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Grey Knights codex?


Helias_Tancred

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Hi all. I was interested in learning more about the Grey Knights both fluff and how they fight as an army. I own 0 GKs since I'm all BA ... But would the new GK codex be a good investment for learning all about the chapter and getting an idea how they fight in the game? Thanks.
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if you just want to learn about them, read the 40k wiki entries, the various lore articales and such, and browse our fine corner of the forum.  Personally, im wishing i hadnt bought the most recent codex, or at least, not the special ripoff edition version.   GW isnt getting any more of my money till I get a codex with more then 4 viable units.

So your recent codex wasn't very kind to you on the tabletop?

 

In theory Grey Knights should be a very powerful force of marines given their level of martial prowess, best gear available, and psyker abilities. Arguably THE most powerful. But I understand that is not always practical for a game.

Some of the recent novels are very good for the Fluff.

 

Our latest Codex.  No, not so good for anything, besides DreadKnights.

 

Want to field 9 of them (or 6 if your opponents knee-jerk ban Unbound as somehow more unbalanced than the entire game already is...), then pick up our Codex and giggle with glee.

 

Want a Librarian with some Terminators for a small Allied attachment to your main army?  Go nuts as well.

 

Want an actual army?  Don't go anywhere near our Codex.

I have to say I feel that my fellow Grey Kinght players may be doing our codex a little bit of a disservice as we all are missing the nice boosts from our 5th ed dex

 

The current iteration of our codex is very powerful compaired to the other marine codexes

It's just if you want our army to fall apart then you need to stop our psykik phase as we NEED to dominate our opponent during that phase

 

Troops

Our strikes are expensive P,A,M, with stom bolters and ap3 ccw

Our terminators are cheap and have become the main staple of our army

 

Elites

Purifyers are cheap for mob killers with soul blaze ccw, and lvl2 psyker squad, and the ability to take 2 heavy weapons for every 5 man

Paladins expencve for 2w ws5 terminators ( I love them tho )

Our dread aughts are worthless

 

Fast attack

Storm raven same as yours

Interceptors are amazing with the 30" shunt

 

Heavy support

Purgation squad cheap Purifyers in the sence of the 4 heavy weapons team

dread knight is an auto include for grey knights as it provides amazing threat potential especially if u give it the 30" shunt

 

So I would say we are a semi competitive army on our own and we are an amazing for allies to other marine army's as we can help over power your psykik phase and then over power in mid range shooting and assault phases

 

Hope this helps

 

DW

I have to say I feel that my fellow Grey Kinght players may be doing our codex a little bit of a disservice as we all are missing the nice boosts from our 5th ed dex

 

The current iteration of our codex is very powerful compaired to the other marine codexes

It's just if you want our army to fall apart then you need to stop our psykik phase as we NEED to dominate our opponent during that phase

 

Troops

Our strikes are expensive P,A,M, with stom bolters and ap3 ccw

Our terminators are cheap and have become the main staple of our army

 

Elites

Purifyers are cheap for mob killers with soul blaze ccw, and lvl2 psyker squad, and the ability to take 2 heavy weapons for every 5 man

Paladins expencve for 2w ws5 terminators ( I love them tho )

Our dread aughts are worthless

 

Fast attack

Storm raven same as yours

Interceptors are amazing with the 30" shunt

 

Heavy support

Purgation squad cheap Purifyers in the sence of the 4 heavy weapons team

dread knight is an auto include for grey knights as it provides amazing threat potential especially if u give it the 30" shunt

 

So I would say we are a semi competitive army on our own and we are an amazing for allies to other marine army's as we can help over power your psykik phase and then over power in mid range shooting and assault phases

 

Hope this helps

 

DW

 

That's the problem though.  You pretty much gave him the entire codex.  They just gutted it and replaced it with nothing.

 

Although I must concede they are still fun to play.  The nemesis strikeforce is a thing of beauty, but there is just no variety in the army.  GML is right -we're more of an ally now, albeit a fun one.  And I agree with Kenderleech about your original question, the best place would be the wikia  if you want to get a feel for the fluff.  

It's not an army.

 

It's 2-3 units max.

 

Librarian, GKT, Dreadknight.  With potentially a SR and Purifiers thrown in (if you have an allied Drop Pod).

 

That's not an army.

 

That's a supplement.

 

Edit;

 

 

 

The current iteration of our codex is very powerful compaired to the other marine codexes

 

lol no.

 

Grav Centurion and TWC say high.

 

Backed up by proper armies, with proper tools.

You guys all gave me crap for saying the new codex was going to be a Space Marine suppliment, and then the codex came out with no new models, half the units, and a strong need to ally with other codexes, specifically Space Marines. That's a strong case of, "I called it."

 

Still love the new codex, though, as it pared down all the non-GK BS and gave me a codex based on the play style I've been using since 5th. Only really mad at the lose of Mordrak.

 

SJ

I dont have the paperback of our 7th edition codex, but most of the blurbs in the 7th digi edition are cut 'n' paste jobs from our 5th edition codex which is missing a lot of info. There's also no mention of Mordrak or Thawn (other units our "codex" cut) which are in our 5th ed codex. If you want to get good fluff on the Grey Knights then pick up a 5th edition codex. As it's not the most recent one then I would imagine you can pick it up quite cheaply now.

 

You guys all gave me crap for saying the new codex was going to be a Space Marine suppliment, and then the codex came out with no new models, half the units, and a strong need to ally with other codexes, specifically Space Marines. That's a strong case of, "I called it."

 

SJ

We were skeptically optimistic, now we're just optimistical for the next one, it cant get any worse, right? (oh, deja vouz)

Hi all. I was interested in learning more about the Grey Knights both fluff and how they fight as an army. I own 0 GKs since I'm all BA ... But would the new GK codex be a good investment for learning all about the chapter and getting an idea how they fight in the game? Thanks.

No

 

So your recent codex wasn't very kind to you on the tabletop?

 

In theory Grey Knights should be a very powerful force of marines given their level of martial prowess, best gear available, and psyker abilities. Arguably THE most powerful. But I understand that is not always practical for a game.

Yes

Yes

..and it would be a very expensive and frustraiting way to learn. GK are DSing ultra agressive now, idk if it fits the fluff. I like the style but there are so many things wrong with our codex it is just frustrating and boring to play with them. Not because they are useless or underpowered but because ,,, the MONOBUILD. There is only one way to play.

 

You guys all gave me crap for saying the new codex was going to be a Space Marine suppliment, and then the codex came out with no new models, half the units, and a strong need to ally with other codexes, specifically Space Marines. That's a strong case of, "I called it."

 

Still love the new codex, though, as it pared down all the non-GK BS and gave me a codex based on the play style I've been using since 5th. Only really mad at the lose of Mordrak.

 

SJ

Feels like a supplement, you were right. It like Militarum Tempestus for Space Marines. Jeez I wouldn't mind the loss of Inquisition and Assassins if it weren't for stupid rules changes like purgators, cybots, paladins, psybolt and so on. Sigh.

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