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New project: Adeptus Ministorum Regiment


Simon Ros

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Sorry to be a dissenting voice....

The other colours are nicely highlighted but the white looks flat. I see that you have used Screaming skulls wash but can I suggest an alternative method?

White is a very hard colour to shade, especially on large surfaces but you can try using a light grey base such as Fortress Grey or Ulthuan Grey then build up the Cermite white using a drybrush with very little paint keeping the brush direction at 90° to the creases that way they should remain grey so look like they are shaded.

The option for the model you have already done is to use thinned light grey as a wash in the creases only then touch up again with the white.

On the plus side you have cracked the skin tone, hair and armour so well done there msn-wink.gif

Here is a link for an example of painting a large white surface (Eldar helmet) to give you an idea but just type "painting white with gw paints" into your search engine and you should get loads of ideas.

@elmo: Thanks, that was great advice. smile.png So I took a new model and added a thinned-out layer of Celestra Grey just after a very light white primer. I then highlighted with white. Looks better, though I should be able to add much more depth with some practice (still somewhat flat).

2015 03 01 20.55.30

2015 03 01 20.54.10

Simon, check out my gallery for an imperial transport.

Do you mean the converted battle wagon? Looks nice! Some interesting ideas there. :) I would have used parts from some of my old ork vehicles myself, had I not sold them all off years ago.

 

As for the project, yesterday I found out that my painting is painfully slow, much too slow for AM - I could not finish two models in 2-3 hours. I assumed that this was partly because of bad painting technique, so I started using more thinned out colors to speed up painting (which worked great). I also spent this evening buying new brushes, and I read up on how to take care of one's brushes properly; poor brushes slowed down everything as I constantly painted outside the intended areas.

 

I have also started making some plans for my first (small) troop choice. I'm thinking about something like the following:

 

185pts

Platoon Command Squad, close combat weapons + pistols for everyone, vox

1st Squad, 1x flamer, power axe + melta bomb on sergeant

2nd Squad, 1x flamer, vox, power axe + melta bomb on sergeant

 

Would it be worth it adding platoon standard, power axe + medi-pack to the command squad - I guess not, but perhaps someone has a different experience? I might also change power axes for power mauls in the squads (hammers - because it would be awesome).

 

Also, a nice surprise arrived yesterday:

 

Namnlös

 

Your brushes will appreciate your care smile.png!

Painting up Guard isn't about speed- it's about discipline. You want a good speed but you get to determine what that is by yourself. A couple of models in two-to-three hours sounds like you're doing fine; better than me, in fact. Now stick to painting and put up some pictures!

Yes, the Commissariat agrees. More photos!

 

If you are going for an infantry heavy guard army speed does not hurt either ;)

 

I normally crank out a squad every 2 weeks so you do not need to worry that you have not completed 2 models in 3 hours. Discipline is the key as Mehman writes. Get a production line going, 10 is an ideal amount so that by the time you finish painting one colour on the last model, the first one is dry and ready for the next colour.

 

Also I have found that it is better with some good music or an audio book to listen to but don't watch tv as this will just distract you.

Discipline is essential for all things Guard ;) The trick is refining your colour scheme so you make it as efficient as possible - and then assembly line them. You'll find the models come along a lot better that way but only you can figure out the easiest method for your army.

  • 2 weeks later...

Just wanted to share a brief update, since it is a WIP-thread after all. smile.png

I've updated the paint scheme - experimented with a colour for the base, tried some line highlightning, and attempted to apply a transfer:

2015 03 13 22.52.55

Also took a few evenings to finish modeling my first platoon:

2015 03 17 22.23.56

2015 03 17 22.19.07

2015 03 17 22.18.28

2015 03 17 22.17.49

2015 03 17 22.16.57

If you have any advice/suggestions, please let me know. smile.png

These look excellent and congratulations on your platoon! Now for one to four more and you've got something!

 

Your scheme really looks nice. It's good to experiment with all the colours until you're happy. No use painting models you don't care about.

  • 2 weeks later...
So I've spent the past week or two working on my painting skills, not wanting to start painting all those expensive models until I feel I have at least a basic grasp of what I'm doing. I have also felt that I want a more 40k-ish look to my models, the kind of gritty, muddy, rainy last-ditch-defense-against-the-deamons-look. My first models looked way too clean and proper.

Anyway, here is the latest attempt, with some John Blanche-inspiration and trying out the stirland mud-technical from GW:
 

2015 04 03 01.31.46

2015 04 03 01.31.54

Obviously too thick layers of colours, and the highligtning and mud needs to be practised further. But I still feel it's the most promising model so far. 

I wouldn't be too sure that the mud is too thick. Give it a drybrush towards the top of where it's applied on the skirt to signify dry/drier mud. Maybe she slipped in the mud running towards a daemon tongue.png?

Something feels different about these pictures than your other pictures. Lighting and what-not aside, it feels as if your painting improved somehow. I'm not having a go, either. It's the fact that I can't put a finger on it that makes me happy (or that could just be the medicine turned.gif). The only thing to point out would be her fingernails. We both know they're painted but they may need to get dirty, too. As it stands, they look a bit like claws- albeit very nicely coloured claws biggrin.png!

Keep up the good work thumbsup.gif!

Thanks Mehman! And thanks for the advice about the mud. :) I've been trying to add more shadows and lighter areas as if the model had a light source directly above her. Not that it has turned out very successful yet, but I'm working on it.

The nails look like claws because I have been painting an ungodly number of orks in my life. ;) And I agree that they need to look dirtier. Now that I think of it, human nails are not white - I should make them more pinkish, I think.

Looking very good, I think your most recent model is especially good. I like that look a lot better than the previous ones, so my vote would go with sticking with something similar to that.

 

And yes, human nails are not white, they're definitely a sort of pink but that will be hard to capture -- good luck!

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