Chairman_woo Posted March 10, 2015 Share Posted March 10, 2015 Both servoskulls and DoA reduce scatter by D6" and neither seems to have any caveat about not reducing to 0d6. Am I missing something or does that indeed equate to scatter free deepstrike within 12" of a servoskull?(assume Dante for guaranteed DoA)More importantly is this a good idea? Seems like for 9pts (plus an inquisitor who always have their uses) you can make the midfield very dangerous for the enemy. Too easy to avoid or mitigate maybe? Redundant when the enemy is likely going to castle up vs that style of army anyway?Thinking that combined with 2 or 3 turn 1 drop pods with beacons and rerollable reserves this might play nicely into a skyfall style army? Link to comment https://bolterandchainsword.com/topic/304460-servo-skulls-descent-of-angels-no-scatter/ Share on other sites More sharing options...
Xenith Posted March 10, 2015 Share Posted March 10, 2015 Yes, it's been like that sicnce the 5th ed GK codex, I think? Both reduce scatter by d6". Link to comment https://bolterandchainsword.com/topic/304460-servo-skulls-descent-of-angels-no-scatter/#findComment-3973051 Share on other sites More sharing options...
Chairman_woo Posted March 10, 2015 Author Share Posted March 10, 2015 Yes, it's been like that sicnce the 5th ed GK codex, I think? Both reduce scatter by d6". Oh man, I really am behind the times then! Worth the effort you think? Edit: Allies weren't a thing back then so I guess that's probably why it seems new to me. Link to comment https://bolterandchainsword.com/topic/304460-servo-skulls-descent-of-angels-no-scatter/#findComment-3973063 Share on other sites More sharing options...
Bukimimaru Posted March 10, 2015 Share Posted March 10, 2015 I would say its certainly woth it. I'm working on an Inquisitor detachment at the moment and half the reason is because of the awesome DOE/Servo combo. :D Link to comment https://bolterandchainsword.com/topic/304460-servo-skulls-descent-of-angels-no-scatter/#findComment-3973082 Share on other sites More sharing options...
Xenith Posted March 10, 2015 Share Posted March 10, 2015 Yes, it's been like that sicnce the 5th ed GK codex, I think? Both reduce scatter by d6". Oh man, I really am behind the times then! Worth the effort you think? Edit: Allies weren't a thing back then so I guess that's probably why it seems new to me. Still no excuse, the 5th ed BA and GK codexes were in use all the way through 6th edition ,) It's been discussed several times before, you can probably find those threads if you earch for 'servo skull' Link to comment https://bolterandchainsword.com/topic/304460-servo-skulls-descent-of-angels-no-scatter/#findComment-3973083 Share on other sites More sharing options...
Quozzo Posted March 10, 2015 Share Posted March 10, 2015 I brought it up a few years ago. Apparently the wording on servo skulls is that they allow "friendly" models to reduce their deepstrike, but 6th ed had no such terminology for Allies of Convenience, as that was the only option for Grey Knights at the time. Fortunately, I believe 7th ed changes all that. Link to comment https://bolterandchainsword.com/topic/304460-servo-skulls-descent-of-angels-no-scatter/#findComment-3973545 Share on other sites More sharing options...
Father Mapple Posted March 13, 2015 Share Posted March 13, 2015 I love talking a xenos inquisitor, a melee themed Hench men squad, in a land raider as a back field scoring and counter charge element. Grenades on the psyker inquisitor lower stats and mean the unit doesn't need frag assault launchers, death cult assassins murder everything at i5 or 6 (can't remember) and the land raider shoots down range 48 inches. Servo skulls help scatter with a couple if pods or jump units. It's 450pts, but you won't find a blood angel unit in a land raider with that kind of punch, long and short range, for the same price. Link to comment https://bolterandchainsword.com/topic/304460-servo-skulls-descent-of-angels-no-scatter/#findComment-3975969 Share on other sites More sharing options...
thebymster Posted March 14, 2015 Share Posted March 14, 2015 I would say its certainly woth it. I'm working on an Inquisitor detachment at the moment and half the reason is because of the awesome DOE/Servo combo. :D[/quotes ] I used this combo in last dex, works a treat. (at my 1st local tourni t'was devastating) Obvs not as effective nowadays, but worth it. My -][- was ordo xenos with conversion beamer. His WL traits were useful too. Also, if your opp has infiltrators those servo skulls can become a defensive asset. Also also, if you can squeeze a bunch of Long Fangs in your list Split Fire is a boost for -][- and rune priests with jump packs are great bro in arms for assault squads! Link to comment https://bolterandchainsword.com/topic/304460-servo-skulls-descent-of-angels-no-scatter/#findComment-3976546 Share on other sites More sharing options...
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