haunther Posted February 13, 2015 Author Share Posted February 13, 2015 How about... 3 squads 5x LC 4x ML 1x HB 4x PC 1x HB Link to comment https://bolterandchainsword.com/topic/303216-long-fangs/page/2/#findComment-3949961 Share on other sites More sharing options...
Blackwinter Posted February 14, 2015 Share Posted February 14, 2015 What about ancients. What purpose do they serve other than split fire and an extra wound? Do people give them Plasma rifles? btw you don't need the ancient for split fire anymore. squad can split fire without him. for me he is just a extra wound for the squad. the only thing about LF is the mobility. giving razorback/ rhino is better makes them so expensive may be rhino for point wise.. but without a protection they die so easily. and the easy mode for the ignores cover these days hurts them even worse. tough choise... Link to comment https://bolterandchainsword.com/topic/303216-long-fangs/page/2/#findComment-3950723 Share on other sites More sharing options...
Donkalleone Posted February 14, 2015 Share Posted February 14, 2015 I always use my LF with ML and in a Bunker/Bastion: They are Save , can hold an Objective and the Ancient can fire the QuadGun/HB which doesnt make him "Wounds" but usefull. If you are lucky you get reroll to hit on the Objective. Further you can use this Setup when you have a backline Shooting Unit (Razors/Preds/Whirlwind/Sicaran(Vindicator)) and Ulrik in the Bunker/Bastion which converts the PE from the Hull of the Building making it a good force Multiplier with low Risk. Link to comment https://bolterandchainsword.com/topic/303216-long-fangs/page/2/#findComment-3950922 Share on other sites More sharing options...
CatSmasher Posted February 14, 2015 Share Posted February 14, 2015 I always use my LF with ML and in a Bunker/Bastion: They are Save , can hold an Objective and the Ancient can fire the QuadGun/HB which doesnt make him "Wounds" but usefull. If you are lucky you get reroll to hit on the Objective. Further you can use this Setup when u have a backline Shooting Unit (Razors/Preds/Whirlwind/Sicaran(Vindicator)) and Ulrik in the Bunker/Bastion which converts the PE from the Hull of the Building making it a good force Multiplier with low Risk. I have used this with relative success as well. I think this a dangerous fire base, and an excellent excuse to field Bjorn as your HQ with a plasma cannon. Most of the risks are mitigated by generous cover saves and alternative targets Link to comment https://bolterandchainsword.com/topic/303216-long-fangs/page/2/#findComment-3951005 Share on other sites More sharing options...
rgr_maddog Posted February 14, 2015 Share Posted February 14, 2015 The other day I was missing my Long Fangs. They haven't seemed to make it in most of my lists or any of my games these days. My Rhinos, also, have been pretty much collecting dust. I also thought about the loads of heavy support slots I keep passing on with this codex. So it hit me, why not run all my rhinos with units of three man Long Fangs with the Heavy Weapons shooting from the firing points? Thinking Razorbacks, with cooler weapons opptions, that can engage two different targets, using a heavy support slot, who's weapons likely live on once destroyed (sucking up two units of enemy fire to elliminate). Are there better opptions, yes; but I would have buy new models (and I already have enough new models on my to-buy-someday list) ;p Link to comment https://bolterandchainsword.com/topic/303216-long-fangs/page/2/#findComment-3951022 Share on other sites More sharing options...
Ulrik_Ironfist Posted February 14, 2015 Share Posted February 14, 2015 My long fangs are really my primary base of fire unit. They usually don't do much past the opening turn though. My opponent shifts to get away from them after they kill some of his stuff. If I can get my LF up to get LoS on more They'd probably do much better. Link to comment https://bolterandchainsword.com/topic/303216-long-fangs/page/2/#findComment-3951057 Share on other sites More sharing options...
marvmoogy Posted February 16, 2015 Share Posted February 16, 2015 It might not hurt to do it that way, since Split Fire is different now. I miss the days where you could have any number of models in the squad fire at two separate targets, instead of only one guy. Does the Ancient count towards this rule? I haven't got the codex in front of me. If he does, then no need to split heavy weapons - the Ancient will probably want to fire at a different target anyhow. My Long Fangs are currently outfitted with 5 missile launchers because they are what I used in 4th/5th, Aside from a lone repainted 13th company heavy with a heavy bolter, I don't even have another choice yet. I rely on their dedicated Razorback for when I need lascannon support. This is what I do. I have 4x ML Long Fangs and an ancient with a flamer (and give him melta bombs if I can spare the points. The flamer is a nice deterrent to any would-be CC units coming after them and I find the MLs are really versatile. Again, it depends on who I am playing against, but the option to but them behind an Aegis line and/or take Flakk missiles is nice. They also take a Razorback fitted with a LC & TL-PG as a dedicated transport. OK, so the LC isn't twin linked, but it does give me an extra Str 9 opportunity as well as a nice TL-PG to take on some heavy infantry if they get too close. I'm looking forward to a few more games with them to try the combo out in more varied circumstances. Link to comment https://bolterandchainsword.com/topic/303216-long-fangs/page/2/#findComment-3952631 Share on other sites More sharing options...
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