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Long Fangs


haunther

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So I've got 2 squads of Longfangs

 

5 Missile Launchers with an ancient

5 Lascannons with an ancient

 

You guys reckon that is alright or should I put one of the Lascannons in the Missile Launcher pack and vise versa to better utilise the split fire rule?

 

I've also got a multi melta, 2 Plasma cannons and 2 heavy bolters but I can't see any place for them in my army. Opinions?

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It might not hurt to do it that way, since Split Fire is different now.  I miss the days where you could have any number of models in the squad fire at two separate targets, instead of only one guy.  Does the Ancient count towards this rule?  I haven't got the codex in front of me.  If he does, then no need to split heavy weapons - the Ancient will probably want to fire at a different target anyhow.

 

My Long Fangs are currently outfitted with 5 missile launchers because they are what I used in 4th/5th,  Aside from a lone repainted 13th company heavy with a heavy bolter, I don't even have another choice yet.  I rely on their dedicated Razorback for when I need lascannon support.

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Don't bother mixing weapons in Fang squads these days. One gun engaging another target just isn't enough to bother, so you're better off focusing on a single target/target type. Although I haven't got round it it myself yet (but seeing as I've gone back to tanks for HS, that doesn't really matter), I'm planning on making all my packs single weapon builds, instead of the mixes I'd favoured before the present dex.

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Depends on what you're expecting to face and what you want the pack to do. The only weapon I'd not bother with is the Multi Melta. Its range is just too short for an infantry heavy weapon, but all the other have their place. Heavy Bolters are often overlooked, but against the right opposition they're incredibly useful, though the lower strength probably makes them the most situational of the 4 worthwhile choices. Plasma Cannons are arguably one of the most useful options (especially as 7th wasn't kind to the ML). I'm gunning for 4 packs, one each with ML, Lascannon, Plasma Cannon and Heavy Bolter. But then again I am a crazy person wacko.png.

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I like to mix them with at least one. The value is creating another shooting angle in deployment with a variety of weapon profile. If you're planning to buff one of the sq, you can choose which specialty (4 ML, 1 Las) or (1 ML, 4 Las) depending on your army.

 

I like a plas cannon in a bunker. It mitigates the 36 in range issue created by the single wound and 3+, and cost. The bunker also helps justify the inclusion of the wolf priest.

 

MMelta aren't the worst thing, but as very specific weapons. If you think you're going to see Defilers or Soul Grinders or multiple pods I could see taking one

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I used a 4 ml and single heavy bolter pack x 2 recently against orks. Using the ml against their truks and then split fire the hb's into oncoming hordes. Helped to thin the oncoming green skins and take out the truks quite quickly. But again it depends who you're against.
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I try not to spend points on my ancient, since he's pretty much disposable to me, unless I'm using him to man a gun. I spend the points on the heavy weapons. I'd say rather than spend points on the ancient, use them for another LF heavy weapon (max of 5 per squad).

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I never upgrade my Ancient as he stands out front and dies. It's kinda his thing...

 

I wish I had 5 of every heavy weapon option, it would be a neat thing to ave. I personally cannot see myself using the Multi-Meltas now that Logan can no longer grant them releantless...

 

End of Line

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Holy crap I didn't even pay attention to the longfang entry in the new codex. Now I need to read up when I get home. Grrr my LF unit is 3ML and 2LC as it worked out great with old splitfire rules.

So what the heck, why even both giving the splitfire rule if it's only one model? It's just a tease at that point, and basically forces old SW players to change their units to all one weapon type.

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I want to inject that 5 Heavy Bolters lay down a TON of fire, are cheap and work well as a mid-field anti hoard pack. Don't over look them IMO.

I run them in a Razorback with Heavy Bolter for extra dakka.

 

End of Line

 

Yup! In my Chaos Alpha Legion army, I run a unit of 4 HB and a unit of 4 autocannons. They lay down so much fire between them, even MEQs are suffering big number loss by turn 3.

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To add my 2 cents to this I have 2 packs of long fangs, one is decked out with 4 ML and one LC for anti armour and tank busting and the other pack has 3 HB and 2 PC, to be honest as my usual opponent is Dark Eldar I tend to use the heavy bolter/plasma cannon pack more and they usually rack up a ton of kills tearing through transports and mowing down the contents devil.gif As has been said above the only weapon I wouldn't really recommend is the MM, although they hit like a truck if something dangerous enough to shoot them at is getting that close to your long fangs that's not normally a good sign...

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...other pack has 3 HB and 2 PC, to be honest as my usual opponent is Dark Eldar I tend to use the heavy bolter/plasma cannon pack more and they usually rack up a ton of kills tearing through transports

 

How do you find the new split fire rule/nerf works out with this squad? Do you tend to fire all at one enemy?

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Yea I'm actually curious how you utilize the x4ml and x1lc unit. I'm considering building a second unit of LF, configuring my models to consist of

x4 ML x1 LC

x4 PC x1 LC

So was wondering if you shot the LC at a different target. Reading carefully through the rule of splitfire, it sounds like you resolve the shooting all at the same time. So you can't shoot the x ML at a target, and depending on how that goes, determine what to shoot the LC at.

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To answer your questions brothers I do tend to fire the whole unit at one target, I have always gone for the 'weight of fire' approach myself, in other words you pick something you need to kill and just pour everything you can into it until it has been destroyed then move on, I find this focuses my mind on making sure a unit or vehicle has been killed rather than crippled so it is no longer a threat. The reason I put a LC into the ML unit was for a stronger punch if needed, and the rule of cool helped here if I'm honest as a long fang toting around a lascannon is just too awesome not to have at least one of msn-wink.gif The HB and PC squad is my go to for punching through transports and hitting things like talos and MC's, again weight of fire rules the day for me !

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I used a 4 ml and single heavy bolter pack x 2 recently against orks. Using the ml against their truks and then split fire the hb's into oncoming hordes. Helped to thin the oncoming green skins and take out the truks quite quickly. But again it depends who you're against.

Really loving this load out. Against most opponents it let's you really threaten a lot!

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I dont use long fangs for anti-tank anymore....i leave that to TWC and melta units.

 

1 unit with plasma cannons and 1 with heavy bolters, razorbacks with h.bolters, and usually some sort of predator variant (executioner with ignores cover being my current go to)

 

The heavy bolters usually get overlooked (especially with that much plasma about) but lay down a lot of firepower - even against guys in power armour, they tend to cause wounds through sheer weight of dice.  And rolling 15 dice a time is just damn fun!

 

Add in ulric to sit nearby, granting everything preferred enemy, and you have a very nasty anti infantry firebase, that can also deal with light armour if it needs to.

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