casb1965 Posted March 3, 2015 Share Posted March 3, 2015 With the dearth of Str 8+ AP1 or 2 weapons available to us how do people deal with the likes of Baneblades and Imperial Knights, even our good old DKs can't scratch the paintwork. Link to comment https://bolterandchainsword.com/topic/304198-dealing-with-super-heavies/ Share on other sites More sharing options...
Gentlemanloser Posted March 3, 2015 Share Posted March 3, 2015 They're the best things though. S10, AP2. They are our High Strength, low AP weapons. Plus they're fast enough to get into CC with them. And reliably quickly too. Link to comment https://bolterandchainsword.com/topic/304198-dealing-with-super-heavies/#findComment-3966887 Share on other sites More sharing options...
Deamon Wolf Posted March 3, 2015 Share Posted March 3, 2015 DK in Cc Link to comment https://bolterandchainsword.com/topic/304198-dealing-with-super-heavies/#findComment-3966928 Share on other sites More sharing options...
casb1965 Posted March 3, 2015 Author Share Posted March 3, 2015 Looks like another couple of DKs are going on my shopping list :) Is there anything else, outside of allies, that we can use? Link to comment https://bolterandchainsword.com/topic/304198-dealing-with-super-heavies/#findComment-3966952 Share on other sites More sharing options...
Adeptus Posted March 3, 2015 Share Posted March 3, 2015 Nah, the latest codex kinda screwed us in that regard. You could maybe try a Stormraven? I mean, they're pretty good and I usually run mine with anti-tank weapons since they're pretty hard to come by in the rest of the list. But the answer to this question is the same as every other question. Apply Dreadknights to the problem. This kills the problem. Link to comment https://bolterandchainsword.com/topic/304198-dealing-with-super-heavies/#findComment-3966971 Share on other sites More sharing options...
Captain Coolpants Posted March 3, 2015 Share Posted March 3, 2015 Obviously dreadknights! But... Imperial knights have D weapons, so you'll be taking d3 wounds everytime you're wounded in combat, or if your opponent rolls a 6 to wound, you take 6+d6 automatic wounds with no saves of any kind allowed... So throw 3 at it haha Link to comment https://bolterandchainsword.com/topic/304198-dealing-with-super-heavies/#findComment-3966976 Share on other sites More sharing options...
Reclusiarch Darius Posted March 3, 2015 Share Posted March 3, 2015 Obviously dreadknights! But... Imperial knights have D weapons, so you'll be taking d3 wounds everytime you're wounded in combat, or if your opponent rolls a 6 to wound, you take 6+d6 automatic wounds with no saves of any kind allowed... So throw 3 at it haha Yeah if you send your DK to kill a Knight-Titan, it's a trade (you'll fail an invul against their reaper for sure). However, your 200pt or so DK killing a 375pt Super-Heavy walker is a very good trade. With S10 you'll almost certainly take it out though. Link to comment https://bolterandchainsword.com/topic/304198-dealing-with-super-heavies/#findComment-3967087 Share on other sites More sharing options...
jeffersonian000 Posted March 3, 2015 Share Posted March 3, 2015 Well, I'd recommend massed Psycannon, then HammerDKs, rather than going straight for the DK option, but I guess that goes without saying. And yes, it is SHV hunting that I even bother to field my Stormraven, which is Las/Melta armed (Las/Missile for Monster Hunting). However, most times I go for the Nuke option, and just throw Vortex at them, since I fish for Vortex every time. SJ Link to comment https://bolterandchainsword.com/topic/304198-dealing-with-super-heavies/#findComment-3967207 Share on other sites More sharing options...
casb1965 Posted March 3, 2015 Author Share Posted March 3, 2015 I threw Vortex at a Baneblade, hit it and did 2 HP of damage, next turn he turns all guns on my Librarian. No more Vortex to cast. Link to comment https://bolterandchainsword.com/topic/304198-dealing-with-super-heavies/#findComment-3967381 Share on other sites More sharing options...
