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Will the new Forge World flyer be of any use to us?


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Agreed, the Nepilim is utter garbage, but I was thinking more along the lines of the Crimson Hunter/ Hemlock or the voidraven. If we bring FW into the equation, you've got to look at the T-bolt, Lightning and Avenger, which are all sitting around that mark once you arm them and have either low armour (lightning and T-bolt) or decent armour and low hull points (Avenger), or both low armour and low hull points (Lightning again)

 

The Xiphon certainly seems to outshine the T-bolt, with its higher strength and more accurate guns. The only things that the T-bolt has over the Xipohn are the third hull point and that repair rule, which only affects velocity locked results.

 

Like I said earlier, I reckon that the Xiphon would be perfectly fine as it is, but with the third hull point, for around the 170 mark.

Like I said earlier, I reckon that the Xiphon would be perfectly fine as it is, but with the third hull point, for around the 170 mark.

Honestly If your only going to add 1 hull point then the points should be more like 150, as others have said the vendetta has similar fire power, av12, 3hp, 6 model transport capacity, extra armor, and hover all for 170... the Xiphon with av11, and 2hp for the same price wouldn't be worth taking.

It doesn't have the look of an av12 flyer, so I disagree with that.

 

Ravens, Stormwolf, Vendetta - these are big chunky machines. The Xiphon looks like a light interceptor so av11 is right.

 

It definitely needs a third Hullpoint and a drop to 170 though.

If its only AV11, it's not worth taking. Pure and simple. Also, I would argue it's pretty chunky. Not to mention it's a Marine Flyer, which means they're always more heavily armoured than a conventional vehicle of the same size (due to the favour the Mechanicum give them in terms of materials and technology). 

 
Stormtalons are av11 and I think they are brilliant and perform consistently well against all opponents... 
 

 

Well considering a single quad-gun is enough to kill them (before they can shoot no less), I'm not as enamoured. Point being, this isn't a Stormchicken, this is a heavy fighter. Also, its competing with the Raven, and the Raven is better than Stormtalons by any measure. 

AV12 would feel weird to me.

Why? It's a space fighter, not an atmospheric fighter, right? Why would it not be structurally sturdy enough to survive micro meteorites that hit with energy orders of magnitude higher than bullets? It's capable of orbital insertion (reason behind it's Deep Strike), which means it is tough enough to punch through an atmosphere, which requires some pretty sturdy engineering. And if all that sturdiness is achieved via shields, then where are the shields?

 

Or .... it's not a space fighter. It's a flimsy atmospheric fighter, that .... is equipped with re-entry shielding? That doesn't seem right. It appears that FW did not think through the stats and rukes for their new model.

 

SJ

But Deep Strike on a Flier!!

 

Have to one up GW.

 

Even more kek's flow when you realise this works with 'Rites of Teleporation'. Turn 1 Deepstriking Flyer, that's pretty hard to match without taking that landing platform Fortification (which almost no one does). 

Why? It's a space fighter, not an atmospheric fighter, right? Why would it not be structurally sturdy enough to survive micro meteorites that hit with energy orders of magnitude higher than bullets? It's capable of orbital insertion (reason behind it's Deep Strike), which means it is tough enough to punch through an atmosphere, which requires some pretty sturdy engineering. And if all that sturdiness is achieved via shields, then where are the shields?

 

Or .... it's not a space fighter. It's a flimsy atmospheric fighter, that .... is equipped with re-entry shielding? That doesn't seem right. It appears that FW did not think through the stats and rukes for their new model.

 

More to the point, it's a Marine Flyer. Barring weird things like the Stormtalon (which is like a light escort craft rather than a fighter jet), they generally overbuild on armour and weaponry on Marine vehicles, and still keep them fast because Astartes get all the best tech. That's why a lot of Marine vehicles have Ceramite Armour, both as an anti-melta defence, and to resist the re-entry pressure and heat buildup that comes from orbital insertion. 

 

 

Even more kek's flow when you realise this works with 'Rites of Teleporation'.

 

And First to the Fray.

 

DS was removed from every flier in the game, presumably to avoid these DS shenanigans.

