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Tomb blades...blech!


march10k

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Those things just don't die!!!

 

I played four turns against necrons with a sisters/stormtroopers list (called for time, 3-3 draw)...six tomb blades sucked up a stupid amount of shooting:

 

24 exorcist missiles

4 krak missiles

4 lascannon shots

14 shots from the avenger's main gun

7 plasma shots

1 inferno pistol shot

7 hellgun/hellpistol shots

 

The avenger bolt cannon needed 3s to wound, and the hellguns needed 6s, everything else was 2+, and everything was AP3 or better, so he was jinking the whole way.  There's something wrong with it taking 61 shots that wound mostly on 2 or 3, and don't allow an armor save, to kill 6 models.  My battle sisters got a round of shooting at the wraiths before taking a charge (they did me proud, losing one model per melee phase!) and my quad icarus VWB took one HP from a ghost ark and one HP from the scythe...every other shot over 4 turns went at those tomb blades...golly gee!!!?!

 

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Welcome to 7th edition. Assume the supine position before your new xenos overlords. 

 

Seriously though, I know what you mean. Even basic Warriors just refuse to stay dead now. The new Reanimation Protocols are insane, especially at 4+ in Decurion. 

Can it be made up to a 3+ with Orb and Decurion?

 

Its just near impossible to kill the damn things now and its driving me mad, every model having a base 5+ reanimation is akin to having a terminator Special save in my eyes, yes they don't have the 2+ armour but with 3+ warriors etc at half the cost its bad enough.

No, it caps out at 4+, but a theoretical 3+ does mean its still 4+ against Instant Death weapons.

 

Also, Warriors only have a 4+ save. Without Decurion and Cryptek bonusses, this effectively means they have a 5+ save. My heavy bolters and flamers scythe through them.

That is true which would be agreat for a Body Guard unit.

 

I know warriors do but thats why I see so many Immortals, the days of warrior spam are long gone.

I the 6 games I have had against necrons since their lastest codex over 3 players not one has fielded Warriors, they are now the inferrior choice due to lack of survivability and other good choices being avalible elsewhere.

Those things just don't die!!!

I played four turns against necrons with a sisters/stormtroopers list (called for time, 3-3 draw)...six tomb blades sucked up a stupid amount of shooting:

24 exorcist missiles

4 krak missiles

4 lascannon shots

14 shots from the avenger's main gun

7 plasma shots

1 inferno pistol shot

7 hellgun/hellpistol shots

The avenger bolt cannon needed 3s to wound, and the hellguns needed 6s, everything else was 2+, and everything was AP3 or better, so he was jinking the whole way. There's something wrong with it taking 61 shots that wound mostly on 2 or 3, and don't allow an armor save, to kill 6 models. My battle sisters got a round of shooting at the wraiths before taking a charge (they did me proud, losing one model per melee phase!) and my quad icarus VWB took one HP from a ghost ark and one HP from the scythe...every other shot over 4 turns went at those tomb blades...censored.gif!!!?!

I'd recommend using the best weapon for this target.... I mean what you describe probably wouldn't happen again. (I've had the same thing happen when I played a lucky stick ork biker squad.)

I've lost nearly a full squad of Tomb Blades to a deep strike dreadnought heavy flamer. 5++ reanimation fails... I lost 4 of 5 Tomb blades... I certainly ask where the heavy flamers are now.

That's why Vanes are a better option than Looms, heh.

 

True but sometimes it's just so easy to go point crazy on the toys. I've gone both ways.... cheap and dirty with Gauss, and expensive and bloaty with blasts... both have merits, but I prefer them cheap... I play a lot of different point values, and I truly find them more potent in smaller games.

 

Taking them I don't feel them overpowered, but I do openly admit I do not use the Decurion anymore. It's a very different feeling without it.

Savest way to deal with such stuff is to convert some sisters in to count as allies. Looking at the Tau here. Couple of pathfinders and some heavy stuff and you can say bye bye to jink and or cover save stuff.

 

Yeah call it heresy (whatever), but its also heresy to waste so much ammo on a single unit.

 

Besides battle Sisters conversions counting as XV88 sporting double barreled anti air railguns seems to be an idea for some awesome conversions "nuns with big guns".

Savest way to deal with such stuff is to convert some sisters in to count as allies. Looking at the Tau here. Couple of pathfinders and some heavy stuff and you can say bye bye to jink and or cover save stuff.

 

Yeah call it heresy (whatever), but its also heresy to waste so much ammo on a single unit.

 

Besides battle Sisters conversions counting as XV88 sporting double barreled anti air railguns seems to be an idea for some awesome conversions "nuns with big guns".

Your lack of faith in the Holy Trinity disturbs me.

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