jeffersonian000 Posted March 3, 2015 Share Posted March 3, 2015 I threw Vortex at a Baneblade, hit it and did 2 HP of damage, next turn he turns all guns on my Librarian. No more Vortex to cast.See, I would have dumped all my Psycannon fire into its rear AV, popped a D-plate on it, then charged in with MC Hammer playing "Hammer Time". Sure, it might survive, but if so, that Baneblade will be dead in one more turn, and my Libby would live on to cast again ... and again. Why, you may ask? Because I would have a plan that either ignored the Baneblade to play the mission, or crippled the Baneblade because that was the better choice. I would not just go at it unprotected (was your Libby not in a bubble-wrap of TDA+Draigo?), not relied on just the Vortex (did you not take enough Psycannons?), and my NDK would have come in on jump rather than Shunt (for the Charge). Most likely, I would also have brought a Knight Errant, because I either knew another Superheavy would be in play, or its a tournament (so why wouldn't I have my own SHV?). Yes, it's easier to point out how to do things in a vacuum, yet even then it is still upon each of us to think strategically, move tactically, and be prepared for the win. SJ Link to comment https://bolterandchainsword.com/topic/304198-dealing-with-super-heavies/#findComment-3967399 Share on other sites More sharing options...
casb1965 Posted March 3, 2015 Author Share Posted March 3, 2015 The Libby was in a unit of Termies but got shot to shreds by the baneblade the turn after casting vortex, some terrible dice rolling on my part. hardest part i guess was not knowing beforehand he was bringing a baneblade so not adjusting my list accordingly. Link to comment https://bolterandchainsword.com/topic/304198-dealing-with-super-heavies/#findComment-3967440 Share on other sites More sharing options...
jeffersonian000 Posted March 3, 2015 Share Posted March 3, 2015 The Libby was in a unit of Termies but got shot to shreds by the baneblade the turn after casting vortex, some terrible dice rolling on my part. hardest part i guess was not knowing beforehand he was bringing a baneblade so not adjusting my list accordingly.Understandable. I'm always expecting the worst match up, always expecting to see Superheavies, Flyers, massed AP2, etc.. So, I plan to use terrain, to use Rites, to abuse the Psychic phase, and go all in if that's the better solution. Your codex is a toolbox, your army is your tool belt, what you do with those tools is fix the problem in front of you. SJ Link to comment https://bolterandchainsword.com/topic/304198-dealing-with-super-heavies/#findComment-3967488 Share on other sites More sharing options...
Brom MKIV Posted March 4, 2015 Share Posted March 4, 2015 Baneblades are tough. 12 HPs means you have no guarantees with anything of taking one down. The usual method of surround and shoot it on multiple fronts then assault with dreadknights is still the best method. Easier said then done if hes bubble wrapping though. Ranged answers is limited to whats been mentioned: psycannons, ravens, vortex. Add combi meltas to that. A well placed melta works wonders. The good news is its expensive. You can set about wrecking the rest of his army and hide in assault as much as possible to prevent him from profiting much from its firepower. I have a buddy that runs one and its pretty good but not broken IMO,but always solid. Of course you can always shoot for invisibility on multiple units as well to deny him targets. Hmm lastly I haven't used this but the option exists to roll on the escalation WL traits if your opponent brings a super heavy. Should help to mitigate its power. Link to comment https://bolterandchainsword.com/topic/304198-dealing-with-super-heavies/#findComment-3967665 Share on other sites More sharing options...
Gentlemanloser Posted March 4, 2015 Share Posted March 4, 2015 Best way to deal with them? Keep Super Heavies to Apocalypse, and use a Vortex Grenade on them. Link to comment https://bolterandchainsword.com/topic/304198-dealing-with-super-heavies/#findComment-3967890 Share on other sites More sharing options...
Reclusiarch Darius Posted March 4, 2015 Share Posted March 4, 2015 Baneblade costs what, 500pts? Charging two DK's at it is still cheaper, and it will die (10x WS5 S10 AP2 attacks is a ded Baneblade). Link to comment https://bolterandchainsword.com/topic/304198-dealing-with-super-heavies/#findComment-3967907 Share on other sites More sharing options...
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