Chaplain Gunzhard Posted February 27, 2015 Share Posted February 27, 2015 So it's 1850 on a standard 6x4 but with a zone Mortalis 'vibe' to simulate a cavern world. Extra rules are: vehicles immobilized on 1 & 2 in terrain, no drop-pods, flyers can only hover (no zooming), every turn might be night fight (50% chance), and no deep strike except teleporting, oh and no armour 14. All of these changes are tough on BA and especially my regular list. Further my opponents will be Eldar, DE with harlequins, and CSM+CD+IA13. So basically my SR and LRC and drop-pods are out, that only leaves fast rhinos (night fight might help). For terminators I have 1 LC assault (not great without transport), 2 tactical, 2 librarians, and 1 chaplain. Any thoughts? Link to comment https://bolterandchainsword.com/topic/304028-need-list-help-for-special-mission/ Share on other sites More sharing options...
Bukimimaru Posted February 27, 2015 Share Posted February 27, 2015 I would spam the heck out of jump pack troops, lots of Jump DC, SG and assault Marines. Pay your troop tax in sniper scouts and sit them at the back on objectives, in cover with camocloaks and nightfighting you should be getting a nice coversave. Due to the no deepstrike rule you dont have to worry about anyone getting close to them. You don't need to worry about anti-air, so no need to take a Storm Raven and I wouldnt bother with any tanks at all. You can expect you opponent to either avoid vehicles altogether or else stick to low AV stuff, so Melta yourself up to the eyeballs and jump-pack your way to success. Link to comment https://bolterandchainsword.com/topic/304028-need-list-help-for-special-mission/#findComment-3963731 Share on other sites More sharing options...
Leonaides Posted February 27, 2015 Share Posted February 27, 2015 Never heard of imperial tunnelers then have they? Shame about that. I'd agree with the above- they're not going to let you take av14, so load up with jump troops to maintain your mobility because those rhinos wont last long... Link to comment https://bolterandchainsword.com/topic/304028-need-list-help-for-special-mission/#findComment-3963758 Share on other sites More sharing options...
Chaplain Gunzhard Posted February 27, 2015 Author Share Posted February 27, 2015 Ok looks like my opponent will now be Sons of Horus, though I have no idea how the 30k armies work... I'm thinking tanks might be back in. Link to comment https://bolterandchainsword.com/topic/304028-need-list-help-for-special-mission/#findComment-3963877 Share on other sites More sharing options...
Leonaides Posted February 27, 2015 Share Posted February 27, 2015 Big squads, power armour... bring power weapons. Sang guard, dc, termies, these are all your friends. Might he bring horus? Link to comment https://bolterandchainsword.com/topic/304028-need-list-help-for-special-mission/#findComment-3963962 Share on other sites More sharing options...
shandwen Posted February 27, 2015 Share Posted February 27, 2015 Sang guard will make a laughing stock out of tactical squads. Be prepared for a super elite termie based possibility though. And stay out of rapid fire range. A full heresy tac squad can drop 80 bolter shots in one shooting phase. Link to comment https://bolterandchainsword.com/topic/304028-need-list-help-for-special-mission/#findComment-3963970 Share on other sites More sharing options...
Xenith Posted February 27, 2015 Share Posted February 27, 2015 Well, your AV14 doesnt matter much with the bright and dark lances, never mind haywire and fire dragons. The 3 terminator squad formation may be cool in this. They all deepstrike together, and you get to spread out before shooting. Or the other way around. It might catch some models in cover off guard. Serpents also hate assault cannons/cyclones up their bums. Did the Eldar players come up with this? I mean, this scenario gives them so many advantages it's unreal. Nightfighting helps them more than you, as with holofields in night fight, their jinking skimmer might get up to a 2+ cover save. Bring vindicare and culexus assassins if you have them, or proxy to even the odds ;) Link to comment https://bolterandchainsword.com/topic/304028-need-list-help-for-special-mission/#findComment-3963999 Share on other sites More sharing options...
Shaezus Posted February 27, 2015 Share Posted February 27, 2015 Sicarans. Proxy them if you have to, if you'll be up against eldar. Against SoH, can you take a Scorpius proxy? Give it battle of keylek legs. I think allowing you to proxy these things would only be fair considering how the restrictions affect you in every area. Link to comment https://bolterandchainsword.com/topic/304028-need-list-help-for-special-mission/#findComment-3964107 Share on other sites More sharing options...
Chaplain Gunzhard Posted February 28, 2015 Author Share Posted February 28, 2015 Hah so I'm not the only one that thinks the Eldar make out like bandits with these changes, as if they needed the extra help! Great ideas guys thanks. Which psychic discipline might be best on a jp-libby against the Sons of Horus? ...I've really only used the hive mind powers in 7th. Link to comment https://bolterandchainsword.com/topic/304028-need-list-help-for-special-mission/#findComment-3964225 Share on other sites More sharing options...
Chaplain Gunzhard Posted March 2, 2015 Author Share Posted March 2, 2015 So here is what I went with: Dante SP with JP, PW, BP, Warlord, Veritas Vitae Librarian JP ----------------- Sanguinary Guard x10 (all power swords) + banner 6 tactical Terminators, 1CF, HF Death Company x10, JP (2 power weapons) ----------------- 10man Sniper scouts with camo cloaks 10man CCW scouts (meltabombs on sarg) ----------------- 10man Assault squad, 2 meltaguns, (PW, meltabombs on sarg) 5man Assault squad, 2 meltaguns His list: 3 MoN CSM in rhinos a TL-Las predator ML havocks 2 or 3 more squads of CSM (MoN) with a ML3 Psyker Contemptor Dreadnought Squad of shooty Terminators with Lord The objectives were a mix of Maelstrom cards (secondary, 1VP) and primary objectives for the final turn worth 3VPS. Due to Warlord traits I infiltrated the DC, and the 2 assault squads, and of course the 2 scout squads, the SG+SP+Libby+Dante squad started behind ruins and the Terminators were held in reserve. By turn 2 half of my stuff was already in assault as he was coming at me; despite hitting real hard at first the game was mired in close-combats due to his Toughness-5. His contemptor counter-assaulted the DC and eventually killed them all, as well as the Terminator squad that assaulted that combat. Later in the game Dante broke off just to attack the Contemptor, but despite many hit-and-run attempts and lots of failed inferno pistol shots he never killed it. The Sanguinary Guard tore through everything though and I think they might not have had any casualties. The scout snipers missed all game then broke and fleed of an objective and off the table, the CCW scouts took out the Havocks and held an objective and the Assault squads eventually wore down the MoN heretics and took objectives. The final tally was BA 14, Sons of Horus (CSM) 8. Link to comment https://bolterandchainsword.com/topic/304028-need-list-help-for-special-mission/#findComment-3965783 Share on other sites More sharing options...
Leonaides Posted March 2, 2015 Share Posted March 2, 2015 Congrats... Link to comment https://bolterandchainsword.com/topic/304028-need-list-help-for-special-mission/#findComment-3965904 Share on other sites More sharing options...
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