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Apocalypse on Cypra Mundi: Comic Batrep (Complete)


Polythemus

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In case you missed any of the prior episodes you can find them on this board or click below:

Hammerfall on Ix: Our hero's step once more onto the planet and at the critical ground of Atlas Pass, stand toe-to-toe with Koros, the IronClaw!

Assault on Ix: Our hero's decode the second cogitator, and learn of a new deadly and dangerous world where their quarry is hiding. Will they track him down before he escapes?

Battle at World's End: Sammael's pursuit has led the Ravenwing to cross of the Tunguska galcier, on their way to the fortress Gastongen, but are they the hunters or the hunted?

 

 

You can also find the Prequels to this story:

Part 1:  What are the cogitators of Gordium? Learn the truth of how they arrived on the planet and who else wants them...

Part 2:  After undergoing a secret mission to recover the cogitators the Dark angels must fight their way out of a trap with dire consquences.

Part 3: After learning the location of one the fallen the Dark Angels travel to the world of Purgatory in order to locate their quarry, but his demonic allies have other plans...

 

We join our heroes at the established rendevouz of near the star of XVVI817. Belial and Sammael have just alerted Capt Ranuk to their plans.... Most of their plans...

 

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Deployment and Space Marine 1

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Space Marine Turn 1

After having the extreme good fortune of Sgt Theor's assault squad pulling a whimpering Governor from the rooftop utility shed, the attack presses on. Two defilers fall to the to the orbital strikes and devastator firepower. Elsewhere in the forge complex the demons maintain their impressive numbers despite the attentions of the Ravenwing and the Deathmarine battle company. Can the marines hold the line against the coming onslaught?

 

Chaos 1 part 1

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I don't know if i'll post the rest of this but you can find the whole thing here: Apocalypse

Well i figuerd what the hell heres some more....

 

Chaos 1 Part 2
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Chaos 1: The onslaught of the Dark Gods begins. The counter attack is swift. Titan lands one blow on the bane blade while the second is deflected by the the powerfield generator carried by the DA Biker libby. The Plauguereaper unleasehes its pus cannon killing several bikers and many marines from the raven wing squad. The beasts of nurgle charge the forge control complex and get in combat with the marines and chaplain maximus. The Demon prince Bubonicus charges the bikers, while Mendicant reveals himself to the huntsmaster.

well it didn't. I was attempting to show the blasts going under the flyers and onto the baneblade in the background. Probably should have used a different graphic.

 

Spacemarine 2
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Belial and the command squad act as a beacon  for the other squads of deathwing, while he and the command squad exit the Land Raider, Justinian, in order defend the forge control bunker.
 
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Even with the might of the Ravenwing arrayed against him Mendicant, fortified with iron arm cannot be brought low.
 
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Belial attempts to throw a vortex grenade at belakor but the dark master evades it and it scatters away.
 
SM turn 2 - The Deathmarines and the Dark Angels are able to bring about the destruction of the plague reaper. In the meantime Belial and the Deathwing drop into the fray with Belial's command squad charging the beasts of nurgle assaulting the Deathmarines and Chaplain Maximus.  In a desperate attempt to hold back the demons prince Bubonicus and the Fallen Prince Mendicant, Sammael and the ravenwing attempts to charge but cant get through the iron arm and the FNP of the avatars of Nurgle. Still even with death swirling around them the marines hold 4 out of 6 objectives.
Chaos 2

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The Iron Warriors use a flank march to bring the vindicator line breaker formation into the backfield.

 

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The Helldrake roasts the command squad of Capt. Ranuk and the rhino ahead of him. The predator fires on the approaching rhino as well but cant stop the plucky transport.  

 

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The demons renew their charge on the Control station. With Belakor and the Prince Wildebeast choosing to avoid charging human to attempt to silence the guns of the Crusader. The great unclean one and the bug Prince charge the recently arrived terminators.

In the ruined manufactorum the brothers of the Deathmarine battle company attempt to hold off the demon prince Eddie using their comrades-in-arms rules.

 

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Chaos 2 - Well the tide of momentum has swung back to Chaos. Having destroyed the bane blade, the forces of Darkness attempt to close the noose around Cypra Mundi. The titan lends its firepower to the destruction of the bane blade but must divert its other weapon to destroy the terminators preparing for an all out charge. Bubonicus and Mendicant continue to slay ravenwing marines with Impunity.
Space Marine 3

 

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The Storm Eagle flies low, diverting from its vector towards the Titan. It is able to deliver the Deathwing Knights and Interragator Seraphicus, but the vortex thrown by Belial long ago, diverts into its path and sucks the mighty flier into the void!

 

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Reacting quickly to the line breaker squadron, the predator known as "Warpig" wheels about, exploding two of the three vindicators! The auto cannon dread and the typhoon landspeeder chip in a few hull points each. 

 

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Is there further treachery afoot? What can the Fallen demon prince Mendicant have in store for our heroes? Surely he means only the powers of nurgle are the dark angels curse... Or is there more?

 

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The final show down in the Shadow of the Titan!

