Prot Posted March 27, 2015 Share Posted March 27, 2015 Okay the first thread got locked so I'm going to revisit this but at more than 1,000 pts.... let's say up to... 1,850 pts. I am making a lot of lists. Some fun, some a little more serious, all pure GK. In them I've looked mostly at using the Nemesis Strike Force (NSF). And in doing so to get my numbers up, Strike squads are being skipped in favour of Interceptors. So for a measily 4pts a dude, you're eliminating the need for any transport. Pluses and minus to this include: no ObSec x 2 with unit and dedicated transport (not a valid argument if we're talking NSF). "Protection" for squad in a transport, and perhaps a weapon on the transport. Meanwhile the teleporter has a great shunt move, and the ability to combat squad and no one loses a 'ride'. So I'm wondering how you guys best use yours? Right now I"ve been keeping them very cheap but at 1850 I don't see using less than 10 with perhaps an incinerator? But then I started thinking about a different configuration: What about 10 with 2 psycannons doing objective hopping/shooting in the one 5 man squad. Meanwhile the other 5 man squad leaves psycanon crew behind and has a few items like: Hammer, Falchions, and Halbred, or whatever your particular favorite combo is..... I'm also curious if you find it a diminishing return sort of thing if you go beyond 10 of these guys..... I came full circle and tried to make lists with Strike squads in them, and aside from trying to leverage a lascannon Razorback, I honestly couldn't make a good case for running Strikers...... What do you guys think? P.S. In part I ask this because I magnetized one squad of Interceptors to swap back packs to become Strikers. But it was such a PITA I probably wouldn't do it again, but wanted to ask what you guys think because I have two more squads of 10 to build. Link to comment https://bolterandchainsword.com/topic/305211-the-role-of-interceptors-vs-strike-squads/ Share on other sites More sharing options...
Rurik the blessed Posted March 27, 2015 Share Posted March 27, 2015 I don't know if i am doing right, i use my interceptors in the exact manner as my strike squad. 5 mens with just an incinerators, deploying them with rites of teleportation. the idea is to tacticaly burn some enemy units for total or parcially elimination. I keep them as cheap as possible, because PAGK don't last too much on the battlefield. Link to comment https://bolterandchainsword.com/topic/305211-the-role-of-interceptors-vs-strike-squads/#findComment-3989675 Share on other sites More sharing options...
Everon Posted March 27, 2015 Share Posted March 27, 2015 I usually field 5 with swords and an incinerator. Keep them cheap since they will be a suicide crew and need to be expendable. Incinerator is good just to see the look on their face when a template covers their entire unit Link to comment https://bolterandchainsword.com/topic/305211-the-role-of-interceptors-vs-strike-squads/#findComment-3989713 Share on other sites More sharing options...
casb1965 Posted March 27, 2015 Share Posted March 27, 2015 Last turn objective clearers, they may not be able to hold an objective but a last turn teleporter jump on to an objective and burn the enemy off it denies them the point for the objective. Link to comment https://bolterandchainsword.com/topic/305211-the-role-of-interceptors-vs-strike-squads/#findComment-3989742 Share on other sites More sharing options...
Gentlemanloser Posted March 28, 2015 Share Posted March 28, 2015 You use Interceptors to provide support for Shunting NDKS. To give the opponent more to worry about then just the 2+ MCs that have just appeared in his DZ. Another use is to use them in turn 2 to soak up Overwatch on a unit you want your NDK to assault. Link to comment https://bolterandchainsword.com/topic/305211-the-role-of-interceptors-vs-strike-squads/#findComment-3989926 Share on other sites More sharing options...
Captain Coolpants Posted March 28, 2015 Share Posted March 28, 2015 Interceptors are in a weird spot for me.. Because all fast infantry are either harassment units, or assault units. I find they're too expensive to try and jump around just out of charge range or behind cover and taking pot shots at enemies (harassment) And they're just not durable enough to make a really good assault unit, sure you can give them falchions which actually makes them decent in combat with 3 attacks each on the charge. But then they'd cost as much as our terminators... Which I could just deep strike in turn 1, get psycannon shots off and then run to about the same spot I could have got the interceptors... Link to comment https://bolterandchainsword.com/topic/305211-the-role-of-interceptors-vs-strike-squads/#findComment-3990038 Share on other sites More sharing options...
