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Using an Interceptor Squad in 1,000 pts


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Hey guys,

 

Just trying to flesh out a 1K list and I got some good ideas from the army list forum, however I only own 5 Terminators, a Libby and 2 Dreadknights. Which is great for most of the list, but I'm thinking it looks fun to try the Interceptors for the rest of the list.

 

What is the best way to actually kit these guys out? I only have about 190ish points, and at 1K my model count will be exceptionally low.... approximately 15 models. (including about 6-7 Interceptors).

 

What's the best way to use these guys in low points?

I'm using some interceptors (5) in my 1250 army and I run them with just an incinerator. Reason being I like to have a unit I can put on an objective and not bleed too many points,and if they have to do anything a flamer and 4 force swords should be enough. Tooling them up to any more and they start to eat enough points so I start to feel queasy about holding them back all day. Granted I'm a newbie, I bring a general all comers list and I roll for missions.

I concur. Keep them cheap, use them to kill soft targets. I equip mine with a Hammer per 5 models and max Incinerators, although I have been experimenting with Teleport Homers to guide Draigo's GoI with good success lately.

 

SJ

Okay, so in 1K, I'm basing the list on an uber Libby and 5 Temies (it's all I own), and 2  suped up Dread Knights. This means all I have points left for (man this list feels small!) is a few models...

 

I'm going with what you guys are telling me here before I glue stuff together. I'm in a 1K weekly campaign and I need to get a lot done this weekend if I have any hope, so I'm trusting you guys here and using 193 points on Interceptors x 7. (I'm trusting this is my wisest option for my Nemesis Strike Force, over a strike squad, or anything else at that point level?)

 

I like the Interceptors for the models to be honest. They look super cool... as does most of the army. I thought of getting some armour in the army even at 1K, as old habits die hard and I'm thinking of getting a las-Razorback in but it seems to stick out with Grey Knights and will get destroyed asap as my only armour.

 

So this is how I wound up back at Interceptors. 

 

So unless you guys think this is a bad idea, I'll start on the boxes tomorrow (I have 2 boxes), and the Justicar should get the hammer? (Because of 2 attacks? You guys have problems getting challenged to death?)

 

Thanks. Hammer and incinerator it is (x 7 = 193)

Where to place the hammer is up to you, same question arises in terminator squads too. Either you slap it on the justicars for the extra attack and a chance to do something in a challenge, or on someone else to avoid having your hammer disappear to challenges. Personally I put hammers on regular guys and sacrifice justicars to challenges. Either I win because of 2+/4-5++ and ap3 i4 or I die regardless and the hammer wouldn't have made a difference.

Nah, the hammer should be on the Justicar. You shouldn't be fighting in challenges anyway, the kind of units you wanna charge are backfield and don't normally have Sarges that will hurt you. I'd actually go after tanks with Interceptors, with S6 you can glance most things to death hitting rear AV, and the hammer seals the deal. 

Unfortunately, you can't use teleport homers that way. They only work when arriving from deep strike reserve.

Per the rules for Deep Strike, arriving by Deep Strije is the same thing as Deep Strike Reserves. Says so under the Deep Strike USR. Per GoI, the unit is removed from the table and immediately returns via Deep Strike, which means the unit is arriving from Deep Strije Reserves (not to be confused with Reserves). In addition, the Battle Focus portion of Rites of Teleportation also triggers off arriving from Deep Strike Reserves, allowing the arriving GoI unit to Run-Shoot/Shoot-Run on the turn it arrives. Might not be RAI, but it is 100% RAW.

 

SJ

I'm afraid you're wrong jeffersonian000. Otherwise everyone would be doing it your way (which they aren't)

 

But back on topic.

 

Interceptors are great fun, but always die for me.

The correct way to use them is probably naked, and keep them at range with their superior movement as a harassment unit.

 

But that's boring, so I usually give them a hammer, maxed falchions and incinerators and get in the enemies face turn one or two.

 

BUT. if I was you. Just magnetise the backpacks so you can use them as strike squads or interceptors

Thanks for the advice. That's a good idea... magnetizing. 

 

The thing about 'not challenging' with a Justicar is from experience a lot of the guys I play see a low Initiative character and the challenge is going to happen, and I can't afford to have him sit out anyway.

 

I mean my 1000 pt list essentially has less than 16 infantry models in it! The Orks/ DE I've been playing are swarming me with typically at least double that on a 4x4 table. I'm going to get challenged. 

 

I think I'll keep the hammer on the Justicar though. Shunting, and the word itself, just sounds cool. Otherwise we're talking about risking deep striking a Strike squad who would then be on foot? I'm not sure I like that in a list devoid of transports/vehicles.

This is what I hear, but half the armies I face are typically vehicle heavy, the other half love spammy xenos (think Orks/Nids). So at 1K I'll be probably looking at some losses for a while...

 

Hopefully when we get back to 1850 I can incorporate some better anti air/AV? Stormravens? etc.

 

(side question: Do I have to 'turn on' force for the Gatling?)

Hopefully when we get back to 1850 I can incorporate some better anti air/AV? Stormravens? etc.

 

Maybe. I really wouldn't bother. Other armies do Flyers a lot better, due to having cheaper and more of them. Seeing as the Raven is our only real AA unit, it's also going to get focused hard (along with being an assault transport and bringing Purifiers into the fight). 

(side question: Do I have to 'turn on' force for the Gatling?)

 

Only if you need to. Denying FNP, or when shooting multi-wound targets or MC's. 

So at 1K I'll be probably looking at some losses for a while...

