Deschenus Maximus Posted March 22, 2015 Share Posted March 22, 2015 I don't like glancing vehicles to death with CC troops since it's a usually a surefire way to maximize return damage from the enemy passengers. There other vehicles beyond Transports. For TWC, wraiths and most of the other T5+ targets mentioned I find anything S 10 (with lib dread as my go to guy) to be far more effective than throwing a unit of DC at them. A single libby dread is not going to be enough to deal with a wraith/TWC spam army. Link to comment https://bolterandchainsword.com/topic/304908-death-company-squad/page/2/#findComment-3984019 Share on other sites More sharing options...
knife&fork Posted March 22, 2015 Share Posted March 22, 2015 There other vehicles beyond Transports. A single libby dread is not going to be enough to deal with a wraith/TWC spam army. Let's break it down for vehicles: Any Rhino hull vehicle is fairly easy to deal with, unfortunately for us. Walkers besides knights are pretty rare, and the maul isn't good vs knights. The odd land raider can be very annoying if you lack the tools, but you really need melta for it or at least a power fist. Necron skimmers are very annoying. The maul can be fairly effective but a fist is much better, specially for the 4 HP ones. Serpents and lesser eldar skimmers are difficult to catch, not to bash. DE and Ork vehicles are made of tissue paper. I might have forgotten something, but overall I find it very easy to justify the extra cost of a fist. The single dread isn't going to take them on by himself, but he's capable of making a serious dent in all of those. He's a relatively small part of your total points, leaving the better part of your army to concentrate on whatever you like. It's not like the DC and lib dread are mutually exclusive, he's just a more point efficient unit to deal with anything that can be doubled out by high S or insta-gibbed by ID. In summary I guess you could say that I dislike the mauls because I'd rather kit my DC out to be good at something rather than mediocre at a lot of things. Link to comment https://bolterandchainsword.com/topic/304908-death-company-squad/page/2/#findComment-3984043 Share on other sites More sharing options...
Remtek Posted March 24, 2015 Share Posted March 24, 2015 I think the most effective way to run JP DC are 5-7 per unit some with 1 fist and some with none. It gives you a lot of flexibility depending on the matchup, but in general it's quite easy to keep the fist safe with los or cover. If you are running 5 + 5 you can also give the fist unit cover saves. If you want to go elite heavy the tax on running 2 detachments is very low now so slots are not really a big issue. But there should be more then enough good options in the other slots if you only want to run one. Having big DC squads with IC's can be really nice, but it's much easier for the opponent to counterplay this type of unit either with shooting or movement. Last game i ran 3x7 with 1 fist in each, going against an assault heavy opponent it was really nice having multiple DC units clustered, a lot of redunancy for getting charges off. Link to comment https://bolterandchainsword.com/topic/304908-death-company-squad/page/2/#findComment-3986198 Share on other sites More sharing options...
Dbourg Posted March 24, 2015 Author Share Posted March 24, 2015 How did that battle go? Link to comment https://bolterandchainsword.com/topic/304908-death-company-squad/page/2/#findComment-3986243 Share on other sites More sharing options...
Remtek Posted March 24, 2015 Share Posted March 24, 2015 BA win, but the matchup was unbalanced from the start so hard to get a real impression. DC ran up the middle then split off in turn two charging 2 units while one unit failed the charge, but made it turn 3. Link to comment https://bolterandchainsword.com/topic/304908-death-company-squad/page/2/#findComment-3986311 Share on other sites More sharing options...
Urauloth Posted March 24, 2015 Share Posted March 24, 2015 What did you fight? Link to comment https://bolterandchainsword.com/topic/304908-death-company-squad/page/2/#findComment-3986706 Share on other sites More sharing options...
Brother Raul Posted March 26, 2015 Share Posted March 26, 2015 3x7 man squads. IF no ic's x1 TH and PF. Concussive can be really important in sub 10 man squads. Link to comment https://bolterandchainsword.com/topic/304908-death-company-squad/page/2/#findComment-3988195 Share on other sites More sharing options...
ThatOneMarshal Posted March 28, 2015 Share Posted March 28, 2015 Hmm so I'm getting the idea that with DC it's better to run 2+ 7-8 man squads? What would you guys equip them with? Is one powerfist enough? I'm planning on having them be with jump packs. Link to comment https://bolterandchainsword.com/topic/304908-death-company-squad/page/2/#findComment-3990422 Share on other sites More sharing options...
Karhedron Posted March 28, 2015 Share Posted March 28, 2015 I don't think there is a single "best" loadout because it depends what role you want you DC to perform. I have a couple of Inferno pistols in mine as I do not have any long-ranged AT weapons so I put inferno pistols in my jump pack squads to pop transports before I assault the contents. If you are running multiple DC then one hammer or fist is probably sufficient but I would always include at least one in case you need to tackle MCs Dreadnoughts. Link to comment https://bolterandchainsword.com/topic/304908-death-company-squad/page/2/#findComment-3990483 Share on other sites More sharing options...
appiah4 Posted April 1, 2015 Share Posted April 1, 2015 10, 2 Fists, Boltguns all around is an ideal loadout for how I use them (Drop Pod) Link to comment https://bolterandchainsword.com/topic/304908-death-company-squad/page/2/#findComment-3994254 Share on other sites More sharing options...
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