Lanky27 Posted March 19, 2015 Share Posted March 19, 2015 So this is my idea of a 3000pt berserker ROW list. I don't have much experience playing so any advice would be much appreciated. Only must haves are a praetor, chaplain and red butchers to keep up with the fluff of the army and no Angron or Khârn. Berserker assault Praetor - jetbike, thunderhammer, power axe, iron halo, digital lasers, melta bombs - 230 (4)command squad - jetbikes, melta bombs, combat shields, (2)power axes, (2)power fists - 350 Chaplain - refractor field, power axe, melta bombs, artificer armor - 125 (3)apothecaries - augury scanner - 150 (8)red butchers - devourer with chainaxes- 430 Spartan assault vehicle - auxiliary drive, armoured ceramite, flare shield - 350 (20)tactical marines - accw(chainaxes, vexilla, power fist, artificer armor - 325 (20)tactical marines - accw(chainaxes), vexilla, power fist, artificer armor - 325 (20)tactical marines - accw(chainaxes), vexilla, power fist, artificer armor - 325 (3)tarantula sentry guns - Hyperios air-defense missile and command platform - 160 Sicaran venator - heavy bolters, armoured ceramite - 230 3000pts My ideas are to get everything into assault as soon as possible with praetor and command able to go anti-tank or infantry where suited. The tarantulas are Anti-air and sicaran plus Spartan are anti-tank. Link to comment https://bolterandchainsword.com/topic/304839-3000pt-world-eaters/ Share on other sites More sharing options...
Slips Posted March 19, 2015 Share Posted March 19, 2015 How will everything Assault ASAP if they aren't in vehicles and are Footslogging it for the most part? I came up with a Similar 3k point List that you could easily remove the Contemptor Talon From and a few other things to fit in the Must-Haves of yours: which can be found here, to serve as inspiration Edit: Nitpicks on wargear choices: A Paragon Blade is almost always an auto-include on Preators since its an Initiative Ap2 Weapon that has ID on 6s; sure you're missing out on Concussive from the Thunder Hammer but you're probably killing another TH wielder before he gets to swing. Also, TH is Specialist Weapon and Unwieldy and a Power Axe is just Unwieldy. You wouldn't get an extra attack for being equipped with both of them. Both being Ap2 and Unwieldy also makes the Power Axe redundant and a waste of points, imo. If it was a Lightning Claw and Thunderhammer (both specialist so +1A) then it'd make more sense. The Paragon Blade is also a Specialist weapon so you can pair it with a TH if you wanted to. Link to comment https://bolterandchainsword.com/topic/304839-3000pt-world-eaters/#findComment-3981453 Share on other sites More sharing options...
Lanky27 Posted March 19, 2015 Author Share Posted March 19, 2015 Thanks for the reply, I see what you mean about the weapons. I've changed things around a bit to fit what I need but also keep everything moving to get into assault asap, let me know what you think? Berserker assault Praetor - paragon blade, iron halo, digital lasers - 165 Chaplain - refractor field, power axe, melta bombs, artificer armor - 125 (2)apothecaries - augury scanner - 150 (8)red butchers - devourer with chainaxes- 430 Spartan assault vehicle - auxiliary drive, armoured ceramite, flare shield - 350 (10)tactical marines - accw(chainaxes, vexilla, powerfist, artificer armour - 205 Rhino - auxiliary driver - 45 (20)tactical marines - accw(chainaxes), vexilla, power fist, artificer armor - 325 (20)tactical marines - accw(chainaxes), vexilla, power fist, artificer armor - 325 Spartan assault vehicle - auxiliary drive, armoured ceramite, flare shield - 350 Spartan assault vehicle - auxiliary drive, armoured ceramite, flare shield - 350 So that's 2820 which leaves me a little to fill in any gaps? The praetor can tag along with either the butchers or the tac blob without the chaplain. Link to comment https://bolterandchainsword.com/topic/304839-3000pt-world-eaters/#findComment-3981489 Share on other sites More sharing options...
