Charlo Posted February 13, 2015 Share Posted February 13, 2015 Hey Brothers, not sure if this has been done before but I thought it would be good to have a central thread to discuss allies and what they each offer us. I already did a thread for Wolves that had some nice insight so I figured why not cover the rest! I'll update this post as we go with quotes or tricks people post so we can have a sort of Bible to reference. So here are the list of non-Xenos allies available to us: Vanilla Marines Space Wolves Dark Angels Grey Knights Other Blood Angels Astra Militarum Tempests Scions Inquisitorial Warbands Imperial Knights Sisters of Battle Assassins Adeptus Mechanicus (30k list) I'll kick the discussion off with Dark Angels: what could they give us? Would it ever be with taking them? Thoughts on them or any other Allies below. Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/ Share on other sites More sharing options...
Jolemai Posted February 13, 2015 Share Posted February 13, 2015 Just so you know, vanilla and GK have been done here, however, this was during our previous Codex and the Grey Knight's previous Codex. Thought I'd mention it in case you wanted to use it for reference/inspiration or, to save you some hassle :) Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3949650 Share on other sites More sharing options...
Jolemai Posted February 13, 2015 Share Posted February 13, 2015 Dark Angels were potentially worth it more in our last Codex as now, our points have been lowered to the same as theirs. Ravenwing Black Knights offer excellent synergy with our Death Company due to stasis grenades. Ravenwing can't use grav but can out bike and out Land Speeder us which can be very useful. Especially when in conjunction with Auspex. There's talk on their board right now about combining Blind with stasis grenades which results in auto-hitting stuff in combat... Their Librarians have access to Invisibility. Their Librarian formation could be a nifty addition. PFG shenanigans are always fun. Deathwing Terminators aren't cheaper but are more flexible in their loadouts. Deathwing Assault can be a nasty alpha strike. Mortis Dreadnoughts and Contemptors. Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3949653 Share on other sites More sharing options...
Charlo Posted February 13, 2015 Author Share Posted February 13, 2015 Thanks Jolemai! The fount of knowledge as always! Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3949660 Share on other sites More sharing options...
Karhedron Posted February 13, 2015 Share Posted February 13, 2015 The Imperial Knight is a very simple option and one that I think synergizes well with the Blood Angels. It is quite fast and provides some good supporting firepower. It may be in the featherweight division as far as super-heavy walkers go but its affordable price tag means that it is not too hard to get a good return on your points against most opponents. Given our widespread access to melta weapons, I prefer the Paladin to the Errant. 2 Battle cannon shots per turn on a mobile platform can put a dent into plenty of targets. It can also keep up well with jump infantry and can even lend its impressive weight to assault at a pinch. Probably best run on a flank to maximise the protection afforded by its Ion Shield. The main downside it that as a LoW, it competes against Dante (who is often the go-to choice in this category). Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3949751 Share on other sites More sharing options...
JamesI Posted February 13, 2015 Share Posted February 13, 2015 The Imperial Knight is a very simple option and one that I think synergizes well with the Blood Angels. It is quite fast and provides some good supporting firepower. It may be in the featherweight division as far as super-heavy walkers go but its affordable price tag means that it is not too hard to get a good return on your points against most opponents. Given our widespread access to melta weapons, I prefer the Paladin to the Errant. 2 Battle cannon shots per turn on a mobile platform can put a dent into plenty of targets. It can also keep up well with jump infantry and can even lend its impressive weight to assault at a pinch. Probably best run on a flank to maximise the protection afforded by its Ion Shield. The main downside it that as a LoW, it competes against Dante (who is often the go-to choice in this category). The Knight is not a LOW. It just takes an imperial Knight formation slot. I am planning to use one in an army with Dante if I ever get to play again. Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3949761 Share on other sites More sharing options...
Jolemai Posted February 13, 2015 Share Posted February 13, 2015 However, should use opt to use a Knight Maghera or a Cerastus pattern Knight from Forgeworld, these do compete for a LoW slot. Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3949766 Share on other sites More sharing options...
Karhedron Posted February 13, 2015 Share Posted February 13, 2015 The Knight is not a LOW. It just takes an imperial Knight formation slot. Thanks for the correction, I don't know why I had LoW in my head. Maybe I should start using one :) Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3949775 Share on other sites More sharing options...
Charlo Posted February 13, 2015 Author Share Posted February 13, 2015 A knight is on my eventual purchase list, it's just a little too much atm when I need more bodies for my main force. Great insight though, keep it coming Sanguine Fraters! Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3949796 Share on other sites More sharing options...
ContemptuousAngel Posted February 13, 2015 Share Posted February 13, 2015 I'm adding some Tau allies to play against people I don't like... ::ducks under all the things being thrown at me:: Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3949896 Share on other sites More sharing options...
Karhedron Posted February 13, 2015 Share Posted February 13, 2015 Is that the Firebase support cadre? Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3949916 Share on other sites More sharing options...
Charlo Posted March 4, 2015 Author Share Posted March 4, 2015 Just bringing this back with a question: Say my main force is a Baal Strike force: mandatory HQ, 2 Toops and Elite. I make the HQ my Warlord so this is the primary detachment. Now say I was bringing allies from The Space Wolves Supplement: Champions of Fenris; can I use their special force org chart of 1 HQ & 2 Elite for this additional force? Or am I forced into using the Allied detachment one of 1 HQ and 1 Toops? Just a little unclear! Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3968189 Share on other sites More sharing options...
JamesI Posted March 4, 2015 Share Posted March 4, 2015 You can mix any detachments you want. You can take BSF and The champions of Fenris side by side. Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3968202 Share on other sites More sharing options...
