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Preshading questions


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Hey everyone,So i've been practicing with my airbrushing skills and preshading(with black paint on white prime) on my CSM. The problem i am running into is,that my preshading is either lost completely to my base color,or i get a grainy paintjob where the black still looks sorta evident,but its still providing some kind of shading,just not a clean looking on. So i was wondering if someone could point me in the direction of what i should be doing to improve this skill. Oh,also,i'm using Citadel paints i've thinned.

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some tips I've found help.

 

Make sure the black fades into the white to create a nice transition. Use fewer layers to keep the shading. The high points will still be very light compared to just spraying a flat colour.

 

What colour are you trying to shade? Yellow works best with a brown preshade green works well with a dark red. Black isn't always the answer.

 

And there's no problem with using thinned gw before everyone chips in telling you that the technique is easier with a pre thinned brand.

It might sound like a broken record, but thin your paints.  When painting a lighter color over a darker one, several thin coats are better than one thick one.  the idea is that you want to put on a lot of pigment without a thick layer - and many thin coats will help to achieve that.

This is how I've started painting all of my cultists and Chosen

I end up thinning all of my paints to the consistency of washes.  50-50 water to paint.   Then it's only 1-2 coats to get the coverage I like.   ( A few more coats for black armor )

Before I started thinning the paints way down I would lose all of my pre-shading.   

Especially with preshading, or even highlighting over a layer, thin paints are important.  Since the idea is that you want some of the underlying tone to show through, you need to be able to apply a highlight layer that doesn't completely obscure the underlying layer.

For psi you want to be around 10-15. Keeping it low helps you thin the paint as any thicker just won't spray. For brush distance that's trial and error. Far enough away so it doesn't spider close enough that the paint doesn't dry before it hits the model.

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