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Something I'm noticing about building Grey Knight Lists


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As I'm moving through my list building, and assembly, naturally I'm looking at what to buy next and how to get to 1850 pts.

 

The funny thing is I've looked at the special characters, and aside from Draigo I'm not seeing too much.... Crowe perhaps? But even then at his points only 2 wounds ouch. I imagine he's mostly featured in Purifier lists.

 

So the HQ of choice seems to be a libby... and 2 of them in 1850?

 

Then I realized the list I made at 1K is just about getting duplicated as I get closer to 2K!!

 

So aside from Draigo, what would you say is a goto unit that you definitely include at say... 1500 and up but would not use in lower games? What about the HQ. Aside from Draigo, does anything start to appeal in higher point games? Just curious if I'm missing something.

Honestly, I'm just hoping I'm overlooking stuff. But here's an example: I made my 1K list for our campaign. REALLY excited to try it, because I've done a lot of power armour over the years but these guys feel different.

 

Then I started making my expansion lists and planning for future purchases. I just noticed I wanted another Termie Libby. Another set of Termies, perhaps a 3rd Dreadknight... wait a second... this is looking like my 1K list, just multiplying. lol

I made a (slighlty lol!) bitter thread just after our new Dex was released, that if you're posting a GK army list that's comprised of;

 

Librarian for HQ

GKT

NDK

 

With *maybe* Draigo, Interceptors in Allied Drop Pods and Stormravens.

 

Then don't bother posting it.

 

It's the build we're all making, and basically the only thing our Codex will allow us to run.

 

Sad days.

A lot of areas of the forum would say the same thing. At the end of the day, if you're playing even mildly competitive, a lot of codexes force you into a hole of repeating a few units over and over.

 

As an Ultramarine, I gotta be honest I know there are some other 'good' units in the dex but you do get tired of Tigurius + gravcents, Capt America build.

 

Right now I personally would rather repeat a few Grey Knight units than play my Dark Angels or Chaos. It's downright painful.

 

The only army I play that I find truly dyanamic is my Necrons. Everything else I play pretty much forces you into throwing away most of the codex unless you wanted to recreate some fluffy battle you read about.

 

Perfect example is looking at tournament lists for a lot of marine players that feature a few low cost squads and the rest is Imperial Knights. I just can't do that personally. ;)

 

Still I will take having to play multi Termie units and Dk's over trying to figure out how to get my Chaos to function on a competitive level, or trying to figure out some combination of Dark Angels that doesn't completely suck.

I would have to say when I start going over 1500 points then i find it hard not to start putting in Interceptors to support my 2 NDK's

 

a 10 man unit with 2 incinerators and a Halberd on the Justicar is a nice little support unit and can keep up with my NDK's as well

 

i also like a Unit of purifyers that have 4 incinerators in a Rhino Charging at the enemy and then jumping out Cleansing Flame and Incineraing anything around them

 

 

they are nice diffrent units and after my 10K game I will always be looking to try and fit Purifyers ( especially since Cleansing flame wounded a 5th of my opponents units in 1 psycic phase )

Necrons demolish Knight-Titans though. I really feel that crutch is going to be kicked out from under people, once the Necron power builds emerge. Also, Knight-Titans do nothing to Wraiths. They're also pretty bad at killing MC's at range, and high AV is another thing they don't kill especially well without variant Knight armour patterns. 

I add interceptors in my list because I like the mobility. Had a good game against BA once, I shunted up, drew him in then I kept falling back, kiting him until the end of the game.

 

I realise that if you build an army right, even if it looks like repeats, you can still get a lot from it in terms of tactical flexibility.

S9 AP1 pie-plate says hi!

 

To anything with T5+ and multiple wounds, that just means 1 wound (at worst). There are a lot of those units around these days, in squads as well (TWC, Wraiths, Bullgryns, Centurions etc). The 30k Knight list has some nice variant armours that deal with MC's or multi-wound infantry better, but I don't think they're 40k legal. 

Plus D3 Wounds or auto 6 wounds in CC... Per hit! 