Slips Posted March 19, 2015 Share Posted March 19, 2015 180 points hmm. You need anti-air, thats for sure. 3 Spartans means you have a LOT of TLLC shots so Anti-Armor shouldn't be much of an issue. However, for 180 points, you cant get the Deredeo (unless you can find 5 points since his base cost is 185) but you lose some of its flexibility since you wouldn't have the missile launcher. If, instead of having True Grit marines (Bolter, Bp and CCW) you made them despoilers (Bp and CCW only) you'd save ~40 points per 20 man blob, which is ~80 for 2 squads. Upping your free points to 260; at which point you can take the Deredeo w/ Missile Launcher for 220 and have 40 points for more upgrades ( or have only 1 blob be True-Grit, the other Despoilers) Spartans are also Capacity 25 so you can fit a 20 man Squad + Apothecary + Chaplain + Preator in there easy if none of them are wearing Terminator Armor. Another option would be to get another Chaplain for the second Tac Blob in a Spartan but, I feel this is less of an optimal choice when compared to a Deredeo Dreadnought for Anti-Air. Apart from that, the Rhino Riding Tac Squad would be the easiest target for First Blood, especially at 3k points so you'd have to keep them hidden as best you can; I'd also use them as a shooty squad over assaulty squad due to their low numbers and lacking an Assault Vehicle. So, solve your Anti-Air problem and the list will look as rounded as it could be and be a very tough nut to crack because of 3 Spartans charging at them Full Speed Ahead. Link to comment https://bolterandchainsword.com/topic/304839-3000pt-world-eaters/#findComment-3981509 Share on other sites More sharing options...
Lanky27 Posted March 19, 2015 Author Share Posted March 19, 2015 Hey I realise I've stuffed up as I only need 2 apothecaries instead of 3 which frees up 50 points, perfect for a deredeo with m/launcher . The list looks awesome thanks again! Link to comment https://bolterandchainsword.com/topic/304839-3000pt-world-eaters/#findComment-3981516 Share on other sites More sharing options...
Slips Posted March 19, 2015 Share Posted March 19, 2015 No problem. Link to comment https://bolterandchainsword.com/topic/304839-3000pt-world-eaters/#findComment-3981517 Share on other sites More sharing options...
infyrana Posted March 19, 2015 Share Posted March 19, 2015 Minor query - RoW WE Berserker Assault - Limitation on number of tanks compared to troop choices, do I see three troops and four tanks in your last list? Link to comment https://bolterandchainsword.com/topic/304839-3000pt-world-eaters/#findComment-3981549 Share on other sites More sharing options...
Slips Posted March 19, 2015 Share Posted March 19, 2015 True, but an easy way to fix this is to remove the Rhino from the 10 man Tactial squad. 3 tanks 3 troops +35 points to spend :p Link to comment https://bolterandchainsword.com/topic/304839-3000pt-world-eaters/#findComment-3981560 Share on other sites More sharing options...
Lanky27 Posted March 19, 2015 Author Share Posted March 19, 2015 Could swap the tacticals and rhino for a naked 10 man assault squad? Probably get shot to pieces but at least it won't lag behind? Or naked 20 man blob of foot infantry? Link to comment https://bolterandchainsword.com/topic/304839-3000pt-world-eaters/#findComment-3981601 Share on other sites More sharing options...