Karhedron Posted March 4, 2015 Share Posted March 4, 2015 That is correct. A Battle-forged army consists of any number of Detachments and/or Formations. Allies may be any legal formation or detachment you wish. The "Allied" detachment merely provides a cheap way (I.E only 2 mandatory units) to get include a different faction. You do not have to use the Allied detachment to take allies. Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3968208 Share on other sites More sharing options...
Charlo Posted March 4, 2015 Author Share Posted March 4, 2015 Hooray! That is awesome. Building your army is do flexible now. And hey if anyone has more allies discussion pop it here and I'll look into collating the thread this evening if I can. Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3968246 Share on other sites More sharing options...
Bukimimaru Posted March 5, 2015 Share Posted March 5, 2015 I've been looking at getting a small allied detachment for my Blood Angel Successor chapter. I've been running them with an Imperial Knight for a few months, which I find to be a very fragile bullet magnet. I've got a second one coming to see if they work better in pairs. However, until my second Imperial Knight arrives, I was thinking about getting an Inquisitorial detachment. I downloaded the Inquisition codex last night, but haven’t had a chance to read it yet. Has anyone else played with a BA & =][= yet? Do they synergise well? Where should I start? Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3969092 Share on other sites More sharing options...
Jolemai Posted March 5, 2015 Share Posted March 5, 2015 I would say they do, but a little less now than they used to. Servo Skulls are great and work well with our Blast weaponry and more importantly, reducing our Deep Strike by D6. Rad Grenades (Ordo Xenos only) are always great and combined with our inherent FC we are wounding generic MEQ and TEQ on 2s. With ML1 they are the cheapest "mana batteries" that we have access to. They also have access to Invisibility. Corteaz is a bonus no matter who he fights with. The Ordo Xenos Inquisitor is also the cheapest way we can field a conversion beam projector. Oh, and the correct Psychic Disciplines are Sanctic Daemonology, Divination, Pyromancy, Telekinesis and Telepathy (the ones in the Codex are out of date). Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3969144 Share on other sites More sharing options...
Bukimimaru Posted March 5, 2015 Share Posted March 5, 2015 Thanks for the tips Jolemai. Imma head over the the =][= subforum now to seek further advice. I've tried running some assassins as an allied detachemnt, but I find that they dont really bring much the the party that we dont already have cheaper (exepting the anti-psycher assassin, who is an absolute monster.) Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3969165 Share on other sites More sharing options...
Charlo Posted March 5, 2015 Author Share Posted March 5, 2015 Thanks for the tips Jolemai. Imma head over the the =][= subforum now to seek further advice. I've tried running some assassins as an allied detachemnt, but I find that they dont really bring much the the party that we dont already have cheaper (exepting the anti-psycher assassin, who is an absolute monster.) Yeah I only just looked at the assassins data slate the other day and holy crap. They really upped them compared to when I last had a look. Eversor's gauntlet is weird with no AP but Shred and Fleshbane... I guess you just drown them in saves? Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3969300 Share on other sites More sharing options...
Jolemai Posted March 5, 2015 Share Posted March 5, 2015 Nothing stopping you using his power sword :) Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3969306 Share on other sites More sharing options...
JamesI Posted March 5, 2015 Share Posted March 5, 2015 Thanks for the tips Jolemai. Imma head over the the =][= subforum now to seek further advice. I've tried running some assassins as an allied detachemnt, but I find that they dont really bring much the the party that we dont already have cheaper (exepting the anti-psycher assassin, who is an absolute monster.) Yeah I only just looked at the assassins data slate the other day and holy crap. They really upped them compared to when I last had a look. Eversor's gauntlet is weird with no AP but Shred and Fleshbane... I guess you just drown them in saves? I've been looking over assassins lately and thinking of bringing my Vindicare out of retirement (the only assassin I can find the model for!) Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3969310 Share on other sites More sharing options...
Quixus Posted March 5, 2015 Share Posted March 5, 2015 Deathwing Terminators aren't cheaper but are more flexible in their loadouts.Except for their Sgts. They have no flexibility at all it's power sword and storm bolter period. Mortis Dreadnoughts and Contemptors.BA get the BA Contemptor already. I can't quite remember what the differences are. Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3969348 Share on other sites More sharing options...
Charlo Posted March 5, 2015 Author Share Posted March 5, 2015 Nothing stopping you using his power sword Oh no I agree! But I guess against either hordes or 2+ you go with the gauntlet to maximize wounds? Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3969463 Share on other sites More sharing options...
shandwen Posted March 5, 2015 Share Posted March 5, 2015 I find it difficult to set the points aside for non-BA units now. I have very stiff competition from so many great units in our own book. I would say an anti psyker assassin in some cases is well worth it, just like a knight is in a dread spam list, but ive came to the conclusion that we dont have quite as many holes in our army as we used to. Probably the only allies I would take would be if I started a new army. Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3969574 Share on other sites More sharing options...
Charlo Posted March 5, 2015 Author Share Posted March 5, 2015 I find it difficult to set the points aside for non-BA units now. I have very stiff competition from so many great units in our own book. I would say an anti psyker assassin in some cases is well worth it, just like a knight is in a dread spam list, but ive came to the conclusion that we dont have quite as many holes in our army as we used to. Probably the only allies I would take would be if I started a new army. It is nice to have such a solid book :) Link to comment https://bolterandchainsword.com/topic/303436-allies-discussion/#findComment-3969578 Share on other sites More sharing options...
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