 

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Space marine 3 - The marines have been able to hold their objectives entering the final turn. The slaughter continues on the left flank, in the palace district, with Mendicant and Bubonicus singlehandedly destroying the ravenwing. Meanwhile, on the right flank, the power of the death wing begins to tell in the forge complex. The Stormraven and the Attack bike combine to destroy the plauge hulk; the deathwing knights destroy the great unclean one, and more beasts of the nurgle fall to the strength of power fists, but all is not perfect... the demon princes, Eddie kruger, Flaatus, Wildebeast, and Belakor slay marines by the dozen, and more nurgle bikers (riding horses) escape the searing bolters of the Justinian. Having crossed the avenue imperialis, Capt Ranuk, must leave his champion geryon and rejoins, tact squad 2, bracing for the full might of the iron warriors line! 

He calls out for battle and is answered by the Chaos Lord Effezz, also know as Darknoose, who emerges from his Land raider with entourage! The venerable dreadnaught emerges to threaten the plauge bearers in the back field, while the furioso battles the titan. Can the Marines hold out to save Cypra Mundi? Will Chaos call on some dark power? What is the secret that Prince Mendicant is holding back?

Chaos 3

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Lord Dark noose prepares to charge, while more ravenwing die to the hellhammer.

 

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Plague marines finally make their charge. Jumpacks and extra attack, versus plague knives and FNP. Will they take the Emperor?

 

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Several marines die, but mostly all the bloodletters die in the explosion.

 

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Seraphicus readies himself for the charge by nurgle bikers.

 

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Belial falls to the demon prince Wildebeast Ramyermomma, while the Brother chaplain Maximus is laid low by Eddie Kruger.

 

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Sgt Theor is able to hold out against the nurgle marines and hold the objective.

 

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The are still plenty of objective secured Deathwing to hold the forge control room.

 

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Nurgle treachery at its finest and the Might prince escapes justice.. For now..

 

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The duel between Ranuk and Darknoose will have to wait as time is up and the marines hold the city.

 

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The back lines of Chaos never faultered.

 

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Bro-fist of evil


 

References

These images below were used without permission. Please contact me if there is a problem.

Image of Warp gate taken from: here

Blue battle barge image taken from: here

Chaos warfleet images taken from: here

Nurgle warfleet images taken from: here

Dark angle battle fleet images taken from: here

Space back ground from: here

Cypra mundi background taken from: here

"Cypra mundi" planet taken from: here

Starfort taken from: here

Ah well here's the thing. The Marines did win. We held 4 out of 6 objectives for the whole game. The objective secured nature of the troops of termies meant that we always held the right flank and the the assault squad held the left flank. Enven with evtensive losses in the middle from the line breaker squadron we were able to hold the two back field objectives. I ended with the shot of the two bad guys since they didn't get too much face time in the Battle report itself and because even in defeat chaos is ever present having released the angelic rot into the DA Gene seed, while cruising to victory on Cadia.

 

I hope you guys like the report. What are the criticisms of the report, aside from obvious typos, and the odd error in naming continuity? I might have another batrep of this size up my sleeve in the future.

Quick thoughts:

 

- give a general sense of the zone

 

Whilst it might be difficult to get an "air" shot, sometimes its hard to grasp the whole field and how units interact

 

- do a general move diagram

 

Remember the old WD batreps, with "before movement/after movement" pic...and their colour arrows indicating how/where units moved? That might be a nice upgrade if possible

 

- an end of turn summary

 

Specially regarding points (unless you want people to read the whole thing...and go to the last post), but also maybe some other counters or remarkable actions that happened (and not pictured)

 

- thoughts

 

Did you discover some dark bit of RAW? Did a power surprise you? Did you opponents trick you into some combo?

 

IMHO, that's what usually makes us grow as player

 

TL;DR Your reps are a great read and can only go from great to greater :)

Quick thoughts:

 

- give a general sense of the zone

 

Whilst it might be difficult to get an "air" shot, sometimes its hard to grasp the whole field and how units interact

 

Probably could've tried too I'd the "zones" better.

 

- do a general move diagram

 

Remember the old WD batreps, with "before movement/after movement" pic...and their colour arrows indicating how/where units moved? That might be a nice upgrade if possible

 

Definite would add a ton of time for editing. Not a real possibility.

 

- an end of turn summary

 

Specially regarding points (unless you want people to read the whole thing...and go to the last post), but also maybe some other counters or remarkable actions that happened (and not pictured)

 

Definitely should add score.

 

- thoughts

 

Did you discover some dark bit of RAW? Did a power surprise you? Did you opponents trick you into some combo?

 

IMHO, that's what usually makes us grow as player

 

Well at the time we didn't realize blasts now effect ruins so the levels don't matter, would have killed a ton more marines withe hell hammer (it was the start of 7th ed). It was my first apoc game so there were certainly a lot of lessons of apoc vs regular 40k. We made a primer to get a sense of rule difference. I will say that the battle company rules are really good.

 

TL;DR Your reps are a great read and can only go from great to greater :)

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