 

Yeah reaper chainswords are nice, but you have to get there first. Necrons put out disgusting amounts of gauss these days, and they keep trucking even after you hit them with battle cannon or thermal cannon. 

I add interceptors in my list because I like the mobility. Had a good game against BA once, I shunted up, drew him in then I kept falling back, kiting him until the end of the game.

 

I realise that if you build an army right, even if it looks like repeats, you can still get a lot from it in terms of tactical flexibility.

 

Oh I didn't mean to imply that repeating units at higher point values isn't strong.... Actually the opposite. But as I mess around in army builder, trying a zillion different builds, I always end up at some point in the list, looking at it and thinking, ' You know this looks okay but I bet it would be a lot better if I just put another Libby, 5 termies, and another dreadknight in.' lol

 

The good news is what drew me to the GK's is the terminators look amazing, and terminators basically drew me into 40K many years ago. I feel like GK's have one of the better Terminator builds out there right now... even if in part that is because of how they are supported by Psych, but still, I'll take what I can get.

 

The bad news is I fear after building about 10 termies, 2 libbies, 20ish Interceptors/Purifiers, and 2-3 Dreadknights, I'll be done. That kind of sucks as historically with some armies I build them VERY large and diverse. 

 

At this point, the most I can see going deep into the army with is a Stormraven, and perhaps a Landraider of some description. I'm a little worried about fatiguing on the limited viable options and just going back to my Ultra's or something. Hopefully the 'fun factor' compensates for the limited range.

 

At this point, the most I can see going deep into the army with is a Stormraven, and perhaps a Landraider of some description. I'm a little worried about fatiguing on the limited viable options and just going back to my Ultra's or something. Hopefully the 'fun factor' compensates for the limited range.

Look at it from the positive side: It's a small little army which is easy to transport and plays fast. I wouldn't try making it into something it's not really suited to being: Buying Land Raiders and Stormravens wont necessarily bring you more fun I'm afraid, the money and time is better spend on a different army I'd say (as you're not a real GK fan it seems, it's just another army for you)

 

 

At this point, the most I can see going deep into the army with is a Stormraven, and perhaps a Landraider of some description. I'm a little worried about fatiguing on the limited viable options and just going back to my Ultra's or something. Hopefully the 'fun factor' compensates for the limited range.

Look at it from the positive side: It's a small little army which is easy to transport and plays fast. I wouldn't try making it into something it's not really suited to being: Buying Land Raiders and Stormravens wont necessarily bring you more fun I'm afraid, the money and time is better spend on a different army I'd say (as you're not a real GK fan it seems, it's just another army for you)

 

 

Well I guess we all start somewhere. Aside from Necrons, which I'm thinking of dumping now that the new dex is so potent, I've been a pretty hardcore marine player for a long time.

 

I personally believe this is the era of xenos. I don't really ally so it's tough sometimes to be competitive. Grey Knights seemed like a natural progression from the armies I've played over the last 15 years.

 

I'm really hoping to get some serious mileage out of them.  It's just becoming apparent to me by the way people talk about them (and play them) there is a limited scope of what people are willing to try (within the codex). Knowing me, I'll probably try more than most people will, and see if I can find use in it....

 

But although the army might be limited, choice is an illusion to me. I have far more Chaos Space Marine models than any normal person should have, but I wouldn't take 90% of it to a competitive game. Same with Dark Angels... heck I haven't fielded a Nephifail in a year. 

 

So I guess we'll see if I can enjoy the GK 'core' enough to get to that point where I'm adding a Landraider, and/or a Stormraven, etc.

I feel your sentiment with 'doubling in the 1k list", almost oogling double NSF to get more NDKs but for my meta and opponents it will be "too good", WAAC, might as well ally drop pods and go all purifiers.. Not saying it's a bad thing it's just not the games I want to play.

 

I play objectives a lot and feel interceptors are a great value. Zero upgrades or an incinerator and they are cheap enough so I don't feel bad having them sit back and camp vs terminators where if you even consider it you just lose. Tried sitting on a 4 point objective with terminators, Libby hq vs Nids one game a few weeks ago and they got me with shooting, wasnt even shooty heavy...

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