that is tough to dig out, and can still bring the 1/3 melee weapons you might want for the resulting combat

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