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How to kill a flyrant


Chronas

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I have a game this week against a tyranid player. This will be my first time playing against tyranids. I know my opponent will be running at least one 1 flyrant with the 12 s6 twinlinked shots. Grey knights match up well against his monstrous creatures but I'm stumped on how to deal with the hive tyrant. Against 12 s6 shots I don't think a stormraven or stormtalons would last long against it or be an efficient way to deal with it. Stalkers and hunters seem underwhelming as well.

 

Does anyone have any experience dealing with flying MCs and how to deal with them? 

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Flyrants wouldn't jink anyways, because they have a 3+ save. Also, remember that flyrants are going to DtW on a 5+ so it isn't out of the question for them to shut the power down. I've found the best way to deal with them is either mass psycannons, or hide in combat so they can't shoot you

You can usually just ignore them. Most of our army is in 2+ armour, and he won't kill many Terminators or do wounds to DK's at range with no AP. Focus on getting rid of the Exocrines and Tervigons, then clean up the little ones. AA is just something Knights don't do, at all. 

You can usually just ignore them. Most of our army is in 2+ armour, and he won't kill many Terminators or do wounds to DK's at range with no AP. Focus on getting rid of the Exocrines and Tervigons, then clean up the little ones. AA is just something Knights don't do, at all.

 

I'm probably wrong in this but isn't the shooting also ap2? That's how a guy at the club plays them and I never though to question it. Most certainly his number 1 killer of terminators and NDKs alike in the games I've played against him.

Psychic scream is similar to psychic shriek (2d6+2 - leadership instead of 3d6 - leadership) and is a nova instead of a witchfire. The problem with it is, 1) you still have to roll to get it, and 2) needs a good spike to actually hurt most things. As GKs, we shouldn't really worry about it because we have big enough deny dice and modifiers that it's not really going to hurt us
I'm probably wrong in this but isn't the shooting also ap2? That's how a guy at the club plays them and I never though to question it. Most certainly his number 1 killer of terminators and NDKs alike in the games I've played against him. 

 

The devourers are AP-. If he's playing them as AP2, he's cheating. 

 

As for 'Psychic Scream', it's random as hell and it triggers all our anti-psyker buffs. Aegis triggers, and a stave Mastery 2 Librarian shuts them down on a 3+ re-rolling 1's. You basically won't fail to Deny unless you roll an natural 2 on your dice. 

Tyrants are ML2 so you're only shutting down on 4s if you have a stave and ML2. 

 

Oh true, forgot about that. I guess upgrade to Mastery 3? It's probably not a bad idea, the extra Divination power and warp charge is nice too. 

Not really. Crones are BS3, and even with the re-rolls on the two missiles it can fire, means at worst it's taking of two HPs. For a missile to wreck you it would first need to hit, roll a 6 to penetrate, then another 6 to immobilize, then a 1 or a 2 to cause a crash and burn. Not exactly a likely scenario. It could choose to vector strike, but that means one less missile it can fire, due to vector strike counting as a weapon when determining how many weapons a FMC can fire. Then there is the fact that we have a good hard counter to crones in the form of cleansing flame. Crones might be mean against some armies, but we are not one of them.
Unlikely. A Hive Crone can only fire two missiles, and with jink you'll likely only get glanced. Assuming it even hits with both. If your Raven gets Vector Striked then your positioning is simply poor.

 

A Raven can deal the damage by that point anyways. 

 

Glance = HP loss. And if he takes multiples (there is a FMC spam Nid build that I fight that does bring double Flyrant and double Crone, sometimes Harpies too), you're screwed. A Raven won't kill a Flyrant or even a Hive Crone by itself, they have too many wounds. 

Not really. Crones are BS3, and even with the re-rolls on the two missiles it can fire, means at worst it's taking of two HPs. For a missile to wreck you it would first need to hit, roll a 6 to penetrate, then another 6 to immobilize, then a 1 or a 2 to cause a crash and burn. Not exactly a likely scenario. It could choose to vector strike, but that means one less missile it can fire, due to vector strike counting as a weapon when determining how many weapons a FMC can fire. Then there is the fact that we have a good hard counter to crones in the form of cleansing flame. Crones might be mean against some armies, but we are not one of them. 

 

Crones don't do much to ground targets besides spray S5 all over them, but they're utterly lethal to enemy Flyers. 4+ armour means they're easy to damage, but they have 5 wounds. They can outlast you, and the next time they shoot their stupid grubs at you, you lose your last HP and die. 

I'm frankly surprised more GK players aren't fielding Stormravens. They are a highly useful and competitive unit, and with less flyers being spammed it's not being attacked as often... 

 

Tau exist. People are still taking Flyers, it's just Flyer armies are out of fashion at the moment because they can't kill xenos lists effectively. They're still annoying to face though. People still take AA if they can, and any amount of decent AA will rek a Raven. 

 

The problem with Ravens isn't that they're bad persay, they're actually really good. But in our army, we have only one unit that wants to use a Raven (Purifiers), and our whole army is so expensive that we can't afford multiples. 1 Raven isn't a threat, it's too easily focused. 2 is more of a problem for the enemy, but that's 400pts in non-scoring vehicle (ie you could get a whole Terminator squad with 2x psycannon and 2x hammer for the same price). 

1. Icarus Lascannon

2. Stormraven

3. Culexus Assassin

 

I hope you mean the quad Icarus lascannon, not the stupid one-shot version that isn't even twin-linked. 

 

Culexus doesn't do anything to FMCs?

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