Slips Posted March 19, 2015 Share Posted March 19, 2015 Could work but a naked 10 man assault squad (with jump packs) is 250 points. But, you'd want some power weapons in there (at least 2-3) to give them some bite; them getting shot off shouldn't be much of a worry since you can hide them behind one of the 3 spartans you have, giant blocks of resin they are. Link to comment https://bolterandchainsword.com/topic/304839-3000pt-world-eaters/#findComment-3981616 Share on other sites More sharing options...
depthcharge12 Posted March 20, 2015 Share Posted March 20, 2015 I'd almost even suggest dropping the bolters and getting extra points as they'll be running up the field, which I'd recommend more than shooting. I'd drop the chaplain as you already have hatred on all your units out of their deployment zones (which they'll be derp). I might even recommend taking a Praevian consul and Castellax with dark fire cannons to soak up damage and kill 2+ saves units and tanks. Here would be my list: HQ Khârn +Gorechild Praevian consul + power axe, melta bombs + 2 Castellax w/Darkfire cannons Elites 3 Apothecaries Veteran Squad (10) - outflank +2 meltaguns, 3 power swords, replace chainswords with axes, sgt w/AA/PF 5 Butchers +gear, devoured w/chainfists + Spartan w/flare shield, aux drive Troops 15 man tac squad +your gear, replace bolters w/chainaxes 15 man tac squad +your gear, replace bolters w/chainaxes 15 man tac squad +your gear, replace bolters w/chainaxes Heavy Support Deredeo +Aiolos, autocannons If you'd really want, you can switch out the Deredeo for 2 predators with autocannons and las sponsons as they're pretty dang nifty and good at taking down stuff. I'd even recommend switching one out for the plasma executioner as it's quite brutal, but you already have a lot of anti infantry. Khârn goes with the butchers in the Spartan and acts as a distraction carnifex. His +1 to seize and steal the I are useful for moving your guys up the field and can shreck anyone up to Sigismund or Pollux. The Praevian and his Castellax babies waddle up the field soaking up likely fire and killing 2+ save units and harassing armor. They already have rage, but will get hatred too as they have the WE LA rule ;) I like the Deredeo in this list because it can pin down other enemy units and doesn't qualify as a "tank". It's Autocannons are the shiznit for taking down AV13 and lower. The vets may surprise you but are actually pretty good. It's another scoring unit that shows up in the enemy's backfield. They can take out parking lot vehicles like Sicarans, Scorpii, and other dreads who don't carry armored ceramite. Their charge factor is insane as they each get 5 attacks on the charge with hatred!!! :devil: I rounded out the tac squads to 15 men each and gave each of them an apothecary with your above vexilla and other gear. They should always be running up the field with all the buffs they get, not to mention re rolling pin checks and low runs. You'll need to check me on points, but that will give you an incredibly scary army with 5 scoring units, quite a bit of AT and anti infantry, and can soak up a lot of damage. Utilize as much cover as possibly when moving up the field and don't hesitate to use the Castellax or Spartan to shield your other guys moving up the field. Hope that helps!!! (and sorry for the wall of text, I tried to break it up) :P Link to comment https://bolterandchainsword.com/topic/304839-3000pt-world-eaters/#findComment-3981940 Share on other sites More sharing options...
Lanky27 Posted March 29, 2015 Author Share Posted March 29, 2015 Hey I have a 2500pt tournament coming up in a few months so I've revised my list a little to suit it, let us know what you think. 2500pt berserker assault Praetor - paragon blade, iron halo, digital lasers - 165 Primus medicae - refractor field, power axe, melta bombs, artificer armour - 125 (2)apothecaries - augury scanner - 100 (5)red butchers - chainfists - 295 (15)tactical marines - 200 (20)tactical marines - accw(chainaxes), vexilla, power fist, artificer armor - 325 (20)tactical marines - accw(chainaxes), vexilla, power fist, artificer armor - 325 Storm eagle assault ship - single m/launcher, hellstrike missiles, armoured ceramite - 255 Spartan assault vehicle - auxiliary drive, armoured ceramite, flare shield - 350 Spartan assault vehicle - auxiliary drive, armoured ceramite, flare shield - 350 2490 Link to comment https://bolterandchainsword.com/topic/304839-3000pt-world-eaters/#findComment-3991137 Share on other sites More sharing options...
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