Gentlemanloser Posted March 28, 2015 Share Posted March 28, 2015 Exactly the problem with Interceptors. :) Which is why you use them as meat shields for NDK (when you either run out of NDK minis to use, or slots to take them in, and still have points left over. :) ) Link to comment https://bolterandchainsword.com/topic/305211-the-role-of-interceptors-vs-strike-squads/#findComment-3990128 Share on other sites More sharing options...
jeffersonian000 Posted March 28, 2015 Share Posted March 28, 2015 I use my Interceptors as mini-NDKs, taken as a 10man squad, combat squaded, with 1 Incinerator and 1 Hammer per 5, just Swords on the rest (although with Melta Bombs on the Justicar). If I take Strikes at all, it is with the same loadout, doing roughly the same job, only slower. For me, the only reason to take Strikes are in a Highlander CAD, which pretty much means they'll be Combat Squaded and Deep Strike on to out of way objectives. There is a very good argument for MSU, taking multiple 5man squads rather than Combat Squading 10mans, in that you gain access to a Justicar in each 5man squad. I choose to retain the option to fill one FoC slot with two potential units, granting a littl more flexibility at the expense of another Justicar. SJ Link to comment https://bolterandchainsword.com/topic/305211-the-role-of-interceptors-vs-strike-squads/#findComment-3990251 Share on other sites More sharing options...
Gentlemanloser Posted March 28, 2015 Share Posted March 28, 2015 There is a very good argument for MSU, taking multiple 5man squads rather than Combat Squading 10mans, in that you gain access to a Justicar in each 5man squad. That was amazing in our old Codex. You get an extra attack for free. Now, we pay the Tax for it, so it's not quite as good an option. Link to comment https://bolterandchainsword.com/topic/305211-the-role-of-interceptors-vs-strike-squads/#findComment-3990333 Share on other sites More sharing options...
jeffersonian000 Posted March 29, 2015 Share Posted March 29, 2015 There is a very good argument for MSU, taking multiple 5man squads rather than Combat Squading 10mans, in that you gain access to a Justicar in each 5man squad. That was amazing in our old Codex. You get an extra attack for free. Now, we pay the Tax for it, so it's not quite as good an option. I said there was an argument for it, while also stating that I personally don't. Yet, in an MSU build, giving your Justicars Melta Bombs while you hide the Hammer on a mook is a good strat. SJ Link to comment https://bolterandchainsword.com/topic/305211-the-role-of-interceptors-vs-strike-squads/#findComment-3990707 Share on other sites More sharing options...
Reclusiarch Darius Posted March 29, 2015 Share Posted March 29, 2015 Strikes squads are literally useless, so it's not really much of a comparison. My issue with Interceptors isn't that they're not good (they are), they are just once again outshone by a DK in the same role. The real kicker is that DK's can also shoot pretty effectively, whereas all Interceptors do is some storm bolter and maybe an incinerator. Also, the general Marine hate out there makes any squad on foot in PA a risk. Granted, Shunt move means you can hide behind terrain and alpha-strike in a way no Assault Marine or Raptor can...but they're very much a one-use weapon. If you get bored with 4x DK, by all means drop one and sub in some Interceptors. I will say this, 5-man Interceptor squads are great as mini-strike forces for harassing the enemy backline. Durability will be an issue though, you have to be a lot more cautious with Interceptors. Link to comment https://bolterandchainsword.com/topic/305211-the-role-of-interceptors-vs-strike-squads/#findComment-3990849 Share on other sites More sharing options...
irwit Posted May 23, 2015 Share Posted May 23, 2015 Have to agree with above. They are basically there to do what a dk does. Slightly cheaper I guess but still so have a hammer, a flamer, then you harass. Gives you 4 ndk type units per NSF I guess but they are no dk really. 2+ t6 is so difficult to put wounds onm Link to comment https://bolterandchainsword.com/topic/305211-the-role-of-interceptors-vs-strike-squads/#findComment-4054754 Share on other sites More sharing options...
SyNidus Posted May 23, 2015 Share Posted May 23, 2015 Strikes squads are literally useless, so it's not really much of a comparison. My issue with Interceptors isn't that they're not good (they are), they are just once again outshone by a DK in the same role. The real kicker is that DK's can also shoot pretty effectively, whereas all Interceptors do is some storm bolter and maybe an incinerator. Also, the general Marine hate out there makes any squad on foot in PA a risk. Granted, Shunt move means you can hide behind terrain and alpha-strike in a way no Assault Marine or Raptor can...but they're very much a one-use weapon. If you get bored with 4x DK, by all means drop one and sub in some Interceptors. I will say this, 5-man Interceptor squads are great as mini-strike forces for harassing the enemy backline. Durability will be an issue though, you have to be a lot more cautious with Interceptors. I also agree with RD - Strikes are literally useless. The only way I'd use them is to spam Razorbacks. Other than that, interceptors all the way. The shunt moves plus the jump infantry type makes them far more flexible than strikes. Link to comment https://bolterandchainsword.com/topic/305211-the-role-of-interceptors-vs-strike-squads/#findComment-4054769 Share on other sites More sharing options...
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