Not if you don't want to. Take 3 Dreadknights and see how much you lose at 1k.

 

Librarian 110

Grey Knight Strike Squad 110

Grey Knight Strike Squad 110

Dreadknight; Teleporter, Psycannon, Incinerator, Greatsword 225

Dreadknight; Teleporter, Psycannon, Incinerator, Greatsword 225

Dreadknight; Teleporter, Psycannon, Incinerator, Hammer 230

Total: 1000 points.

 

Drop a weapon on a Dreadknight if you want upgrades on the Strikes.

I play against Dark Eldar fairly regularly. I personally can see overloading on dreadknights as being a real handicap against a 36" poison army.

 

I know why trying to get my 'elite' style Dark Angels/ Deathwing working it was quite painful as even with T5 everything was still getting wounded on a 4+ or better. I can't imagine what that would feel like with 3 x 225 pt models.

 

 

Hopefully when we get back to 1850 I can incorporate some better anti air/AV? Stormravens? etc.

 

Maybe. I really wouldn't bother. Other armies do Flyers a lot better, due to having cheaper and more of them. Seeing as the Raven is our only real AA unit, it's also going to get focused hard (along with being an assault transport and bringing Purifiers into the fight). 

 

I love the look/feel of the stormraven. What I am considering for larger point games is using the 2 x Stormtalon + Stormraven formation and that could be really cool. I can use my Ultramarines Stormtalons, and paint up the Stormtalon as Grey Knights. That could be a visually cool formation that hopefully would also perform nicely.

 

I just realized I'm not sure if with the formation I could put Grey Knights in the Stormraven? Not that it would kill the idea... even if I can't it could be fun to try.

 

 

Per the rules for Deep Strike, arriving by Deep Strije is the same thing as Deep Strike Reserves. Says so under the Deep Strike USR.

 

Sorry Jeff, it's not.

 

Unless you want to allow Coteaz to IBEY you every time you "arrive" by GoI (which he also can't do).  ;)

 

Per the rules for Deep Strike, arriving by Deep Strije is the same thing as Deep Strike Reserves. Says so under the Deep Strike USR.

Sorry Jeff, it's not.

 

Unless you want to allow Coteaz to IBEY you every time you "arrive" by GoI (which he also can't do). ;)

Just because you say it isn't, does not mean it's not written right there in the USR. As Coteaz, I do not have the current Inquisitor codex, so someone else will need to post the current wording of IBEY. Personally, I've never found Coteaz's 12" bubble to be something to worry about, since, you know, you can always not arrive within 12" of him.

 

Interestingly, Interceptor has no effect on GoI, because it is triggered by units arriving from Reserves, not Deep Strike Reserves. Those are two separate concepts, not the same thing.

 

SJ

It's not written right there in the USR though.

 

 

 

Interestingly, Interceptor has no effect on GoI, because it is triggered by units arriving from Reserves, not Deep Strike Reserves. Those are two separate concepts, not the same thing.

 

No again.  You for sure can use Interceptor on a Drop Pod.  Which enters play from Deep Strike reserves.

 

Edit: If you *really* insist this, then I'd like to point you towards the first section of the Deep Strike rules;

 

 

 

In order for a unit to be able to Deep Strike all models in the unit must have the Deep Strike special Rule and the unit must start the game in reserves

 

So no GoI Centurion.  Ever.  As they do not have the Deep Strike rule.  So can never Deep Strike, and can never use GoI.

 

As for DS Reverves being different to Reserves.  It's not.  The arrival method is by Deep Strike.  This is *sometimes* called Deep Strike Reserves.

 

But you still use all the normal Reserves rules (on page 135) and there is *zero* distinction.  Just the method of arrival is different.

Yeah, it's the 'counts-as' wording, just because they're saving space.

 

You use the rules to place the unit, as if they were arriving from Reserves.

 

But the unit *is not* arriving form reserves.

 

It just uses the same mechanics.

Your argument is a bit all over the place, GML. Per the second sentence under Deep Strike, which you did not quote, it states the Deep Strike is also called Deep Strike Reserves. This means that "Deep Strike" and "Deep Strike Reserves" mean the exact same thing. GoI tells us to remove the unit from the table and return the unit using the rules for Deep Strike. Teleport Homer states that it effects units in TDA or with PT arriving from Deep Strike Reserve. The rules for Deep Strike tells us Deep Strike and Deep Strike Reserve are the same thing, therefore a unit arriving from Reserve by Deep Strike and a unit arriving by Gate of Infinity are both arriving from Deep Strike Reserve. Further, Rites of Teleportation states that in addition to rolling to arrive on turn 1, the unit arriving from Deep Strike Reserve may run and shoot or shoot and run on the turn it arrives. This means a NSF unit that Deep Strike via GoI triggers the run-shoot/shoot-run benefit from Rites, per the language found in the Deep Strike USR.

 

As to Drop Pods, the Drop Pod starts in Reserve, and Deep Strikes (also known as Deep Strike Reserve) to arrive from Reseve.

 

As to GoI Centurions, we both know that is perfectly legal.

 

On Interceptor, it is trigger when a unit arrives from Reserves, not necessarily via Deep Strike. While Deep Strike and Deep Strike Reserve are the same thing, Reserve and Deep Strike Reserve are not. Just because GW used the same word, does not mean the two terms are equal within the rules. However, I will admit an argument can be made that GoI might trigger Interceptor, although I do disagree with that argument. As to IBEY, pretty sure that triggers off of arriving from Reserve, also, allowing for the same argument to be made.

 

SJ

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