 

But FW have stuck a middle finger up to that!

And First to the Fray.

 

Only on the Warlord and his unit ;) 

DS was removed from every flier in the game, presumably to avoid these DS shenanigans.

 

But FW have stuck a middle finger up to that!

 

Which I really don't understand. GW is apparently okay with drop pods, which are arguably the toughest DS list around, and still cause even strong armies issues due to their snowflake landing rules and anti-Riptide mechanicus (lol hop out 6" behind the pod, enjoy free LOS blocking terrain they can't be bothered destroying). How is Deepstriking Flyers an issue? 

Mordrak could cause a Stirmraven to DS without scatter on turn 1, until GW removed DS from Flyers. With the removal of Mordrak, yet the return of turn DS, one has to wonder why they removed DS from Flyers in the first place?

 

SJ

Mordrak could cause a Stirmraven to DS without scatter on turn 1, until GW removed DS from Flyers. With the removal of Mordrak, yet the return of turn DS, one has to wonder why they removed DS from Flyers in the first place?

 

Not enough forged narrative. They want you to make zooming noises while your airplanes fly on from your board edge. 

Only on the Warlord and his unit

The Warlord was placed into Deep Strike Reserves. There was a single Reserves roll for the Transport, the Embarked unit and the attached HQ. All three enter play by Deep Strike, from Deep Strike Reserves.

Did the Warlord (and his Unit) enter play from Deep Strike Reserves via Deep Strike? Yup.

Uh oh, flier/warlord trait shenanigans. msn-wink.gif

It was exactly the same for Mordrak.

Drop Pods, well, they used to not be allowed to other Factions. GW are *foolish* to have allowed empty pods in Fast Slots. Utterly censored.gif. Plus they come in Turn 1 anyway, and their scatter doesn't really matter.

So shenanigans with Mordrak/Belial/Angels Wing/First to the Fray/any other new DS rule aren't really too disruptive with them.

Placing a Storm Raven anywhere you want on the board turn one however.

Yeah, that's broken. msn-wink.gif

Not enough forged narrative. They want you to make zooming noises while your airplanes fly on from your board edge.

So true! Literally PMSL reading that. :D

The Warlord was placed into Deep Strike Reserves. There was a single Reserves roll for the Transport, the Embarked unit and the attached HQ. All three enter play by Deep Strike, from Deep Strike Reserves.

Did the Warlord (and his Unit) enter play from Deep Strike Reserves via Deep Strike? Yup.

Uh oh, flier/warlord trait shenanigans. msn-wink.gif

It was exactly the same for Mordrak.

Drop Pods, well, they used to not be allowed to other Factions. GW are *foolish* to have allowed empty pods in Fast Slots. Utterly censored.gif. Plus they come in Turn 1 anyway, and their scatter doesn't really matter.

So shenanigans with Mordrak/Belial/Angels Wing/First to the Fray/any other new DS rule aren't really too disruptive with them.

Placing a Storm Raven anywhere you want on the board turn one however.

Yeah, that's broken. msn-wink.gif

Well you have to roll that Warlord trait. Also, I'm pretty sure if the Flyer can't natively Deepstrike, you can't do that. I'm in total agreement if it's a drop pod, they definitely have native Deepstrike. But 'First Into The Fray' doesn't confer Deepstrike itself, it just buffs it to be Turn 1 no scatter.

 

 

Also, I'm pretty sure if the Flyer can't natively Deepstrike, you can't do that.

 

Totally. :)

 

It's also quite literally *why* our Storm Ravens lost their native Deep Strike.

 

And why a new Flier with Native Deep Strike causes all sorts of shenanigans with the rules above.

 

Imagine the ability to drop a Drop Pod armed with a TL Meltagun first turn, anywhere on the board you want.  That it also carries more guns and three embarked units (plus as many ICs as you can squeeze in) is just a bonus.

I'm wondering if the D's flier is just forgeworlds way to show us some love, knowing we can ds turn one and no one else can thus including us. This flier seems to benefit us more then any other marine army, and the others get raptors and eagles that can ds as well, so its not like this is the first one they put out. Just the first one put out we can use

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